Re: [Mesa-dev] Mesa 17.2.4 release candidate

2017-10-30 Thread Ilia Mirkin
On Mon, Oct 30, 2017 at 12:43 PM, Andres Gomez wrote: > On Mon, 2017-10-30 at 11:39 -0400, Ilia Mirkin wrote: >> On Mon, Oct 30, 2017 at 11:29 AM, Emil Velikov >> wrote: >> > On 28 October 2017 at 21:35, Andres Gomez wrote: >> > >

Re: [Mesa-dev] Mesa 17.2.4 release candidate

2017-10-30 Thread Andres Gomez
On Mon, 2017-10-30 at 11:39 -0400, Ilia Mirkin wrote: > On Mon, Oct 30, 2017 at 11:29 AM, Emil Velikov > wrote: > > On 28 October 2017 at 21:35, Andres Gomez wrote: > > > On Fri, 2017-10-27 at 14:14 -0400, Ilia Mirkin wrote: > > > > On Fri, Oct 27,

Re: [Mesa-dev] Mesa 17.2.4 release candidate

2017-10-30 Thread Ilia Mirkin
On Mon, Oct 30, 2017 at 11:29 AM, Emil Velikov wrote: > On 28 October 2017 at 21:35, Andres Gomez wrote: >> On Fri, 2017-10-27 at 14:14 -0400, Ilia Mirkin wrote: >>> On Fri, Oct 27, 2017 at 1:43 PM, Andres Gomez wrote: >>> >

Re: [Mesa-dev] Mesa 17.2.4 release candidate

2017-10-30 Thread Emil Velikov
On 28 October 2017 at 21:35, Andres Gomez wrote: > On Fri, 2017-10-27 at 14:14 -0400, Ilia Mirkin wrote: >> On Fri, Oct 27, 2017 at 1:43 PM, Andres Gomez wrote: >> > Rejected (6) >> > >> > >> > Ilia Mirkin (1): >> > glsl: fix derived cs

Re: [Mesa-dev] Mesa 17.2.4 release candidate

2017-10-28 Thread Andres Gomez
On Fri, 2017-10-27 at 14:14 -0400, Ilia Mirkin wrote: > On Fri, Oct 27, 2017 at 1:43 PM, Andres Gomez wrote: > > Rejected (6) > > > > > > Ilia Mirkin (1): > > glsl: fix derived cs variables > > > > Reason: Commit is too big for stable at this point. > >

Re: [Mesa-dev] Mesa 17.2.4 release candidate

2017-10-27 Thread Ilia Mirkin
On Fri, Oct 27, 2017 at 1:43 PM, Andres Gomez wrote: > Rejected (6) > > > Ilia Mirkin (1): > glsl: fix derived cs variables > > Reason: Commit is too big for stable at this point. The issue it fixes in regular compute shaders is slightly difficult to hit

[Mesa-dev] Mesa 17.2.4 release candidate

2017-10-27 Thread Andres Gomez
Hello list, The candidate for the Mesa 17.2.4 is now available. Currently we have: - 21 queued - 10 nominated (outstanding) - and 6 rejected patches In the current queue we have: In Mesa Core we have included a change to prevent KOTOR from breaking when in combination with the ATI fragment