On Fri, Feb 8, 2019, 2:09 PM James Zhu I combined patch5 and 6 into one patch. create compute shader only when
> pipe support it.
>
That's fine. I only requested additional changes.
Marek
James.
> On 2019-02-08 12:29 p.m., Marek Olšák wrote:
>
> If compute is used, graphics shaders don't need
I combined patch5 and 6 into one patch. create compute shader only when pipe
support it.
James.
On 2019-02-08 12:29 p.m., Marek Olšák wrote:
If compute is used, graphics shaders don't need to be created.
Marek
On Fri, Feb 8, 2019 at 9:02 AM James Zhu
mailto:jam...@amd.com>> wrote:
On
If compute is used, graphics shaders don't need to be created.
Marek
On Fri, Feb 8, 2019 at 9:02 AM James Zhu wrote:
>
> On 2019-02-08 6:33 a.m., Emil Velikov wrote:
> > On Thu, 7 Feb 2019 at 16:37, Zhu, James wrote:
> >> Add compute shader initilization, assign and cleanup in vl_compositor
>
On 2019-02-08 6:33 a.m., Emil Velikov wrote:
> On Thu, 7 Feb 2019 at 16:37, Zhu, James wrote:
>> Add compute shader initilization, assign and cleanup in vl_compositor API.
>>
>> Signed-off-by: James Zhu
>> Reviewed-by: Christian König
>> ---
>> src/gallium/auxiliary/vl/vl_compositor.c | 31
On Thu, 7 Feb 2019 at 16:37, Zhu, James wrote:
>
> Add compute shader initilization, assign and cleanup in vl_compositor API.
>
> Signed-off-by: James Zhu
> Reviewed-by: Christian König
> ---
> src/gallium/auxiliary/vl/vl_compositor.c | 31 ++-
>