On 10/08/2013 11:03 PM, Eric Anholt wrote:
Tapani Pälli writes:
Patch introduces ir_cache class that can serialize a gl_shader
to memory with help of memory_writer class and also unserialize
it back with help of memory_map class.
This can be used by the shader compiler to cache individual sha
Tapani Pälli writes:
> Patch introduces ir_cache class that can serialize a gl_shader
> to memory with help of memory_writer class and also unserialize
> it back with help of memory_map class.
>
> This can be used by the shader compiler to cache individual shaders
> and skip lexing, parsing, type