On Fri, Aug 12, 2011 at 3:59 PM, Chia-I Wu olva...@gmail.com wrote:
On Fri, Aug 12, 2011 at 3:30 AM, Brian Paul bri...@vmware.com wrote:
On 08/11/2011 11:09 AM, Ian Romanick wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 08/04/2011 06:29 AM, Brian Paul wrote:
On 08/04/2011 06:31
Am Donnerstag, den 11.08.2011, 12:04 -0400 schrieb Younes Manton:
It's been brought to my attention that the source this is based on is
GPL'd, which means it needs to go before 7.12 is released since it's
incompatible with Mesa's MIT license.
That is actually not so problematic as it sounds in
On Fri, 2011-08-12 at 07:48 +0200, Andreas Fänger wrote:
OSMesa for gallium would be really helpful. Are there plans to
implement some sort of antialising (GL_POLYGON_SMOOTH, fsaa) in
softpipe/llvmpipe?
MLAA works with softpipe and llvmpipe:
http://candgsoc.host56.com/
--
Cheers,
Sven
2011/8/12 Christian König deathsim...@vodafone.de:
Am Donnerstag, den 11.08.2011, 12:04 -0400 schrieb Younes Manton:
It's been brought to my attention that the source this is based on is
GPL'd, which means it needs to go before 7.12 is released since it's
incompatible with Mesa's MIT license.
Hi, this patch calls corresponding destroyContext in egl_dri2 and egl_glx
driver.
Any comment?
Cooper
---
src/egl/drivers/dri2/egl_dri2.c | 17 +
src/egl/drivers/glx/egl_glx.c | 18 ++
2 files changed, 35 insertions(+), 0 deletions(-)
diff --git
This patch fixes a bug when lowering an integer division:
x/y
to a multiplication by a reciprocal:
int(float(x)*reciprocal(float(y)))
If x was a a plain int and y was an ivecN, the lowering pass
incorrectly assigned the type of the product to be float, when in fact
it should be vecN. This
Am Freitag, den 12.08.2011, 10:49 -0400 schrieb Younes Manton:
Sorry, by incompatible I didn't mean that you couldn't use them
together, but that one is more restrictive than the other. Like the
discussion you quoted states, if you combine MIT and GPL you have to
satisfy both of them, which
Hey,
On 08/12/2011 07:42 PM, Christian König wrote:
Am Freitag, den 12.08.2011, 10:49 -0400 schrieb Younes Manton:
Sorry, by incompatible I didn't mean that you couldn't use them
together, but that one is more restrictive than the other. Like the
discussion you quoted states, if you combine
This optimisation pass will look for and pack together float,
vec2, vec3 varyings in fragment shaders and transform the vertex
shader accordingly. It might improve performance depending on
the hardware.
---
src/glsl/Makefile |1 +
src/glsl/linker.cpp|3 +
-Original Message-
Subject: [Mesa-dev] [PATCH] Implementing varying packing
This optimisation pass will look for and pack together float,
vec2, vec3 varyings in fragment shaders and transform the vertex
shader accordingly. It might improve performance depending on
the hardware.
2011/8/12 Christian König deathsim...@vodafone.de:
Am Freitag, den 12.08.2011, 10:49 -0400 schrieb Younes Manton:
Sorry, by incompatible I didn't mean that you couldn't use them
together, but that one is more restrictive than the other. Like the
discussion you quoted states, if you combine MIT
Why not ask the original author to relicense?
2011/8/12 Marek Olšák mar...@gmail.com
2011/8/12 Christian König deathsim...@vodafone.de:
Am Freitag, den 12.08.2011, 10:49 -0400 schrieb Younes Manton:
Sorry, by incompatible I didn't mean that you couldn't use them
together, but that one is
12 matches
Mail list logo