On 08/21/2015 04:30 PM, Brian Paul wrote:
On Fri, Aug 21, 2015 at 2:17 AM, Tapani Pälli mailto:tapani.pa...@intel.com>> wrote:
Patch adds shader source and replace functionality in to the compiler.
I had some very primitive support for this sort of thing already. See
SHADER_SUBST in sha
On Fri, Aug 21, 2015 at 2:17 AM, Tapani Pälli
wrote:
> Patch adds shader source and replace functionality in to the compiler.
>
I had some very primitive support for this sort of thing already. See
SHADER_SUBST in shaderapi.c However, feel free to replace it with
something better/nicer.
Also,
Hi,
MESA_GLSL environment variable has few options which also dump shaders,
but they're not useful for this because:
* "dump": outputs "mangled" (per-processed) GLSL, to stdout
* "log": outputs GLSL to file, but it goes to current directory (which
app can change), adds comment to beginning o