On Sun, Mar 8, 2015 at 1:08 AM, Kenneth Graunke wrote:
> Welcome to the rabbit trail. In order to fix Football Manager, I had to
> rework INTEL_DEBUG=shader_time in the FS backend. While doing that, I
> hit two assertion failures. After fixing that, I compared numbers.
> I noticed that VS again
Welcome to the rabbit trail. In order to fix Football Manager, I had to
rework INTEL_DEBUG=shader_time in the FS backend. While doing that, I
hit two assertion failures. After fixing that, I compared numbers.
I noticed that VS again accounted for 0 cycles.
Matt - could you take a look at brw_ve