Hi,
Some progress, on building, not testing:
$ find . -name 'lib*.a'
./src/compiler/isaspec/libisaspec.a
./src/util/libmesa_util_sse41.a
./src/util/blake3/libblake3.a
./src/gallium/frontends/osmesa/libosmesa_st.a
./src/gallium/drivers/softpipe/libsoftpipe.a
So, maybe it might just be possible.
The build could be worked to get a gles1 lib, which isn't optimal given
the power of the pi's gpu.
On 18/04/2024 11:57, Luke A. Guest wrote:
On 18/04/2024 11:23, Luke A. Guest wrote:
I took a look at this over the last few days with the plan to use
fs-uae to get the following built:
1.
On 18/04/2024 11:23, Luke A. Guest wrote:
I took a look at this over the last few days with the plan to use fs-uae
to get the following built:
1. Static lib build.
2. Aim for GL 1.5.
3. swrast (softpipe) and osmesa.
I just disabled the compiler directory and found that libmesa depends on
On 12/04/2023 16:39, Brian Paul wrote:
On 4/12/23 02:30, Ignacio Soriano Hernandez wrote:
>
To use Brian Paul’s words:
The core library was originally (started in 1993) written on an Amiga
using the DCC compiler. Later, development was moved to an SGI
workstation. Current development is
> Am 12.04.2023 um 17:39 schrieb Brian Paul :
>
> On 4/12/23 02:30, Ignacio Soriano Hernandez wrote:
>> !! External Email
>> Dear Mesa dev community,
>> Please let me apologize if you consider this off topic but I think that this
>> is probably the audience that could help in reviving and
On 4/12/23 02:30, Ignacio Soriano Hernandez wrote:
!! External Email
Dear Mesa dev community,
Please let me apologize if you consider this off topic but I think that this is
probably the audience that could help in reviving and getting back to the roots
where Mesa3D originated from.
To use
Dear Mesa dev community,
Please let me apologize if you consider this off topic but I think that this is
probably the audience that could help in reviving and getting back to the roots
where Mesa3D originated from.
To use Brian Paul’s words:
The core library was originally (started in 1993)