On 22/05/18 04:40, Benedikt Schemmer wrote:
Ok, small update. Please ignore this rfc.
I finally got appveyor to build my repo.
There are at least these dependencies that would need to addressed (for anybody
wanting tor try):
#include // can be eliminated sometimes by replacing with
__TIMES
Ok, small update. Please ignore this rfc.
I finally got appveyor to build my repo.
There are at least these dependencies that would need to addressed (for anybody
wanting tor try):
#include // can be eliminated sometimes by replacing with
__TIMESTAMP__ or maybe better __DATE__ __TIME__
#includ
Am 21.05.2018 um 01:19 schrieb Timothy Arceri:
>
>
> On 20/05/18 22:16, Benedikt Schemmer wrote:
>> There is exactly one flock in mesa and it caused mesa not to build
>> on windows when shader cache was enabled.
>>
>> It should be possible to revert 9f8dc3bf03ec825bae7041858dda6ca2e9a34363
>> "
On 20/05/18 22:16, Benedikt Schemmer wrote:
There is exactly one flock in mesa and it caused mesa not to build
on windows when shader cache was enabled.
It should be possible to revert 9f8dc3bf03ec825bae7041858dda6ca2e9a34363
"utils: build sha1/disk cache only with Android/Autoconf" currently
On Sun, 2018-05-20 at 14:16 +0200, Benedikt Schemmer wrote:
> There is exactly one flock in mesa and it caused mesa not to build
> on windows when shader cache was enabled.
>
> It should be possible to revert 9f8dc3bf03ec825bae7041858dda6ca2e9a34363
> "utils: build sha1/disk cache only with Androi
Thanks, fixed locally.
Am 20.05.2018 um 14:46 schrieb Mariusz Ceier:
> On 20 May 2018 at 14:16, Benedikt Schemmer wrote:
>> There is exactly one flock in mesa and it caused mesa not to build
>> on windows when shader cache was enabled.
>>
>> It should be possible to revert 9f8dc3bf03ec825bae70418
On 20 May 2018 at 14:16, Benedikt Schemmer wrote:
> There is exactly one flock in mesa and it caused mesa not to build
> on windows when shader cache was enabled.
>
> It should be possible to revert 9f8dc3bf03ec825bae7041858dda6ca2e9a34363
> "utils: build sha1/disk cache only with Android/Autoconf
There is exactly one flock in mesa and it caused mesa not to build
on windows when shader cache was enabled.
It should be possible to revert 9f8dc3bf03ec825bae7041858dda6ca2e9a34363
"utils: build sha1/disk cache only with Android/Autoconf" currently
guarding the offending code with ENABLE_SHADER_C