This is a series to fix our Firefox WebGL crashes. Their debug code,
which they do nightly testing on, uses a debug mode which calls
glFinish() after every operation. That revealed failures in our
glFinish() implementation.
I'm not really pleased with the state handling for
_ColorDrawBuffers[].
- Original Message -
This is a series to fix our Firefox WebGL crashes. Their debug code,
which they do nightly testing on, uses a debug mode which calls
glFinish() after every operation. That revealed failures in our
glFinish() implementation.
Thumbs up!
Just FYI --- the nightly
On 05/25/2011 06:23 PM, Eric Anholt wrote:
This is a series to fix our Firefox WebGL crashes. Their debug code,
which they do nightly testing on, uses a debug mode which calls
glFinish() after every operation. That revealed failures in our
glFinish() implementation.
I'm not really pleased