Jose found a problem in the GLSL-TGSI translater with respect to
boolean array comparisions when PIPE_SHADER_CAP_INTEGERS=1. I dug
into it a bit.
The attached shader_runner case shows the issue.
Basically, the comparison of boolean values (which are unsigned
integers) winds up being done
Hi. I'm still around to some extent, although I still need to submit
the changes to the ML for my geometry shader work from a couple of
months ago. I don't have much free time anymore, but I'll try to take a
look at this soon.
-Bryan
On 10/15/2012 03:35 PM, Brian Paul wrote:
Jose found a