On 11/01/18 08:19, Dieter Nützel wrote:
Ping!
Shouldn't land this, soon
I'd love to land it but still waiting on a review.
Am 08.12.2017 10:57, schrieb Timothy Arceri:
Core support in now in master so this is just a resend of the gallium
patches.
Resolves crash in Dead Island:
Bugzilla:
Ping!
Shouldn't land this, soon
Am 08.12.2017 10:57, schrieb Timothy Arceri:
Core support in now in master so this is just a resend of the gallium
patches.
Resolves crash in Dead Island:
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85564
Branch available here:
Game works fine, not sure if it's using the extension or not
On Mon, 11 Dec 2017 at 23:21 Mike Lothian wrote:
> I'll check that when I'm next home
>
> On Mon, 11 Dec 2017 at 21:19 Timothy Arceri wrote:
>
>> On 12/12/17 08:13, Mike Lothian wrote:
>> >
I'll check that when I'm next home
On Mon, 11 Dec 2017 at 21:19 Timothy Arceri wrote:
> On 12/12/17 08:13, Mike Lothian wrote:
> > Tested with Dead Island, Dirt Rally and Serious Sam BFG (which I believe
> > uses this extension)
> >
> > Do you know any other games that
On 12/12/17 08:13, Mike Lothian wrote:
Tested with Dead Island, Dirt Rally and Serious Sam BFG (which I believe
uses this extension)
Do you know any other games that use this?
I believe Dying Light uses it also.
On Mon, 11 Dec 2017 at 02:17 Dieter Nützel
Tested with Dead Island, Dirt Rally and Serious Sam BFG (which I believe
uses this extension)
Do you know any other games that use this?
On Mon, 11 Dec 2017 at 02:17 Dieter Nützel wrote:
> For the V2 series:
>
> Tested-by: Dieter Nützel
> and
>
For the V2 series:
Tested-by: Dieter Nützel
and
Acked-by: Dieter Nützel
if this is worth from my side.
on RX580 8GB
with DiRT Rally, UH, UV, Blender 2.79, smoketest, F1 2017 (Vulkan),
glmark2 (parallel with
OpenCL
On 10/12/17 17:56, Dieter Nützel wrote:
First BAD commit is patch [PATCH 2/5].
https://patchwork.freedesktop.org/patch/192329/
Thanks! I've sent a V2 of that patch, I've also confirmed DiRT Rally no
longer segfaults at start-up.
With it I get this in dmesg:
[34581.836122]
First BAD commit is patch [PATCH 2/5].
https://patchwork.freedesktop.org/patch/192329/
With it I get this in dmesg:
[34581.836122] OGL_Dispatch_33[4887]: segfault at 0 ip 9ebeafda
sp a95580d4 error 4 in libc-2.26.so[7f6afcaf7000+1b1000]
[34706.224082] perf: interrupt took too
Hi, as always thanks for testing :)
Are you able to find out which patch causes the crash? I'm curious if
its the ARB_get_program_binary support or if I break the regular cache
when re-factoring.
Thanks,
Tim
On 09/12/17 15:58, Dieter Nützel wrote:
Hello Tim,
first time ever, that I got a
I can confirm these sort the crash on Dead Island and I can confirm I'm
also seeing the segfault with Dirt Rally
On Fri, 8 Dec 2017 at 09:58 Timothy Arceri wrote:
> Core support in now in master so this is just a resend of the gallium
> patches.
>
> Resolves crash in Dead
Hello Tim,
first time ever, that I got a real regression with your GREAT work. ;-)
DiRT Rally sig fault (SIGSEGV(11) with this series.
(see attachment)
Bad cache hit re-read?
Removing .cache/mesa_shader_cache do not help.
Searching for the rigth Feral (Steam?) cache dir. - Alex/James?
Then
Core support in now in master so this is just a resend of the gallium
patches.
Resolves crash in Dead Island:
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85564
Branch available here:
https://github.com/tarceri/Mesa.git gallium-program-binary
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