Re: [Mesa-dev] [PATCH 1/3] egl/wayland: Ignore invalid modifiers

2017-07-24 Thread Daniel Stone
On 24 July 2017 at 12:46, Emil Velikov wrote: > On 24 July 2017 at 12:22, Daniel Stone wrote: >> It's divergent inside Gallium, where resource_create_with_modifiers >> will be called rather than resource_create if modifiers != NULL. >> > Excuse my

[Mesa-dev] [Bug 101867] Launch options window renders black in Feral Games in current Mesa trunk

2017-07-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101867 --- Comment #4 from Marek Olšák --- Michel, why do you need apitrace? You can have all games from Feral because you are an AMD employee and long-standing Mesa contributor. -- You are receiving this mail because: You are the

[Mesa-dev] [Bug 101876] SIGSEGV when launching Steam

2017-07-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101876 Dennis Schridde changed: What|Removed |Added CC|

[Mesa-dev] [Bug 101867] Launch options window renders black in Feral Games in current Mesa trunk

2017-07-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101867 Dennis Schridde changed: What|Removed |Added CC|

Re: [Mesa-dev] [PATCH 2/2] egl: add linux-dmabuf-unstable-v1-protocol.c to "nodist"

2017-07-24 Thread Emil Velikov
On 24 July 2017 at 13:25, Luke A. Guest wrote: > master currently fails when enabling egl because > drivers/dri2/linux-dmabuf-unstable-v1-protocol.c doesn't exist, should it? > Please ensure you've got a clean repo. If it persists share your configure line and a snippet of

[Mesa-dev] [Bug 101867] Launch options window renders black in Feral Games in current Mesa trunk

2017-07-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101867 --- Comment #5 from Marc Di Luzio --- (In reply to Marek Olšák from comment #4) > Michel, why do you need apitrace? You can have all games from Feral because > you are an AMD employee and long-standing Mesa

[Mesa-dev] [PATCH] trace: Correct transfer box size calculation.

2017-07-24 Thread Jose Fonseca
In particular: 1) For buffers the box expresses bytes, not pixels. 2) For textures we must not approximate the calculation with `stride * height`, or `slice_stride * depth`, as that can easily lead to buffer overflows, particularly for partial transfers. But this code path is not

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