On 7 February 2013 17:33, Ian Romanick i...@freedesktop.org wrote:
On 02/07/2013 08:40 AM, Brian Paul wrote:
On 02/06/2013 03:10 PM, Paul Berry wrote:
Background:
All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain
language requiring certain integer variables to be
On 02/06/2013 03:10 PM, Paul Berry wrote:
Background:
All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain
language requiring certain integer variables to be declared with the
flat keyword, but they differ in exactly *when* the rule is enforced:
(a) GLSL 1.30 and 1.40 say
On 7 February 2013 08:40, Brian Paul bri...@vmware.com wrote:
On 02/06/2013 03:10 PM, Paul Berry wrote:
Background:
All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain
language requiring certain integer variables to be declared with the
flat keyword, but they differ in
On 02/07/2013 08:40 AM, Brian Paul wrote:
On 02/06/2013 03:10 PM, Paul Berry wrote:
Background:
All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain
language requiring certain integer variables to be declared with the
flat keyword, but they differ in exactly *when* the rule
Background:
All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain
language requiring certain integer variables to be declared with the flat
keyword, but they differ in exactly *when* the rule is enforced:
(a) GLSL 1.30 and 1.40 say that vertex shader outputs having integral type
On 02/06/2013 02:10 PM, Paul Berry wrote:
Background:
All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain
language requiring certain integer variables to be declared with the
flat keyword, but they differ in exactly *when* the rule is enforced:
(a) GLSL 1.30 and 1.40 say