I've got this working now (in the simplest cases) on Ivybridge.
If anyone is curious, the (messy) git trees are at
http://github.com/chrisforbes/mesa.git arb_texture_gather
http://github.com/chrisforbes/piglit.git texture_gather
Nowhere near ready for review, but it's a start.
Remaining things
On 11/13/2012 05:02 PM, Kenneth Graunke wrote:
On 11/13/2012 01:44 PM, Maxence Le Doré wrote:
[snip]
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 89c516c..5d5b56d 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1334,7 +1334,8 @@ enum ir_texture_opcode {
ir_txl, /** Texture look-up with
On 11/12/2012 09:03 PM, Maxence Le Doré wrote:
Here is a patch against master branch that takes a good way to implement
ARB_texture_gather over softpipe but I have the regret to announce that
I can't find what i'm doing wrong at a point :
At compilation time, more precisely glsl code
On 11/13/2012 01:44 PM, Maxence Le Doré wrote:
Oh sorry ! I simply forgot to add
src/glsl/builtins/profiles/ARB_texture_gather.glsl to tracked files in
my patch !
Here comes the new one. I also add the forgotten xml api file.
Thanks a lot Kenneth
Cool, thanks!
Could you please split this
On 11/13/2012 01:44 PM, Maxence Le Doré wrote:
[snip]
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 89c516c..5d5b56d 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1334,7 +1334,8 @@ enum ir_texture_opcode {
ir_txl,/** Texture look-up with explicit LOD */
ir_txd,
Here is a patch against master branch that takes a good way to implement
ARB_texture_gather over softpipe but I have the regret to announce that I
can't find what i'm doing wrong at a point :
At compilation time, more precisely glsl code compilation, a file
builtin_function.cpp is generated by