If CPU overhead is a problem, mesa_glthread=true is likely to give you a
large performance boost and it should be conformant.
Marek
Marek
On Fri., Oct. 16, 2020, 00:28 Jason Ekstrand, wrote:
> Generally, you need to be careful with forcing no_error. Some apps
> rely on gl errors to check for
Generally, you need to be careful with forcing no_error. Some apps
rely on gl errors to check for features and other things.
Force-disabling errors may break the app. Mesa's implementation of
the no_error extension has been a gradual process where people have
been removing the error checking path
> Since i updated to mesa 20.2.0 and then to 20.2.1, i'm unable to
> load war thunder game, it now just returns:
>
> Unsupported format/type: GL_RG8_SNORM/GL_NONE
The other use found that running as a different user the game run,
so after some debug, we found that we had the mesa_no
So I found your thread [1]
Forcing no error is generally not recommended or a good idea. The game
seems to work fine for me.
[1]
https://forum.warthunder.com/index.php?/topic/500816-unsupported-formattype-gl_rg8_snormgl_none/
On 16/10/20 11:11 am, Daniel Mota Leite wrote:
Hi
Since
Hi
Since i updated to mesa 20.2.0 and then to 20.2.1, i'm unable to
load war thunder game, it now just returns:
Unsupported format/type: GL_RG8_SNORM/GL_NONE
In the game forum another user complained about the same issue.
We both use AMD cards, RX480 and RX580 with the same mesa