[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-06-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018 --- Comment #20 from Sami Liedes sami.lie...@iki.fi --- Hmm, true, on higher settings the terrain is very dark or black. Might be the same or a different bug. I wonder how much insight it would provide if I bisected to see what fixed this on

[Mesa-dev] [PATCH] nv50: remove useless and incomplete use of driver statistics

2015-06-07 Thread Samuel Pitoiset
Do not need to record a part of driver statistics because they are not exposed by NV50. Signed-off-by: Samuel Pitoiset samuel.pitoi...@gmail.com --- src/gallium/drivers/nouveau/nv50/nv50_miptree.c | 6 -- 1 file changed, 6 deletions(-) diff --git

[Mesa-dev] Mesa 10.5.7

2015-06-07 Thread Emil Velikov
Mesa 10.5.7 is now available. The current release includes over a dozen nouveau fixes (mostly targeting nv30/nv40 era hardware), i965 patches and a crash fix common to all the gallium dri modules. Ben Widawsky (1): i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+) Emil Velikov (5):

[Mesa-dev] [Bug 89018] Civilization: Beyond Earth terrain section not rendered

2015-06-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=89018 --- Comment #19 from Ernst Sjöstrand ern...@gmail.com --- Terrain works on minimum for me with R600 (6850) with latest git, but not on the other settings. -- You are receiving this mail because: You are the QA Contact for the bug. You are the

Re: [Mesa-dev] i965 FS back-end IR builder migration.

2015-06-07 Thread Kenneth Graunke
On Thursday, June 04, 2015 07:04:49 PM Francisco Jerez wrote: This series migrates the FS compiler back-end to the i965 IR builder I proposed a while ago as part of my ARB_shader_image_load_store series, and fixes a couple of bugs I found during the process. It doesn't yet attempt to convert

Re: [Mesa-dev] [PATCH 02/38] i965/vec4: Introduce VEC4 IR builder.

2015-06-07 Thread Kenneth Graunke
On Thursday, June 04, 2015 07:04:51 PM Francisco Jerez wrote: See i965/fs: Introduce FS IR builder. for the rationale. v2: Drop scalarizing VEC4 builder. v3: Take a backend_shader as constructor argument. Improve handling of debug annotations and execution control flags. ---

Re: [Mesa-dev] [PATCH 2/3] i915: Blit RGBX-RGBA drawpixels

2015-06-07 Thread Kenneth Graunke
On Sunday, June 07, 2015 11:29:16 AM Alexander Monakov wrote: On Sun, Jun 7, 2015 at 11:06 AM, Kenneth Graunke kenn...@whitecape.org wrote: On Friday, June 05, 2015 03:14:30 PM Chris Wilson wrote: The blitter already has code to accommodate filling in the alpha channel for BGRX

Re: [Mesa-dev] [PATCH 1/3] i965: Fix HW blitter pitch limits

2015-06-07 Thread Kenneth Graunke
On Friday, June 05, 2015 03:14:29 PM Chris Wilson wrote: The BLT pitch is specified in bytes for linear surfaces and in dwords for tiled surfaces. In both cases the programmable limit is 32,767, so adjust the check to compensate for the effect of tiling. Signed-off-by: Chris Wilson

Re: [Mesa-dev] [PATCH 2/3] i915: Blit RGBX-RGBA drawpixels

2015-06-07 Thread Kenneth Graunke
On Friday, June 05, 2015 03:14:30 PM Chris Wilson wrote: The blitter already has code to accommodate filling in the alpha channel for BGRX destination formats, so expand this to also allow filling the alpha channgel in RGBX formats. More importantly for the next patch is moving the test into

Re: [Mesa-dev] [PATCH 1/3] i965: Fix HW blitter pitch limits

2015-06-07 Thread Chris Wilson
On Sun, Jun 07, 2015 at 01:01:48AM -0700, Kenneth Graunke wrote: On Friday, June 05, 2015 03:14:29 PM Chris Wilson wrote: The BLT pitch is specified in bytes for linear surfaces and in dwords for tiled surfaces. In both cases the programmable limit is 32,767, so adjust the check to

Re: [Mesa-dev] [PATCH 2/3] i915: Blit RGBX-RGBA drawpixels

2015-06-07 Thread Alexander Monakov
On Sun, Jun 7, 2015 at 11:06 AM, Kenneth Graunke kenn...@whitecape.org wrote: On Friday, June 05, 2015 03:14:30 PM Chris Wilson wrote: The blitter already has code to accommodate filling in the alpha channel for BGRX destination formats, so expand this to also allow filling the alpha channgel