Re: [Mesa-dev] [PATCH] mesa: debug facility to replace shaders when running apps

2015-08-23 Thread Tapani Pälli
On 08/21/2015 04:30 PM, Brian Paul wrote: On Fri, Aug 21, 2015 at 2:17 AM, Tapani Pälli mailto:tapani.pa...@intel.com>> wrote: Patch adds shader source and replace functionality in to the compiler. I had some very primitive support for this sort of thing already. See SHADER_SUBST in sha

Re: [Mesa-dev] [PATCH] mesa: debug facility to replace shaders when running apps

2015-08-21 Thread Brian Paul
On Fri, Aug 21, 2015 at 2:17 AM, Tapani Pälli wrote: > Patch adds shader source and replace functionality in to the compiler. > I had some very primitive support for this sort of thing already. See SHADER_SUBST in shaderapi.c However, feel free to replace it with something better/nicer. Also,

Re: [Mesa-dev] [PATCH] mesa: debug facility to replace shaders when running apps

2015-08-21 Thread Eero Tamminen
Hi, MESA_GLSL environment variable has few options which also dump shaders, but they're not useful for this because: * "dump": outputs "mangled" (per-processed) GLSL, to stdout * "log": outputs GLSL to file, but it goes to current directory (which app can change), adds comment to beginning o