On Mon, 2016-02-22 at 14:13 +0200, Tapani Pälli wrote:
> > So rather than reporting the number of uniform components it is
> > consuming, is reporting the bytes used in the layout.
> >
>
> Ah right, I see. Maybe you can query OFFSET then, this should differ
> then when matrix has a different type
On 02/22/2016 02:02 PM, Juan A. Suarez Romero wrote:
On Mon, 2016-02-22 at 13:47 +0200, Tapani Pälli wrote:
Maybe one way would be to include these matrices in UBO or SSBO and
then
query BUFFER_DATA_SIZE for that buffer. That should return
"implementation-dependent minimum total buffer object
On Mon, 2016-02-22 at 13:47 +0200, Tapani Pälli wrote:
> Maybe one way would be to include these matrices in UBO or SSBO and
> then
> query BUFFER_DATA_SIZE for that buffer. That should return
> "implementation-dependent minimum total buffer object size".
>
> https://www.opengl.org/registry/spec
On 02/22/2016 01:39 PM, Juan A. Suarez Romero wrote:
Hello.
I'm working on providing piglit with tests for the
GL_ARB_gpu_shader_fp64 extension[1].
One of the modifications it does is referring uniform variables:
"Modify Section 2.14.4, Uniform Variables, p. 89
(modify third paragraph, p.
Hello.
I'm working on providing piglit with tests for the
GL_ARB_gpu_shader_fp64 extension[1].
One of the modifications it does is referring uniform variables:
"Modify Section 2.14.4, Uniform Variables, p. 89
(modify third paragraph, p. 90) ... uniform variable storage for vertex
shader. A un