On Sat, Aug 10, 2013 at 05:36:07PM +0200, Marek Olšák wrote:
On Sat, Aug 10, 2013 at 5:09 PM, Christian König
deathsim...@vodafone.de wrote:
Am 10.08.2013 15:53, schrieb Marek Olšák:
The RCU approach sounds good, but you can never know if 16 is enough.
We should release the buffer once
On Sat, Aug 10, 2013 at 11:09 AM, Christian König
deathsim...@vodafone.de wrote:
Am 10.08.2013 15:53, schrieb Marek Olšák:
The RCU approach sounds good, but you can never know if 16 is enough.
We should release the buffer once it is full and allocate a new one.
The cache bufmgr in the winsys
Am 09.08.2013 20:06, schrieb Marek Olšák:
[SNIP]
What if I kept the current emission code, and only allocated a new
buffer at the end of the emit function, copied all descriptors to it
using CP_DMA or COPY_DATA, and pointed SPI_SHADER_USER_DATA to it. The
buffer where the descriptors are updated
The RCU approach sounds good, but you can never know if 16 is enough.
We should release the buffer once it is full and allocate a new one.
The cache bufmgr in the winsys will assure there won't be any buffer
allocation overhead - it would work kinda a like a ring of buffers.
Marek
On Sat, Aug
Am 10.08.2013 15:53, schrieb Marek Olšák:
The RCU approach sounds good, but you can never know if 16 is enough.
We should release the buffer once it is full and allocate a new one.
The cache bufmgr in the winsys will assure there won't be any buffer
allocation overhead - it would work kinda a
On Sat, Aug 10, 2013 at 5:09 PM, Christian König
deathsim...@vodafone.de wrote:
Am 10.08.2013 15:53, schrieb Marek Olšák:
The RCU approach sounds good, but you can never know if 16 is enough.
We should release the buffer once it is full and allocate a new one.
The cache bufmgr in the winsys
Am 08.08.2013 21:38, schrieb Alex Deucher:
On Thu, Aug 8, 2013 at 1:34 PM, Marek Olšák mar...@gmail.com wrote:
On Thu, Aug 8, 2013 at 6:57 PM, Christian König deathsim...@vodafone.de wrote:
Am 08.08.2013 16:33, schrieb Marek Olšák:
On Thu, Aug 8, 2013 at 3:09 PM, Christian König
On Fri, Aug 9, 2013 at 10:34 AM, Christian König
deathsim...@vodafone.de wrote:
Am 08.08.2013 21:38, schrieb Alex Deucher:
On Thu, Aug 8, 2013 at 1:34 PM, Marek Olšák mar...@gmail.com wrote:
On Thu, Aug 8, 2013 at 6:57 PM, Christian König deathsim...@vodafone.de
wrote:
Am 08.08.2013 16:33,
Am 09.08.2013 15:29, schrieb Marek Olšák:
On Fri, Aug 9, 2013 at 10:34 AM, Christian König
deathsim...@vodafone.de wrote:
Am 08.08.2013 21:38, schrieb Alex Deucher:
On Thu, Aug 8, 2013 at 1:34 PM, Marek Olšák mar...@gmail.com wrote:
On Thu, Aug 8, 2013 at 6:57 PM, Christian König
On Fri, Aug 9, 2013 at 3:48 PM, Christian König deathsim...@vodafone.de wrote:
Am 09.08.2013 15:29, schrieb Marek Olšák:
On Fri, Aug 9, 2013 at 10:34 AM, Christian König
deathsim...@vodafone.de wrote:
Am 08.08.2013 21:38, schrieb Alex Deucher:
On Thu, Aug 8, 2013 at 1:34 PM, Marek Olšák
Am 08.08.2013 02:20, schrieb Marek Olšák:
FMASK is bound as a separate texture. For every texture, there can be
an FMASK. Therefore a separate array of resource slots has to be added.
This adds a new mechanism for emitting resource descriptors, its features are:
- resource descriptors are
.On Thu, Aug 8, 2013 at 9:47 AM, Christian König
deathsim...@vodafone.de wrote:
Am 08.08.2013 02:20, schrieb Marek Olšák:
FMASK is bound as a separate texture. For every texture, there can be
an FMASK. Therefore a separate array of resource slots has to be added.
This adds a new mechanism
Am 08.08.2013 14:38, schrieb Marek Olšák:
.On Thu, Aug 8, 2013 at 9:47 AM, Christian König
deathsim...@vodafone.de wrote:
Am 08.08.2013 02:20, schrieb Marek Olšák:
FMASK is bound as a separate texture. For every texture, there can be
an FMASK. Therefore a separate array of resource slots has
On Thu, Aug 8, 2013 at 3:09 PM, Christian König deathsim...@vodafone.de wrote:
Am 08.08.2013 14:38, schrieb Marek Olšák:
.On Thu, Aug 8, 2013 at 9:47 AM, Christian König
deathsim...@vodafone.de wrote:
Am 08.08.2013 02:20, schrieb Marek Olšák:
FMASK is bound as a separate texture. For every
Am 08.08.2013 16:33, schrieb Marek Olšák:
On Thu, Aug 8, 2013 at 3:09 PM, Christian König deathsim...@vodafone.de wrote:
Am 08.08.2013 14:38, schrieb Marek Olšák:
.On Thu, Aug 8, 2013 at 9:47 AM, Christian König
deathsim...@vodafone.de wrote:
Am 08.08.2013 02:20, schrieb Marek Olšák:
FMASK
On Thu, Aug 8, 2013 at 6:57 PM, Christian König deathsim...@vodafone.de wrote:
Am 08.08.2013 16:33, schrieb Marek Olšák:
On Thu, Aug 8, 2013 at 3:09 PM, Christian König deathsim...@vodafone.de
wrote:
Am 08.08.2013 14:38, schrieb Marek Olšák:
.On Thu, Aug 8, 2013 at 9:47 AM, Christian König
On Thu, Aug 8, 2013 at 1:34 PM, Marek Olšák mar...@gmail.com wrote:
On Thu, Aug 8, 2013 at 6:57 PM, Christian König deathsim...@vodafone.de
wrote:
Am 08.08.2013 16:33, schrieb Marek Olšák:
On Thu, Aug 8, 2013 at 3:09 PM, Christian König deathsim...@vodafone.de
wrote:
Am 08.08.2013 14:38,
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