Re: [Mesa-dev] OpenGL on Wayland

2014-07-03 Thread Kalrish Bäakjen
On Wed, Jul 2, 2014 at 6:37 PM, Thomas Daede wrote: > What Mesa version are you using? IIRC OpenGL 3.3 is only supported in > llvmpipe in mesa 10.3 and newer. Using MESA_GL_VERISON_OVERRIDE just fakes > the version string, it doesn't change what functions you can actually link > to. > > Also, tha

Re: [Mesa-dev] OpenGL on Wayland

2014-07-02 Thread Kalrish Bäakjen
Thank you all for your help. Finally, it works, although I have to force the OpenGL version with MESA_GL_VERSION_OVERRIDE and its GLSL partner, because KHR_create_context is not supported under LLVMpipe - if those environment variables are not set, the maximum that can be got is a 3.0 context. I su

Re: [Mesa-dev] OpenGL on Wayland

2014-07-02 Thread Thomas Daede
What Mesa version are you using? IIRC OpenGL 3.3 is only supported in llvmpipe in mesa 10.3 and newer. Using MESA_GL_VERISON_OVERRIDE just fakes the version string, it doesn't change what functions you can actually link to. Also, that also means for compatibility reasons you might want to request

Re: [Mesa-dev] OpenGL on Wayland

2014-06-30 Thread Kenneth Graunke
On Friday, June 27, 2014 08:08:21 PM Kalrish Bäakjen wrote: > Hello, > > I am working on a project that uses EGL and defers drawing to render > modules. To maintain compatibility with Wayland and avoid being tied to X, > I have chosen OpenGL ES 3. As it is difficult for me to find information > abo

[Mesa-dev] OpenGL on Wayland

2014-06-29 Thread Kalrish Bäakjen
Hello, I am working on a project that uses EGL and defers drawing to render modules. To maintain compatibility with Wayland and avoid being tied to X, I have chosen OpenGL ES 3. As it is difficult for me to find information about this API, I would rather use its desktop counterpart; however, as sa