Eric Anholt writes:
> mesa/st decides whether to update samplers after a program change based on
> whether num_textures is nonzero. By not counting samplers in a uniform
> struct, we would segfault in
> KHR-GLES3.shaders.struct.uniform.sampler_vertex if it was run in the same
>
Doesn't st/mesa have a pass for getting rid if the structs?
On Mon, Apr 2, 2018 at 11:13 AM, Eric Anholt wrote:
> mesa/st decides whether to update samplers after a program change based on
> whether num_textures is nonzero. By not counting samplers in a uniform
> struct, we