Hi
I'm going to try adding in support for texelFetch*Offset to try and get
anti aliasing working in the Unigine demos
I'm not sure if anything more will be required but I just wanted to check
no one else is working on this
Thanks
Mike
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mesa-dev
On 10/14/2013 06:40 AM, Mike Lothian wrote:
Hi
I'm going to try adding in support for texelFetch*Offset to try and get
anti aliasing working in the Unigine demos
texelFetchOffset is already supported by GLSL 1.30.
There's a lot more to EXT_gpu_shader4 than just these built in
functions.