Re: [Mesa-dev] Landing ray-tracing support in ANV

2020-10-29 Thread Iago Toral
Hi Jason, this is really cool! Very happy to see that support for ray tracing is in the works! Iago On Wed, 2020-10-28 at 17:26 -0500, Jason Ekstrand wrote: > All, > > Some of you may be curious about what I've been up to for most of > 2020, why I've not been working on IBC, and why I suddenly d

Re: [Mesa-dev] Landing ray-tracing support in ANV

2020-10-28 Thread Jason Ekstrand
Quick clarification about VK_NV_ray_tracing: I have no intention of supporting VK_NV_ray_tracing in ANV. If new games want cross-vendor ray-tracing, they should use the KHR extension. However, there are some games which have already shipped which I'm sure Linux gamers would like to be able to pl

[Mesa-dev] Landing ray-tracing support in ANV

2020-10-28 Thread Jason Ekstrand
All, Some of you may be curious about what I've been up to for most of 2020, why I've not been working on IBC, and why I suddenly decided to start caring about ray-tracing. Well... it's all because I've been working on this little project to implement VK_KHR_ray_tracing in ANV. I finally have the