Re: [Mesa-dev] Mesa 20.2.x and GL_RG8_SNORM/GL_NONE

2020-10-17 Thread Marek Olšák
If CPU overhead is a problem, mesa_glthread=true is likely to give you a large performance boost and it should be conformant. Marek Marek On Fri., Oct. 16, 2020, 00:28 Jason Ekstrand, wrote: > Generally, you need to be careful with forcing no_error. Some apps > rely on gl errors to check for

Re: [Mesa-dev] Mesa 20.2.x and GL_RG8_SNORM/GL_NONE

2020-10-15 Thread Jason Ekstrand
Generally, you need to be careful with forcing no_error. Some apps rely on gl errors to check for features and other things. Force-disabling errors may break the app. Mesa's implementation of the no_error extension has been a gradual process where people have been removing the error checking path

Re: [Mesa-dev] Mesa 20.2.x and GL_RG8_SNORM/GL_NONE

2020-10-15 Thread Daniel Mota Leite
> Since i updated to mesa 20.2.0 and then to 20.2.1, i'm unable to > load war thunder game, it now just returns: > > Unsupported format/type: GL_RG8_SNORM/GL_NONE The other use found that running as a different user the game run, so after some debug, we found that we had the mesa_no

Re: [Mesa-dev] Mesa 20.2.x and GL_RG8_SNORM/GL_NONE

2020-10-15 Thread Timothy Arceri
So I found your thread [1] Forcing no error is generally not recommended or a good idea. The game seems to work fine for me. [1] https://forum.warthunder.com/index.php?/topic/500816-unsupported-formattype-gl_rg8_snormgl_none/ On 16/10/20 11:11 am, Daniel Mota Leite wrote: Hi Since

[Mesa-dev] Mesa 20.2.x and GL_RG8_SNORM/GL_NONE

2020-10-15 Thread Daniel Mota Leite
Hi Since i updated to mesa 20.2.0 and then to 20.2.1, i'm unable to load war thunder game, it now just returns: Unsupported format/type: GL_RG8_SNORM/GL_NONE In the game forum another user complained about the same issue. We both use AMD cards, RX480 and RX580 with the same mesa