Re: [Mesa-dev] [PATCH] radeonsi/gfx9: use the VI codepath for clamping Z

2017-08-18 Thread Marek Olšák
On Fri, Aug 18, 2017 at 11:01 AM, Andres Gomez wrote: > Hi Marek, > > This patch landed tagged for 17.2 stable and has been collected for > 17.2.0-rc4. > > However, it seems like it could be also interesting for 17.1.x (?) > > WDYT? It was only nominated for 17.2. Let's keep

Re: [Mesa-dev] [PATCH] radeonsi/gfx9: use the VI codepath for clamping Z

2017-08-18 Thread Andres Gomez
Hi Marek, This patch landed tagged for 17.2 stable and has been collected for 17.2.0-rc4. However, it seems like it could be also interesting for 17.1.x (?) WDYT? Br. On Thu, 2017-08-10 at 22:33 +0200, Marek Olšák wrote: > From: Marek Olšák > > This fixes corrupted

Re: [Mesa-dev] [PATCH] radeonsi/gfx9: use the VI codepath for clamping Z

2017-08-11 Thread Nicolai Hähnle
On 10.08.2017 22:33, Marek Olšák wrote: From: Marek Olšák This fixes corrupted shadows in Unigine Valley. The corruption disappeared when I stopped setting IMG_DATA_FORMAT_24_8 for depth. Cc: 17.2 Reviewed-by: Nicolai Hähnle