Re: [Mesa-dev] [PATCH 25/26] glsl: Keep common variable names in static storage

2014-07-21 Thread Dylan Baker
On Monday, July 14, 2014 03:48:57 PM Ian Romanick wrote: From: Ian Romanick ian.d.roman...@intel.com Valgrind massif results for a trimmed apitrace of dota2: ntime(i) total(B) useful-heap(B) extra-heap(B)stacks(B) Before (32-bit): 52 40,521,071,734

Re: [Mesa-dev] [PATCH 25/26] glsl: Keep common variable names in static storage

2014-07-18 Thread Matt Turner
On Mon, Jul 14, 2014 at 3:48 PM, Ian Romanick i...@freedesktop.org wrote: From: Ian Romanick ian.d.roman...@intel.com Valgrind massif results for a trimmed apitrace of dota2: ntime(i) total(B) useful-heap(B) extra-heap(B)stacks(B) Before (32-bit): 52