On 03/30/2012 02:11 PM, Vadim Girlin wrote:
Hi,
I noticed that GLSL compiler sometimes produces different code for the
same shader source, e.g.:
Vertex shader source:
gl_Position = gl_Vertex;
gl_FrontColor = gl_Vertex;
GLSL IR:
(assign (xyzw) (var_ref gl_Position)
On Sat, Mar 31, 2012 at 12:02:42AM -0700, Kenneth Graunke wrote:
On 03/30/2012 02:11 PM, Vadim Girlin wrote:
Hi,
I noticed that GLSL compiler sometimes produces different code for the
same shader source, e.g.:
Vertex shader source:
gl_Position = gl_Vertex;
gl_FrontColor =
On Sat, Mar 31, 2012 at 06:25:08AM -0400, Tom Stellard wrote:
On Sat, Mar 31, 2012 at 12:02:42AM -0700, Kenneth Graunke wrote:
On 03/30/2012 02:11 PM, Vadim Girlin wrote:
Hi,
I noticed that GLSL compiler sometimes produces different code for the
same shader source, e.g.:
On Sat, 2012-03-31 at 06:46 -0400, Tom Stellard wrote:
On Sat, Mar 31, 2012 at 06:25:08AM -0400, Tom Stellard wrote:
On Sat, Mar 31, 2012 at 12:02:42AM -0700, Kenneth Graunke wrote:
On 03/30/2012 02:11 PM, Vadim Girlin wrote:
Hi,
I noticed that GLSL compiler sometimes produces
Hi,
I noticed that GLSL compiler sometimes produces different code for the
same shader source, e.g.:
Vertex shader source:
gl_Position = gl_Vertex;
gl_FrontColor = gl_Vertex;
GLSL IR:
(assign (xyzw) (var_ref gl_Position) (var_ref gl_Vertex) )
(assign (xyzw)