On Fri, Oct 18, 2013 at 2:57 PM, Paul Berry stereotype...@gmail.com wrote:
On 14 October 2013 10:12, Anuj Phogat anuj.pho...@gmail.com wrote:
New builtins added by GL_ARB_sample_shading:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]
On 10/16/2013 10:40 AM, Ian Romanick wrote:
On 10/15/2013 07:50 PM, Kenneth Graunke wrote:
On 10/15/2013 01:58 PM, Ian Romanick wrote:
On 10/15/2013 01:50 PM, Anuj Phogat wrote:
On Tue, Oct 15, 2013 at 10:02 AM, Ian Romanick i...@freedesktop.org
wrote:
On 10/14/2013 10:12 AM, Anuj Phogat
On 10/22/2013 07:48 AM, Ian Romanick wrote:
On 10/16/2013 10:40 AM, Ian Romanick wrote:
On 10/15/2013 07:50 PM, Kenneth Graunke wrote:
On 10/15/2013 01:58 PM, Ian Romanick wrote:
On 10/15/2013 01:50 PM, Anuj Phogat wrote:
On Tue, Oct 15, 2013 at 10:02 AM, Ian Romanick i...@freedesktop.org
On 14 October 2013 10:12, Anuj Phogat anuj.pho...@gmail.com wrote:
New builtins added by GL_ARB_sample_shading:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
src/glsl/builtin_variables.cpp |
On 10/16/2013 03:49 PM, Ian Romanick wrote:
[snip]
You are completely correct here. We should check what other vendors do.
I think 5 tests will tell us everything we need to know (then we'll
probably submit some spec bugs). I don't have any non-Intel hardware
that supports either extension,
On Wed, Oct 16, 2013 at 11:25 PM, Kenneth Graunke kenn...@whitecape.org wrote:
On 10/16/2013 03:49 PM, Ian Romanick wrote:
[snip]
You are completely correct here. We should check what other vendors do.
I think 5 tests will tell us everything we need to know (then we'll
probably submit some
On 10/15/2013 07:50 PM, Kenneth Graunke wrote:
On 10/15/2013 01:58 PM, Ian Romanick wrote:
On 10/15/2013 01:50 PM, Anuj Phogat wrote:
On Tue, Oct 15, 2013 at 10:02 AM, Ian Romanick i...@freedesktop.org wrote:
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
@@ -789,6 +794,12 @@
On 10/16/2013 10:40 AM, Ian Romanick wrote:
On 10/15/2013 07:50 PM, Kenneth Graunke wrote:
[snip]
Right, but gl_SampleMask is not an unsized array. It's statically sized
based on your implementation's maximum supported number of color samples
(ceil(samples/32)), and this is totally known at
On 10/16/2013 11:29 AM, Kenneth Graunke wrote:
* Smaller than ceil(float(gl_NumSamples)/32.0):
I misspoke here. gl_NumSamples is a uniform, and is the number of
samples in the framebuffer. It isn't the implementation's maximum
number of color samples, which is what actually goes in that
On Wed, Oct 16, 2013 at 10:40 AM, Ian Romanick i...@freedesktop.org wrote:
On 10/15/2013 07:50 PM, Kenneth Graunke wrote:
On 10/15/2013 01:58 PM, Ian Romanick wrote:
On 10/15/2013 01:50 PM, Anuj Phogat wrote:
On Tue, Oct 15, 2013 at 10:02 AM, Ian Romanick i...@freedesktop.org
wrote:
On
On 10/16/2013 11:29 AM, Kenneth Graunke wrote:
On 10/16/2013 10:40 AM, Ian Romanick wrote:
On 10/15/2013 07:50 PM, Kenneth Graunke wrote:
[snip]
Right, but gl_SampleMask is not an unsized array. It's statically sized
based on your implementation's maximum supported number of color samples
On Wed, Oct 16, 2013 at 3:49 PM, Ian Romanick i...@freedesktop.org wrote:
On 10/16/2013 11:29 AM, Kenneth Graunke wrote:
On 10/16/2013 10:40 AM, Ian Romanick wrote:
On 10/15/2013 07:50 PM, Kenneth Graunke wrote:
[snip]
Right, but gl_SampleMask is not an unsized array. It's statically sized
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
New builtins added by GL_ARB_sample_shading:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
src/glsl/builtin_variables.cpp | 11 +++
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
New builtins added by GL_ARB_sample_shading:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
src/glsl/builtin_variables.cpp | 11 +++
On Tue, Oct 15, 2013 at 10:02 AM, Ian Romanick i...@freedesktop.org wrote:
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
New builtins added by GL_ARB_sample_shading:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]
Signed-off-by: Anuj Phogat
On 10/15/2013 01:50 PM, Anuj Phogat wrote:
On Tue, Oct 15, 2013 at 10:02 AM, Ian Romanick i...@freedesktop.org wrote:
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
@@ -789,6 +794,12 @@ builtin_variable_generator::generate_fs_special_vars()
if (state-AMD_shader_stencil_export_warn)
On 10/15/2013 10:02 AM, Ian Romanick wrote:
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
New builtins added by GL_ARB_sample_shading:
in vec2 gl_SamplePosition
in int gl_SampleID
in int gl_NumSamples
out int gl_SampleMask[]
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
On 10/15/2013 01:58 PM, Ian Romanick wrote:
On 10/15/2013 01:50 PM, Anuj Phogat wrote:
On Tue, Oct 15, 2013 at 10:02 AM, Ian Romanick i...@freedesktop.org wrote:
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
@@ -789,6 +794,12 @@ builtin_variable_generator::generate_fs_special_vars()
if
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