On 02/09/2016 11:58 AM, Ben Widawsky wrote:
> On Mon, Feb 08, 2016 at 09:48:54PM -0800, Jason Ekstrand wrote:
>> On Sat, Feb 6, 2016 at 6:11 PM, Ben Widawsky
>> wrote:
>>
>>> This fixes an assertion failure in [at least] one of the Unreal Engine
>>> Linux
>>>
On Tue, Feb 09, 2016 at 12:10:18PM -0800, Ian Romanick wrote:
> On 02/09/2016 11:58 AM, Ben Widawsky wrote:
> > On Mon, Feb 08, 2016 at 09:48:54PM -0800, Jason Ekstrand wrote:
> >> On Sat, Feb 6, 2016 at 6:11 PM, Ben Widawsky
> >> wrote:
> >>
> >>> This fixes an
On Mon, Feb 08, 2016 at 09:48:54PM -0800, Jason Ekstrand wrote:
> On Sat, Feb 6, 2016 at 6:11 PM, Ben Widawsky
> wrote:
>
> > This fixes an assertion failure in [at least] one of the Unreal Engine
> > Linux
> > demo/games that uses DXT1 compression. Specifically, the
On Sat, Feb 6, 2016 at 6:11 PM, Ben Widawsky
wrote:
> This fixes an assertion failure in [at least] one of the Unreal Engine
> Linux
> demo/games that uses DXT1 compression. Specifically, the "Vehicle Game".
>
> At some point, the game ends up trying to blit mip
On Sat, Feb 6, 2016 at 6:11 PM, Ben Widawsky
wrote:
> This fixes an assertion failure in [at least] one of the Unreal Engine Linux
> demo/games that uses DXT1 compression. Specifically, the "Vehicle Game".
>
> At some point, the game ends up trying to blit mip level
On Sat, Feb 6, 2016 at 6:11 PM, Ben Widawsky
wrote:
> This fixes an assertion failure in [at least] one of the Unreal Engine Linux
> demo/games that uses DXT1 compression. Specifically, the "Vehicle Game".
>
> At some point, the game ends up trying to blit mip level