Re: [Mesa-dev] [PATCH 11/34] glsl: support compilation of geometry shaders

2013-07-30 Thread Paul Berry
On 30 July 2013 15:16, Kenneth Graunke wrote: > On 07/28/2013 11:03 PM, Paul Berry wrote: > >> + /* The 'varying in' and 'varying out' qualifiers can only be used >> with >> + * ARB_geometry_shader4 and EXT_geometry_shader4, which we don't >> support >> + * yet. >> + */ >>

Re: [Mesa-dev] [PATCH 05/34] main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.

2013-07-30 Thread Kenneth Graunke
On 07/30/2013 07:30 PM, Paul Berry wrote: On 29 July 2013 11:17, Kenneth Graunke mailto:kenn...@whitecape.org>> wrote: On 07/28/2013 11:03 PM, Paul Berry wrote: +/** + * Checks if the context supports geometry shaders. + */ +static inline GLboolean +_

Re: [Mesa-dev] [PATCH] gallivm: obey clarified shift behavior

2013-07-30 Thread Zack Rusin
> From: Roland Scheidegger > > llvm shifts are undefined for shift counts exceeding (or matching) bit width, > so need to apply a mask for the tgsi shift instructions. > > v2: only use mask for the tgsi shift instructions, not for the build shift > helpers. None of the internal callers need this

Re: [Mesa-dev] [PATCH 20/34] mesa: Validate the drawing primitive against the geometry shader input primitive type.

2013-07-30 Thread Paul Berry
On 30 July 2013 15:41, Kenneth Graunke wrote: > On 07/28/2013 11:03 PM, Paul Berry wrote: > >> From: Fabian Bieler >> >> Reviewed-by: Paul Berry >> --- >> src/mesa/main/api_validate.c | 68 ++** >> ++ >> 1 file changed, 68 insertions(+) >> >> diff --gi

Re: [Mesa-dev] [PATCH 10/34] glsl: add builtins for geometry shaders.

2013-07-30 Thread Paul Berry
On 30 July 2013 11:13, Kenneth Graunke wrote: > On 07/28/2013 11:03 PM, Paul Berry wrote: > >> From: Bryan Cain >> >> v2 (Paul Berry ): Account for rework of >> builtin_variables.cpp. Use INTERP_QUALIFIER_FLAT for gl_PrimitiveID >> so that it will obey provoking vertex conventions. Convert to

Re: [Mesa-dev] [PATCH 06/34] draw/gs: fix allocation of buffer for GS output vertices

2013-07-30 Thread Bryan Cain
On Tue, Jul 30, 2013 at 8:46 PM, Paul Berry wrote: > On 29 July 2013 11:09, Zack Rusin wrote: >> >> That looks wrong to me. We already account for the "other fields" in the >> vertex_size. > > > This patch came from Bryan Cain's original geometry shader patch series--I > admit I'm not familiar en

Re: [Mesa-dev] [PATCH 09/34] glsl: add ir_emitvertex and ir_endprim instruction types

2013-07-30 Thread Paul Berry
On 30 July 2013 11:08, Kenneth Graunke wrote: > On 07/28/2013 11:03 PM, Paul Berry wrote: > >> From: Bryan Cain >> >> These correspond to the EmitVertex and EndPrimitive functions in GLSL. >> >> v2 (Paul Berry ): Add stub implementations of >> new pure visitor functions to i965's vec4_visitor an

Re: [Mesa-dev] [PATCH 06/34] draw/gs: fix allocation of buffer for GS output vertices

2013-07-30 Thread Paul Berry
On 29 July 2013 11:09, Zack Rusin wrote: > That looks wrong to me. We already account for the "other fields" in the > vertex_size. > This patch came from Bryan Cain's original geometry shader patch series--I admit I'm not familiar enough with Gallium code to know how to fix it. Anyone want to st

Re: [Mesa-dev] [PATCH 05/34] main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.

2013-07-30 Thread Paul Berry
On 29 July 2013 11:17, Kenneth Graunke wrote: > On 07/28/2013 11:03 PM, Paul Berry wrote: > >> +/** >> + * Checks if the context supports geometry shaders. >> + */ >> +static inline GLboolean >> +_mesa_has_geometry_shaders(const struct gl_context *ctx) >> +{ >> + return _mesa_is_desktop_gl(ctx)

Re: [Mesa-dev] [PATCH 05/34] main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.

2013-07-30 Thread Paul Berry
On 29 July 2013 11:17, Kenneth Graunke wrote: > On 07/28/2013 11:03 PM, Paul Berry wrote: > >> + >> + /** >> +* True if the implementation supports GLSL 1.50 style geometry >> shaders. >> +* This boolean is distinct from gl_extensions::ARB_geometry_**shader4 >> so >> +* that we can

Re: [Mesa-dev] [PATCH 20/34] mesa: Validate the drawing primitive against the geometry shader input primitive type.

2013-07-30 Thread Kenneth Graunke
On 07/28/2013 11:03 PM, Paul Berry wrote: From: Fabian Bieler Reviewed-by: Paul Berry --- src/mesa/main/api_validate.c | 68 1 file changed, 68 insertions(+) diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 8a2ec7b.

Re: [Mesa-dev] [PATCH V4 1/5] i965 Gen4/5: Compute interpolation status for every varying in one place.

2013-07-30 Thread Chris Forbes
I like that. It also provides a sensible type to pass to the new `is there any flat shading?` helper. On Wed, Jul 31, 2013 at 9:52 AM, Paul Berry wrote: > On 23 July 2013 01:16, Chris Forbes wrote: >> >> The program keys are updated accordingly, but the values are not used >> yet. >> >> [V1-2]:

Re: [Mesa-dev] [PATCH 11/34] glsl: support compilation of geometry shaders

2013-07-30 Thread Kenneth Graunke
On 07/28/2013 11:03 PM, Paul Berry wrote: From: Bryan Cain This commit adds all of the parsing and semantics for GLSL 150 style geometry shaders. v2 (Paul Berry ): Adjust i965's brw_link_shader() to pass the new is_geometry_shader argument to do_set_program_inouts. Add a few missing calls to

Re: [Mesa-dev] Should we add new error cases to stable releases?

2013-07-30 Thread Kenneth Graunke
On 07/30/2013 12:13 PM, Carl Worth wrote: Hi Ken, In the last stable-release cycle you argued for not cherry picking commit fcaa48d9cc8937e0ceb59dfd22ef5b6e6fd1a273 on the grounds that we shouldn't change mesa to be strictly more strict in a stable release. That is, adding a new error case to t

Re: [Mesa-dev] [PATCH 13/15] mesa, glsl, st/dri: add a new driconf option force_glsl_version for Unigine

2013-07-30 Thread Kenneth Graunke
On 07/30/2013 02:11 PM, Marek Olšák wrote: Hi Kenneth, Sorry I haven't had time to test Heaven 4.0 and I'm currently using the radeonsi driver, which only supports GL 2.1, GLSL 1.30, and it isn't in good shape to run Heaven at the moment. Besides that, Heaven 4.0 throws an error ("X Error of fai

Re: [Mesa-dev] [PATCH V3 0/5] Interpolation fixes for Gen4/5

2013-07-30 Thread Paul Berry
On 22 July 2013 23:04, Kenneth Graunke wrote: > On 07/14/2013 02:39 AM, Chris Forbes wrote: > >> This series adds support for GLSL 1.30 / EXT_gpu_shader4's 'flat' and >> 'noperspective' varying interpolation qualifiers on Gen4/5. >> >> Based on Olivier Galibert's series from July 2012, with some

Re: [Mesa-dev] [PATCH V4 1/5] i965 Gen4/5: Compute interpolation status for every varying in one place.

2013-07-30 Thread Paul Berry
On 23 July 2013 01:16, Chris Forbes wrote: > The program keys are updated accordingly, but the values are not used > yet. > > [V1-2]: Signed-off-by: Olivier Galibert > > V3: Updated for vue_map changes, intel -> brw merge, etc. (Chris Forbes) > V4: Compute interpolation map as a new state atom r

Re: [Mesa-dev] [PATCH V3 5/5] i965 Gen4/5: clip: Don't mangle flat varyings

2013-07-30 Thread Chris Forbes
Oops, yes. On Wed, Jul 31, 2013 at 9:45 AM, Paul Berry wrote: > On 14 July 2013 02:39, Chris Forbes wrote: >> >> This patch ensures that integers will pass through unscathed. Doing >> (useless) computations on them is risky, especially when their bit >> patterns correspond to values like inf or

Re: [Mesa-dev] [PATCH V3 5/5] i965 Gen4/5: clip: Don't mangle flat varyings

2013-07-30 Thread Paul Berry
On 14 July 2013 02:39, Chris Forbes wrote: > This patch ensures that integers will pass through unscathed. Doing > (useless) computations on them is risky, especially when their bit > patterns correspond to values like inf or nan. > > [V1-2]: Signed-off-by: Olivier Galibert > Signed-off-by: Chr

Re: [Mesa-dev] [PATCH V3 4/5] i965 Gen4/5: clip: Add support for noperspective varyings

2013-07-30 Thread Paul Berry
On 14 July 2013 02:39, Chris Forbes wrote: > Adds support for interpolating noperspective varyings linearly in screen > space when clipping. > > Based on Olivier Galibert's patch from last year: > http://lists.freedesktop.org/archives/mesa-dev/2012-July/024341.html > > At this point all -fixed an

Re: [Mesa-dev] [PATCH V3 3/5] i965 Gen4/5: clip: correctly handle flat varyings

2013-07-30 Thread Paul Berry
On 14 July 2013 02:39, Chris Forbes wrote: > Previously we only gave special treatment to the builtin color varyings. > This patch adds support for arbitrary flat-shaded varyings, which is > required for GLSL 1.30. > > Based on Olivier Galibert's patch from last year: > http://lists.freedesktop.o

Re: [Mesa-dev] [PATCH V3 2/5] i965 Gen4/5: Generalize SF interpolation setup for GLSL1.3

2013-07-30 Thread Paul Berry
On 30 July 2013 14:24, Chris Forbes wrote: > > It seems a shame to lose this optimization. Can we move the call to > count_flatshaded_attributes() up to the declaration of nr, and then we can > keep this? > > This function isn't even called if there is no flat-shading to do. > Ok, I see. Sorry

Re: [Mesa-dev] [PATCH V3 2/5] i965 Gen4/5: Generalize SF interpolation setup for GLSL1.3

2013-07-30 Thread Paul Berry
On 30 July 2013 14:06, Chris Forbes wrote: > On Wed, Jul 31, 2013 at 8:53 AM, Paul Berry > wrote: > >Can you point me to some VS code that does this? I thought that if the > VS wrote only to gl_BackColor, then the VUE map would only contain a slot > for gl_BackColor. > > The VS now does this: >

Re: [Mesa-dev] [PATCH V3 2/5] i965 Gen4/5: Generalize SF interpolation setup for GLSL1.3

2013-07-30 Thread Chris Forbes
> It seems a shame to lose this optimization. Can we move the call to > count_flatshaded_attributes() up to the declaration of nr, and then we can > keep this? This function isn't even called if there is no flat-shading to do. ___ mesa-dev mailing lis

Re: [Mesa-dev] [Mesa-stable] Request for more information for stable-branch patches

2013-07-30 Thread Carl Worth
Ian Romanick writes: > Foo. This is an issue that Tom pointed out before we started doing the > mesa-stable list, and it seems that it does need solving. Right. I had disregarded the concern because I hadn't realized that there was a large stabilization phase for a major release that happens on

Re: [Mesa-dev] [PATCH 13/15] mesa, glsl, st/dri: add a new driconf option force_glsl_version for Unigine

2013-07-30 Thread Marek Olšák
Hi Kenneth, Sorry I haven't had time to test Heaven 4.0 and I'm currently using the radeonsi driver, which only supports GL 2.1, GLSL 1.30, and it isn't in good shape to run Heaven at the moment. Besides that, Heaven 4.0 throws an error ("X Error of failed request: GLXBadFBConfig"), while Heaven

Re: [Mesa-dev] [PATCH V3 2/5] i965 Gen4/5: Generalize SF interpolation setup for GLSL1.3

2013-07-30 Thread Chris Forbes
On Wed, Jul 31, 2013 at 8:53 AM, Paul Berry wrote: >Can you point me to some VS code that does this? I thought that if the VS >wrote only to gl_BackColor, then the VUE map would only contain a slot for >gl_BackColor. The VS now does this: diff --git a/src/mesa/drivers/dri/i965/ brw_vs.c b/src

Re: [Mesa-dev] [Mesa-stable] Should we add new error cases to stable releases?

2013-07-30 Thread Ian Romanick
On 07/30/2013 12:13 PM, Carl Worth wrote: Hi Ken, In the last stable-release cycle you argued for not cherry picking commit fcaa48d9cc8937e0ceb59dfd22ef5b6e6fd1a273 on the grounds that we shouldn't change mesa to be strictly more strict in a stable release. That is, adding a new error case to t

Re: [Mesa-dev] [PATCH V3 2/5] i965 Gen4/5: Generalize SF interpolation setup for GLSL1.3

2013-07-30 Thread Paul Berry
On 14 July 2013 02:39, Chris Forbes wrote: > Previously the SF only handled the builtin color varying specially. > This patch generalizes that support to cover user-defined varyings, > driven by the interpolation mode array set up alongside the VUE map. > > Based on the following patches from Oli

Re: [Mesa-dev] Should we add new error cases to stable releases?

2013-07-30 Thread Carl Worth
Matt Turner writes: > I think that this patch /should/ go in, since it was a fix for a new > extension. > > 9.2 will be the first version of Mesa to ship with support for > ARB_shading_language_420pack, so the branch should contain bug fixes > for the extension. Thanks. And yes, that reasoning m

[Mesa-dev] [PATCH] gallivm: obey clarified shift behavior

2013-07-30 Thread sroland
From: Roland Scheidegger llvm shifts are undefined for shift counts exceeding (or matching) bit width, so need to apply a mask for the tgsi shift instructions. v2: only use mask for the tgsi shift instructions, not for the build shift helpers. None of the internal callers need this behavior, and

Re: [Mesa-dev] [PATCH] tgsi: add ucmp to the list of opcodes

2013-07-30 Thread Roland Scheidegger
Am 30.07.2013 22:12, schrieb Zack Rusin: > we forgot to add ucmp to the list of opcodes, so it was never > generated for ureg. > > Signed-off-by: Zack Rusin > --- > src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h |2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/gallium/auxiliary/t

Re: [Mesa-dev] Should we add new error cases to stable releases?

2013-07-30 Thread Matt Turner
On Tue, Jul 30, 2013 at 12:13 PM, Carl Worth wrote: > Hi Ken, > > In the last stable-release cycle you argued for not cherry picking > commit fcaa48d9cc8937e0ceb59dfd22ef5b6e6fd1a273 on the grounds that > we shouldn't change mesa to be strictly more strict in a stable release. > > That is, adding

[Mesa-dev] [PATCH] tgsi: add ucmp to the list of opcodes

2013-07-30 Thread Zack Rusin
we forgot to add ucmp to the list of opcodes, so it was never generated for ureg. Signed-off-by: Zack Rusin --- src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h |2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h b/src/gallium/auxiliary/tgsi/tgsi_op

Re: [Mesa-dev] Request for update of commit proposed for stable branch

2013-07-30 Thread Marek Olšák
Thank you. Sorry for not replying earlier. Marek On Tue, Jul 30, 2013 at 12:54 AM, Carl Worth wrote: > Carl Worth writes: >> I looked closer at the patch and it seems that it's fairly easy to >> backport to the 9.1 branch as seen below. > > And looking at the mesa-stable@ list, I see that you a

[Mesa-dev] Should we add new error cases to stable releases?

2013-07-30 Thread Carl Worth
Hi Ken, In the last stable-release cycle you argued for not cherry picking commit fcaa48d9cc8937e0ceb59dfd22ef5b6e6fd1a273 on the grounds that we shouldn't change mesa to be strictly more strict in a stable release. That is, adding a new error case to the compiler cannot actually cause a valid pr

Re: [Mesa-dev] [PATCH] glsl: Classify "layout" like other identifiers.

2013-07-30 Thread Carl Worth
Kenneth Graunke writes: > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64087 .. > Cc: mesa-sta...@lists.freedesktop.org Picked for 9.1. Thanks. -Carl -- carl.d.wo...@intel.com pgpn3imSF9FUf.pgp Description: PGP signature ___ mesa-dev mail

Re: [Mesa-dev] [PATCH] i965/vs: Fix flaky texture swizzling

2013-07-30 Thread Carl Worth
Chris Forbes writes: > NOTE: This is a candidate for stable branches. Thanks. I've now picked this to a 9.1 branch which I plan to push out soon. -Carl -- carl.d.wo...@intel.com pgp6AduBOvuys.pgp Description: PGP signature ___ mesa-dev mailing list

Re: [Mesa-dev] [Mesa-stable] [PATCH] glsl: Handle empty if statement encountered during loop analysis.

2013-07-30 Thread Carl Worth
Paul Berry writes: > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64330 > CC: mesa-sta...@lists.freedesktop.org Thanks. I've now picked this over to a 9.1 branch which I plan to push out soon. -Carl -- carl.d.wo...@intel.com pgpr06gKPpBHA.pgp Description: PGP signature

Re: [Mesa-dev] [PATCH 1/3] mesa: handle 2D texture arrays in get_tex_rgba_compressed()

2013-07-30 Thread Carl Worth
Brian Paul writes: > If we call glGetTexImage() for a compressed 2D texture array we need > to loop over all the slices. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850 > > NOTE: This is a candidate for the 9.x branches. > Cc: mesa-sta...@lists.freedesktop.org Thanks. I've now pi

Re: [Mesa-dev] [PATCH 10/34] glsl: add builtins for geometry shaders.

2013-07-30 Thread Kenneth Graunke
On 07/28/2013 11:03 PM, Paul Berry wrote: From: Bryan Cain v2 (Paul Berry ): Account for rework of builtin_variables.cpp. Use INTERP_QUALIFIER_FLAT for gl_PrimitiveID so that it will obey provoking vertex conventions. Convert to GLSL 1.50 style geometry shaders. --- src/glsl/builtin_variabl

Re: [Mesa-dev] [PATCH 09/34] glsl: add ir_emitvertex and ir_endprim instruction types

2013-07-30 Thread Kenneth Graunke
On 07/28/2013 11:03 PM, Paul Berry wrote: From: Bryan Cain These correspond to the EmitVertex and EndPrimitive functions in GLSL. v2 (Paul Berry ): Add stub implementations of new pure visitor functions to i965's vec4_visitor and fs_visitor classes. I would prefer to see these called: ir_em

[Mesa-dev] [Bug 67516] glTexStorage*() functions don't work properly with proxy textures

2013-07-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=67516 --- Comment #6 from Mikko Juola --- Created attachment 83319 --> https://bugs.freedesktop.org/attachment.cgi?id=83319&action=edit patch 1/1 I discovered another proxy texture related bug with multisampling textures. glGetTexLevelParameteriv()

Re: [Mesa-dev] [PATCH] mesa: Reject VertexAttribPointer() with GL_BGRA and !normalized.

2013-07-30 Thread Ian Romanick
On 07/23/2013 03:50 PM, Matt Turner wrote: On Mon, Jul 15, 2013 at 6:37 AM, Fredrik Höglund wrote: On Monday 15 July 2013, Kenneth Graunke wrote: Fixes Piglit's ARB_vertex_attrib_bgra/api-errors test. Signed-off-by: Kenneth Graunke --- src/mesa/main/varray.c | 10 ++ 1 file change

[Mesa-dev] [Bug 63435] [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1

2013-07-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=63435 Ian Romanick changed: What|Removed |Added Status|NEW |NEEDINFO Assignee|mesa-dev@list

Re: [Mesa-dev] [PATCH 0/5] glsl: Clean up linker error checking.

2013-07-30 Thread Ian Romanick
The series is Reviewed-by: Ian Romanick On 07/27/2013 03:59 PM, Paul Berry wrote: I recently discovered a bug in my geometry shader branch wherein we were responding to certain kinds of link errors by calling linker_error(), but the program was still linking successfully. The root cause turne

[Mesa-dev] [PATCH 2/2] mesa: Use MIN3 instead of two MIN2s.

2013-07-30 Thread Matt Turner
--- src/mesa/main/texobj.c | 9 + 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index d0fcb12..28b8130 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -548,10 +548,11 @@ _mesa_test_texobj_completeness( cons

[Mesa-dev] [PATCH 1/2] mesa: Update comments to match newer specs.

2013-07-30 Thread Matt Turner
Old GL 1.x specs used 'b' but newer specs use 'p'. The line immediately above the second hunk also uses 'p'. --- src/mesa/main/mtypes.h | 2 +- src/mesa/main/texobj.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 008f68

Re: [Mesa-dev] [PATCH 1/3] gallium: clarify shift behavior with shift count >= 32

2013-07-30 Thread Roland Scheidegger
Am 30.07.2013 18:13, schrieb srol...@vmware.com: > From: Roland Scheidegger > > Previously, nothing was said what happens with shift counts exceeding > bit width of the values to shift. In theory 3 behaviors are possible: > 1) undefined (classic c definition) > 2) just shift out all bits (so resu

[Mesa-dev] [PATCH 2/3] tgsi: obey clarified shift behavior

2013-07-30 Thread sroland
From: Roland Scheidegger c shifts are undefined for shift counts exceeding (or matching) bit width, so need to apply a mask (on x86 it actually would usually probably work as shifts do masking on int domain shifts - unless some auto-vectorizer would come along at last as simd domain does not mask

[Mesa-dev] [PATCH 3/3] gallivm: obey clarified shift behavior

2013-07-30 Thread sroland
From: Roland Scheidegger llvm shifts are undefined for shift counts exceeding (or matching) bit width, so need to apply a mask. NOTE: there's internal callers using this which guarantee the shift count is smaller than the type width. However, all of these use constant shift counts hence the addit

[Mesa-dev] [PATCH 1/3] gallium: clarify shift behavior with shift count >= 32

2013-07-30 Thread sroland
From: Roland Scheidegger Previously, nothing was said what happens with shift counts exceeding bit width of the values to shift. In theory 3 behaviors are possible: 1) undefined (classic c definition) 2) just shift out all bits (so result is zero, or -1 potentially for ashr) 3) mask the shift cou

Re: [Mesa-dev] [PATCH] R600/SI: Add pattern for fp_to_uint

2013-07-30 Thread Tom Stellard
On Tue, Jul 30, 2013 at 05:54:58PM +0200, Michel Dänzer wrote: > On Die, 2013-07-30 at 07:47 -0700, Tom Stellard wrote: > > > > You will need to include a lit test with this patch. > > Ah yes, this occurred to me after my review. :) > > > > Also, if you try to run piglit with a debug version of

Re: [Mesa-dev] [PATCH 08/34] mesa/st: Add VARYING_SLOT_TEX[1-7] to st_translate_geometry_program().

2013-07-30 Thread Christoph Bumiller
On 29.07.2013 08:03, Paul Berry wrote: > From: Bryan Cain > > v2 (Paul Berry : Split out to separate patch > (previously this was part of "glsl: add builtins for geometry > shaders.") > --- > src/mesa/state_tracker/st_program.c | 7 +++ > 1 file changed, 7 insertions(+) > > diff --git a/src/m

Re: [Mesa-dev] [PATCH] R600/SI: Add pattern for fp_to_uint

2013-07-30 Thread Michel Dänzer
On Die, 2013-07-30 at 07:47 -0700, Tom Stellard wrote: > > You will need to include a lit test with this patch. Ah yes, this occurred to me after my review. :) > Also, if you try to run piglit with a debug version of LLVM, it will > take forever. I always install a release version of llvm for

[Mesa-dev] [Bug 58734] Add support for GL_EXT_bindable_uniform - Dungeon Defenders fails to launch crash

2013-07-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=58734 Kenneth Graunke changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

Re: [Mesa-dev] [PATCH 1/2] clover: Added missing address space checking of kernel parameters

2013-07-30 Thread Tom Stellard
On Wed, Jul 24, 2013 at 09:29:49AM -0400, Jonathan Charest wrote: > Here is an updated patch with no line wrapping and respecting 80-column limit > (for my changes). > Hi, I've pushed a modified version of this patch that uses global arguments for constant buffers so it doesn't break r600g, and

Re: [Mesa-dev] [PATCH] R600/SI: Add pattern for fp_to_uint

2013-07-30 Thread Tom Stellard
On Tue, Jul 30, 2013 at 03:45:13AM +0200, Marek Olšák wrote: > This fixes the F2U opcode for the Mesa driver. > > Signed-off-by: Marek Olšák Hi Marek, You will need to include a lit test with this patch. lit tests are located in test/CodeGen/R600. You can reuse the existing fp_to_uint.ll test

[Mesa-dev] [Bug 67516] glTexStorage*() functions don't work properly with proxy textures

2013-07-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=67516 --- Comment #5 from Mikko Juola --- Yeah, I think so. This is the first time I've ever submitted any patches to mesa. -- You are receiving this mail because: You are the assignee for the bug. ___ mesa

[Mesa-dev] [Bug 67516] glTexStorage*() functions don't work properly with proxy textures

2013-07-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=67516 --- Comment #4 from Brian Paul --- The patches look good to me. Reviewed-by: Brian Paul Do you need me to commit them for you? -- You are receiving this mail because: You are the assignee for the bug. __

[Mesa-dev] [Bug 58734] Add support for GL_EXT_bindable_uniform - Dungeon Defenders fails to launch crash

2013-07-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=58734 ruthubuntu changed: What|Removed |Added CC||ruthubu...@gmx.cn -- You are receiving thi

Re: [Mesa-dev] [PATCH] R600/SI: Add pattern for fp_to_uint

2013-07-30 Thread Marek Olšák
No, I don't. This is a git patch. Marek On Tue, Jul 30, 2013 at 7:53 AM, Michel Dänzer wrote: > On Die, 2013-07-30 at 03:45 +0200, Marek Olšák wrote: >> This fixes the F2U opcode for the Mesa driver. >> >> Signed-off-by: Marek Olšák > > Reviewed-by: Michel Dänzer > > Do you have LLVM SVN write