[Mesa-dev] [PATCH] docs: update shading.html

2018-05-13 Thread Timothy Arceri
This just drops a buch of outdated information. --- docs/shading.html | 104 +- 1 file changed, 2 insertions(+), 102 deletions(-) diff --git a/docs/shading.html b/docs/shading.html index a0bbe997c1b..0d61c9df3ea 100644 --- a/docs/shading.html +++

[Mesa-dev] [Bug 106480] A2B10G10R10_SNORM vertex attribute doesn't work.

2018-05-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106480 --- Comment #11 from mais...@archlinux.us --- The patches seem to have fixed the issue for me :) -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the

Re: [Mesa-dev] [Intel-gfx] [PATCH] drm/i915/gen9: Add WaClearHIZ_WM_CHICKEN3 for bxt and glk

2018-05-13 Thread Chris Wilson
Quoting Michel Thierry (2018-05-11 16:07:55) > On 5/11/2018 5:43 AM, Mika Kuoppala wrote: > > Chris Wilson writes: > > > >> Quoting Mika Kuoppala (2018-05-11 10:56:49) > >>> Michel Thierry writes: > >>> > Factor in clear values wherever

[Mesa-dev] [Bug 105494] UT2004 cube map reflection problem

2018-05-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105494 --- Comment #7 from almos --- Here's a trace. I tried to capture the switch between showing only the top half or the bottom half of the reflection, but it ran at 1fps even with minimum graphics settings and capturing to a

Re: [Mesa-dev] [PATCH] opencl: autotools: Fix linking order for OpenCL target

2018-05-13 Thread Kai Wasserbäch
Ping! Can somebody *please* commit this patch? It fixes an FTBFS, has two T-b and one A-b. Kai Wasserbäch wrote on 07.05.2018 16:48: > Jan Vesely wrote on 02.05.2018 22:38: >> On Wed, 2018-05-02 at 18:38 +0200, Kai Wasserbäch wrote: >>> [...] >> >> Thank for looking into this. We probably need

Re: [Mesa-dev] [PATCH] opencl: autotools: Fix linking order for OpenCL target

2018-05-13 Thread Jan Vesely
Hi, sorry for the delay. I thought maybe Emil is on holiday. I plan to push this on Monday evening (EDT) if there is no response by then. Jan On Sun, May 13, 2018 at 3:56 AM, Kai Wasserbäch wrote: > Ping! Can somebody *please* commit this patch? It fixes an FTBFS,

[Mesa-dev] [Bug 106502] Running game with wine fullscreen freezes the system when missing xf86-video-amdgpu

2018-05-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106502 Fabian Maurer changed: What|Removed |Added Summary|Running game with wine |Running game with

Re: [Mesa-dev] [PATCH] compiler/spirv: reject invalid shader code properly

2018-05-13 Thread Jason Ekstrand
Ugh... I know this worked correctly when I did it. I think the setjmp must not have quite survived over of the refactors. I need to take a serious look at out on Monday. On May 13, 2018 09:02:24 Martin Pelikán wrote: After bebe3d626e5, b->fail_jump is prepared after

[Mesa-dev] [Bug 106502] Running game with wine fullscreen freezes the system

2018-05-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106502 Bug ID: 106502 Summary: Running game with wine fullscreen freezes the system Product: Mesa Version: git Hardware: Other OS: Linux (All) Status: NEW

Re: [Mesa-dev] [PATCH v2 12/21] compiler/link: add linker_util.h, move linker_error/warning to it

2018-05-13 Thread Timothy Arceri
Reviewed-by: Timothy Arceri On 12/05/18 19:40, Alejandro Piñeiro wrote: Linker utilities common to the GLSL IR and NIR linker (the latter to be used for ARB_gl_spirv). We need to move it to a new header as the NIR linker doesn't need to know about ir_variable, and

Re: [Mesa-dev] [PATCH v2 15/21] compiler/link: move add_program_resource to linker_util

2018-05-13 Thread Timothy Arceri
Reviewed-by: Timothy Arceri On 12/05/18 19:40, Alejandro Piñeiro wrote: So it could be used by the GLSL and NIR linker. v2: (Timothy Arceri) * Moved from compiler to compiler/glsl * Method renamed to link_util_add_program_resource ---

Re: [Mesa-dev] [PATCH v2 16/21] nir/linker: Add nir_build_program_resource_list()

2018-05-13 Thread Timothy Arceri
On 12/05/18 19:40, Alejandro Piñeiro wrote: From: Eduardo Lima Mitev This function is equivalent to the linker.cpp build_program_resource_list() but will extract the resources from NIR shaders instead. For now, only uniforms and program inputs are implemented. v2: move from

Re: [Mesa-dev] [PATCH] radv: Fix multiview queries.

2018-05-13 Thread Dave Airlie
On 14 May 2018 at 06:07, Bas Nieuwenhuizen wrote: > This moves the extra queries to after the main query ended, instead > of doing it after the begin and hence doing nesting. > > We also emit only (view count - 1) extra queries, as the main query > is already there for

[Mesa-dev] [Bug 106504] vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381

2018-05-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106504 Bug ID: 106504 Summary: vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381 Product: Mesa Version: git Hardware: Other OS: All

[Mesa-dev] [PATCH] radv: Fix multiview queries.

2018-05-13 Thread Bas Nieuwenhuizen
This moves the extra queries to after the main query ended, instead of doing it after the begin and hence doing nesting. We also emit only (view count - 1) extra queries, as the main query is already there for the first view. This fixes the CTS occasiionally getting stuck in

Re: [Mesa-dev] [PATCH] opencl: autotools: Fix linking order for OpenCL target

2018-05-13 Thread Dieter Nützel
Hello Jan and Kai, would be nice if this lands (have T-b from me). Dieter Am 13.05.2018 19:10, schrieb Jan Vesely: Hi, sorry for the delay. I thought maybe Emil is on holiday. I plan to push this on Monday evening (EDT) if there is no response by then. Jan On Sun, May 13, 2018 at 3:56 AM,

[Mesa-dev] [Bug 105119] Desktop-wide input freeze when vulkan (radv)

2018-05-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105119 Bas Nieuwenhuizen changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa-dev] [PATCH] radv: Translate logic ops.

2018-05-13 Thread Bas Nieuwenhuizen
radeonsi could pass them through but the enum changed between Gallium and Vulkan, so we have to translate. In progress I made the register defines a bit more readable. CC: 18.0 18.1 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100430 ---

[Mesa-dev] [Bug 100430] [radv] graphical glitches on dolphin emulator

2018-05-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=100430 --- Comment #18 from Bas Nieuwenhuizen --- This should fix the rectangle in Mario Kart: https://patchwork.freedesktop.org/patch/222558/ -- You are receiving this mail because: You are the assignee for the bug. You

[Mesa-dev] [Bug 103852] Rendering errors when running dolphin-emu with Vulkan backend, radv (Super Smash Bros. Melee)

2018-05-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=103852 --- Comment #20 from Bas Nieuwenhuizen --- Does https://patchwork.freedesktop.org/patch/222558/ fix the background rendering for you? -- You are receiving this mail because: You are the assignee for the bug. You

[Mesa-dev] [Bug 106232] LLVM unit tests have error in random number handling

2018-05-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106232 Roland Scheidegger changed: What|Removed |Added Status|NEW |RESOLVED

Re: [Mesa-dev] [PATCH] radv: Translate logic ops.

2018-05-13 Thread Ilia Mirkin
On Sun, May 13, 2018 at 9:14 PM, Bas Nieuwenhuizen wrote: > radeonsi could pass them through but the enum changed between > Gallium and Vulkan, so we have to translate. > > In progress I made the register defines a bit more readable. > > CC: 18.0 18.1

Re: [Mesa-dev] [PATCH] radv: Translate logic ops.

2018-05-13 Thread Nicholas Miell
On 05/13/2018 06:14 PM, Bas Nieuwenhuizen wrote: -#define V_028808_X_0X00 0x00 -#define V_028808_X_0X05 0x05 -#define V_028808_X_0X0A 0x0A -#define