Re: [Mesa-dev] [PATCH] [v2] i965: Make sure we blit a full compressed block

2016-02-09 Thread Ian Romanick
On 02/09/2016 11:58 AM, Ben Widawsky wrote: > On Mon, Feb 08, 2016 at 09:48:54PM -0800, Jason Ekstrand wrote: >> On Sat, Feb 6, 2016 at 6:11 PM, Ben Widawsky >> wrote: >> >>> This fixes an assertion failure in [at least] one of the Unreal Engine >>> Linux >>>

Re: [Mesa-dev] [PATCH] [v2] i965: Make sure we blit a full compressed block

2016-02-09 Thread Ben Widawsky
On Tue, Feb 09, 2016 at 12:10:18PM -0800, Ian Romanick wrote: > On 02/09/2016 11:58 AM, Ben Widawsky wrote: > > On Mon, Feb 08, 2016 at 09:48:54PM -0800, Jason Ekstrand wrote: > >> On Sat, Feb 6, 2016 at 6:11 PM, Ben Widawsky > >> wrote: > >> > >>> This fixes an

Re: [Mesa-dev] [PATCH] [v2] i965: Make sure we blit a full compressed block

2016-02-09 Thread Ben Widawsky
On Mon, Feb 08, 2016 at 09:48:54PM -0800, Jason Ekstrand wrote: > On Sat, Feb 6, 2016 at 6:11 PM, Ben Widawsky > wrote: > > > This fixes an assertion failure in [at least] one of the Unreal Engine > > Linux > > demo/games that uses DXT1 compression. Specifically, the

Re: [Mesa-dev] [PATCH] [v2] i965: Make sure we blit a full compressed block

2016-02-08 Thread Jason Ekstrand
On Sat, Feb 6, 2016 at 6:11 PM, Ben Widawsky wrote: > This fixes an assertion failure in [at least] one of the Unreal Engine > Linux > demo/games that uses DXT1 compression. Specifically, the "Vehicle Game". > > At some point, the game ends up trying to blit mip

Re: [Mesa-dev] [PATCH] [v2] i965: Make sure we blit a full compressed block

2016-02-08 Thread Matt Turner
On Sat, Feb 6, 2016 at 6:11 PM, Ben Widawsky wrote: > This fixes an assertion failure in [at least] one of the Unreal Engine Linux > demo/games that uses DXT1 compression. Specifically, the "Vehicle Game". > > At some point, the game ends up trying to blit mip level

Re: [Mesa-dev] [PATCH] [v2] i965: Make sure we blit a full compressed block

2016-02-06 Thread Matt Turner
On Sat, Feb 6, 2016 at 6:11 PM, Ben Widawsky wrote: > This fixes an assertion failure in [at least] one of the Unreal Engine Linux > demo/games that uses DXT1 compression. Specifically, the "Vehicle Game". > > At some point, the game ends up trying to blit mip level