Lack of interest. Nobody wants fallbacks. Especially fallbacks with
0.1 fps, which kinda looks like a hardlock for a while. Besides that,
mapping VRAM to user address space is impractical for several reasons.
Marek
On Fri, Sep 23, 2011 at 9:18 AM, wrote:
> Hi all,
>
> In our mesa code, there
On Fri, Sep 23, 2011 at 3:18 AM, wrote:
> Hi all,
>
> In our mesa code, there is a pipe driver named failover which is not used
> at all. I think the failover pipe driver is a good solution of the hardware
> without full capability to support GL2.0. But why it’s discarded? It’s
> because fall
Hi all,
In our mesa code, there is a pipe driver named failover which is not
used at all. I think the failover pipe driver is a good solution of the
hardware without full capability to support GL2.0. But why it's
discarded? It's because fallback solution isn't needed for almost all
hardware or