Re: [Mesa-dev] INTEL_DEBUG=shader_time scalar backend fixes

2015-03-09 Thread Matt Turner
On Sun, Mar 8, 2015 at 1:08 AM, Kenneth Graunke wrote: > Welcome to the rabbit trail. In order to fix Football Manager, I had to > rework INTEL_DEBUG=shader_time in the FS backend. While doing that, I > hit two assertion failures. After fixing that, I compared numbers. > I noticed that VS again

[Mesa-dev] INTEL_DEBUG=shader_time scalar backend fixes

2015-03-08 Thread Kenneth Graunke
Welcome to the rabbit trail. In order to fix Football Manager, I had to rework INTEL_DEBUG=shader_time in the FS backend. While doing that, I hit two assertion failures. After fixing that, I compared numbers. I noticed that VS again accounted for 0 cycles. Matt - could you take a look at brw_ve