Dave Airlie writes:
> This is hopefully the final posting for this series, I've gotten
> the lowering pass to look like I wanted, which is to say it lowers
> to vec4[2].
>
> TGSI then uses the CLIPDIST semantic and the two properties to
> workout what is what. This means the CULLDIST semantic is
On 13 May 2016 at 21:45, Tobias Klausmann
wrote:
> Hi Dave,
>
> i was not aware you are working on this actively as well, i had a series
> posted 5 days ago which got some critics and reviews [1]. The most important
> points where:
I wasn't really, then krh asked my how it worked and when I read
Hi Dave,
i was not aware you are working on this actively as well, i had a series
posted 5 days ago which got some critics and reviews [1]. The most
important points where:
1. split functional change and renaming of the lowering pass [Ian]
2. check max clip/cull array sizes in link_shaders f
This is hopefully the final posting for this series, I've gotten
the lowering pass to look like I wanted, which is to say it lowers
to vec4[2].
TGSI then uses the CLIPDIST semantic and the two properties to
workout what is what. This means the CULLDIST semantic is no longer
required.
So I've ripp