I'm in favor of storing the year in the table, per Ken's suggestion.
This patch looks good to me.
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Chad Versace
c...@chad-versace.us
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On Tue, 2011-03-15 at 13:26 -0700, Ian Romanick wrote:
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> On 03/15/2011 08:29 AM, José Fonseca wrote:
> > Attached is a new version of the patch that keeps the extensions sorted
> > alphabetically in the source code, and sorts chronologically in r
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On 03/15/2011 08:29 AM, José Fonseca wrote:
> Attached is a new version of the patch that keeps the extensions sorted
> alphabetically in the source code, and sorts chronologically in runtime.
> (Note the patch doesn't apply against the tip of master,
On 03/15/2011 09:29 AM, José Fonseca wrote:
On Fri, 2011-03-11 at 15:41 -0800, Brian Paul wrote:
On Fri, Mar 11, 2011 at 2:23 PM, Patrick Baggett
wrote:
I feel like there is some kind of underlying lesson that we, OpenGL app
programmers, should be getting out of this...
Yeah, don't expect t
On Sat, 2011-03-12 at 01:22 -0800, Kenneth Graunke wrote:
> On Friday, March 11, 2011 01:23:12 PM Patrick Baggett wrote:
> > I feel like there is some kind of underlying lesson that we, OpenGL app
> > programmers, should be getting out of this...
>
> Yes. Don't blindly copy abitrary amounts of da
On Friday, March 11, 2011 01:23:12 PM Patrick Baggett wrote:
> I feel like there is some kind of underlying lesson that we, OpenGL app
> programmers, should be getting out of this...
Yes. Don't blindly copy abitrary amounts of data into a fixed size buffer. :)
I hate to be trite, but that -is-
On 03/11/2011 02:14 PM, Kenneth Graunke wrote:
> On Friday, March 11, 2011 10:46:31 AM José Fonseca wrote:
>> On Fri, 2011-03-11 at 09:04 -0800, Eric Anholt wrote:
>>> On Fri, 11 Mar 2011 10:33:13 +, José Fonseca
> wrote:
The problem from
http://www.mail-archive.com/mesa3d-dev@
On Fri, Mar 11, 2011 at 2:23 PM, Patrick Baggett
wrote:
> I feel like there is some kind of underlying lesson that we, OpenGL app
> programmers, should be getting out of this...
Yeah, don't expect the GL_EXTENSIONS string to always fit in your
fixed-size buffer. :)
BTW, OpenGL 3.0 deprecates the
I feel like there is some kind of underlying lesson that we, OpenGL app
programmers, should be getting out of this...
What about a psuedo-database of app -> extension list rather than by year?
Surely Quake3 doesn't make use of but <= 10 extensions. I'd imagine the same
holds true for other old gam
On Friday, March 11, 2011 10:46:31 AM José Fonseca wrote:
> On Fri, 2011-03-11 at 09:04 -0800, Eric Anholt wrote:
> > On Fri, 11 Mar 2011 10:33:13 +, José Fonseca
wrote:
> > > The problem from
> > >
> > > http://www.mail-archive.com/mesa3d-dev@lists.sourceforge.net/msg12493.h
> > > tml
> > >
On Fri, 2011-03-11 at 09:04 -0800, Eric Anholt wrote:
> On Fri, 11 Mar 2011 10:33:13 +, José Fonseca wrote:
> > The problem from
> >
> > http://www.mail-archive.com/mesa3d-dev@lists.sourceforge.net/msg12493.html
> >
> > is back, and now a bit worse -- it causes Quake3 arena demo to crash (
On Fri, 11 Mar 2011 10:33:13 +, José Fonseca wrote:
> The problem from
>
> http://www.mail-archive.com/mesa3d-dev@lists.sourceforge.net/msg12493.html
>
> is back, and now a bit worse -- it causes Quake3 arena demo to crash (at
> least the windows version). The full version works fine. I'm n
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