Re: [Mesa-dev] nouveau 30bpp / deep color status

2018-03-08 Thread Daniel Stone
Hi, On 8 March 2018 at 17:08, Ilia Mirkin wrote: > On Thu, Mar 8, 2018 at 11:57 AM, Mario Kleiner > wrote: >> Under EGL there is matching of channel masks, so only X11+GLX is >> problematic. Not sure if anything special would need to be done for

Re: [Mesa-dev] nouveau 30bpp / deep color status

2018-03-08 Thread Ilia Mirkin
On Thu, Mar 8, 2018 at 11:57 AM, Mario Kleiner wrote: > Cc'ing mesa-dev, which was left out. > > > On 03/05/2018 01:40 PM, Ilia Mirkin wrote: >> >> On Mon, Mar 5, 2018 at 2:25 AM, Mario Kleiner >> wrote: >>> Afaics EGL does the right thing

Re: [Mesa-dev] nouveau 30bpp / deep color status

2018-03-08 Thread Mario Kleiner
Cc'ing mesa-dev, which was left out. On 03/05/2018 01:40 PM, Ilia Mirkin wrote: On Mon, Mar 5, 2018 at 2:25 AM, Mario Kleiner wrote: On 02/05/2018 12:50 AM, Ilia Mirkin wrote: In case anyone's curious about 30bpp framebuffer support, here's the current status: