> Actually, I tried several things, so I might have left it flipped at
> some point, but it doesn't work with with src_factor=one and
> dts_factor=zero.
Hum.
> Good question. I haven't dumped the buffers yet. Another thing to note:
> the texture I'm reloading from is using
On Fri, 3 May 2019 07:29:22 -0700
Alyssa Rosenzweig wrote:
> > +else if (!(job->clear & PIPE_CLEAR_COLOR))
>
> Make sure this is actually being called when you expect. I don't
> remember if job->clear is being zeroed when we expect (hint: it might
> not be due to a missing job_free
> +else if (!(job->clear & PIPE_CLEAR_COLOR))
Make sure this is actually being called when you expect. I don't
remember if job->clear is being zeroed when we expect (hint: it might
not be due to a missing job_free routine somewhere, *blush*).
> + .rt[0].rgb_func =
Hello Alyssa,
This week I've tried to make the wallpapering logic to work on panfrost
but I'm not quite there yet.
I've done all my tests with weston that tries to use buffer_age and
update only the parts that have changed (which I know is inefficient,
but before implementing partial_update() I