Re: [Mesa-dev] Fixed function fragment shader to GLSL

2011-10-18 Thread Eric Anholt
On Tue, 18 Oct 2011 11:39:16 -0700 (PDT), Jakob Bornecrantz wrote: > - Original Message - > > Here's this patch series again, part of the kill-Mesa-IR goal we have > > for next release. It's been no regressions for me for a while, I was > > just trying to track down a 2% performance regr

Re: [Mesa-dev] Fixed function fragment shader to GLSL

2011-10-18 Thread Kenneth Graunke
On 10/18/2011 11:39 AM, Jakob Bornecrantz wrote: > - Original Message - >> Here's this patch series again, part of the kill-Mesa-IR goal we have >> for next release. It's been no regressions for me for a while, I was >> just trying to track down a 2% performance regression on gen6. It >>

Re: [Mesa-dev] Fixed function fragment shader to GLSL

2011-10-18 Thread Jakob Bornecrantz
- Original Message - > Here's this patch series again, part of the kill-Mesa-IR goal we have > for next release. It's been no regressions for me for a while, I was > just trying to track down a 2% performance regression on gen6. It > turns out that on my gen4 system, it's no performance r

[Mesa-dev] Fixed function fragment shader to GLSL

2011-10-06 Thread Eric Anholt
Here's this patch series again, part of the kill-Mesa-IR goal we have for next release. It's been no regressions for me for a while, I was just trying to track down a 2% performance regression on gen6. It turns out that on my gen4 system, it's no performance regression, and on gen7 (at least acco