On Tue, 2018-09-18 at 07:27 -0500, Jason Ekstrand wrote:
> On Tue, Sep 18, 2018 at 4:11 AM Iago Toral wrote:
> > Hi Jason,
> >
> >
> >
> > I left a few comments in patches 1 and 4, feel free to ignore them
> > if
> >
> > you think they are not relevant. Either way the series is:
>
> I would
On 16/9/18 2:18 am, Alejandro Piñeiro wrote:
For this interfaces, the inner members are added only once as uniforms
or resources, in opposite to other cases, like a uniform array of
structs.
---
src/compiler/glsl/gl_nir_link_uniforms.c | 26 --
1 file changed, 24
On 3/9/18 6:53 pm, Alexander Larsson wrote:
On Mon, Sep 3, 2018 at 10:41 AM Alexander Larsson wrote:
On Fri, Aug 31, 2018 at 4:05 PM Emil Velikov wrote:
Valid point - I forgot about that.
A couple of ideas come to mind:
- static link LLVM (Flatpak already does it)
No LLVM changes
Only some drivers use a timestamp here. Others use things such
as build-id, or even a combination of build-ids from Mesa and
LLVM.
---
src/util/disk_cache.c | 8
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
index
---
src/gallium/drivers/nouveau/nouveau_screen.c | 14 +++---
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nouveau_screen.c
b/src/gallium/drivers/nouveau/nouveau_screen.c
index c97b707955c..eb184d3559b 100644
---
Timestamp can be zero for example when Flatpack is used. In this
case just disable the cache rather then segfaulting when
incompatible cache items are loaded.
---
src/amd/vulkan/radv_device.c | 4
src/util/disk_cache.h| 6 ++
2 files changed, 6 insertions(+), 4 deletions(-)
diff
---
src/gallium/drivers/r600/r600_pipe_common.c | 14 +++---
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_pipe_common.c
b/src/gallium/drivers/r600/r600_pipe_common.c
index f7cfd0d46a6..6b581242a18 100644
---
---
src/gallium/drivers/radeonsi/si_pipe.c | 21 +
1 file changed, 9 insertions(+), 12 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c
b/src/gallium/drivers/radeonsi/si_pipe.c
index 82af9dd1de7..c38b754bf20 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
This can be used as a drop in replacement for
disk_cache_get_function_timestamp().
Here we use build-id to generate a driver-id rather than build
timestamp if available. This should resolve issues such as
distros using reproducable builds and flatpack not having
real build timestamps.
---
https://bugs.freedesktop.org/show_bug.cgi?id=107986
--- Comment #3 from Bas Nieuwenhuizen ---
Well, can reproduce here using the provided application. I'll look into this
later this week.
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https://bugs.freedesktop.org/show_bug.cgi?id=107986
--- Comment #2 from programmerj...@gmail.com ---
note that the trace plays just fine using AMDVLK
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On Wed, Sep 19, 2018 at 1:46 AM Dylan Baker wrote:
>
> Quoting Bas Nieuwenhuizen (2018-09-16 03:30:55)
> > Otherwise using 32 user SGPRs would be broken.
> >
> > CC:
> > ---
> > src/amd/vulkan/radv_shader.c | 1 +
> > 1 file changed, 1 insertion(+)
> >
> > diff --git
Quoting Bas Nieuwenhuizen (2018-09-16 03:30:55)
> Otherwise using 32 user SGPRs would be broken.
>
> CC:
> ---
> src/amd/vulkan/radv_shader.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index e05961339ca..51e0b7d65fc
https://bugs.freedesktop.org/show_bug.cgi?id=107977
Bas Nieuwenhuizen changed:
What|Removed |Added
Resolution|NOTOURBUG |FIXED
--- Comment #16 from Bas
https://bugs.freedesktop.org/show_bug.cgi?id=107986
--- Comment #1 from programmerj...@gmail.com ---
My code seems to be causing a crash in NVidia's Vulkan driver, see
https://github.com/programmerjake/hashlife3d/issues/1#issuecomment-421829804
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https://bugs.freedesktop.org/show_bug.cgi?id=107986
programmerj...@gmail.com changed:
What|Removed |Added
CC||programmerj...@gmail.com
--
https://bugs.freedesktop.org/show_bug.cgi?id=107986
Bug ID: 107986
Summary: Black window when HiZ enabled
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Quoting Adam Jackson (2018-09-18 13:57:18)
> On Tue, 2018-09-18 at 13:50 -0700, Dylan Baker wrote:
>
> > > It would be nice if meson would act like autotools in that regard by
> > > creating the drivers and libraries in specific directories (also as a
> > > configure option if there is concern
Basically just reserve the memory in the descriptor sets.
On the shader side we construct a buffer descriptor, since
AFAIU VGPR indexing on 32-bit pointers in LLVM is still broken.
This fully supports update after bind and variable descriptor set
sizes. However, the limits are somewhat arbitrary
Pointer to descriptor becomes hard if the set does not contain a
descriptor. Furthermore we have no extra channel to pass whether
the given pointer points to a descriptor or not.
---
src/amd/common/ac_nir_to_llvm.c | 98 +--
src/amd/common/ac_shader_abi.h
On Tue, 2018-09-18 at 13:50 -0700, Dylan Baker wrote:
> > It would be nice if meson would act like autotools in that regard by
> > creating the drivers and libraries in specific directories (also as a
> > configure option if there is concern about compilation speed).
>
> This is impossible by
+Dylan as 18.1 Release Manager
Hi Dylan,
Please be advised that the above patch has been reverted on master in
95bb7d82ca8abf514af2575e3b9f4babfbb034c4 and should not be included in
the 18.1.9 release.
Thanks,
Bas
On Tue, Sep 18, 2018 at 8:19 PM Samuel Pitoiset
wrote:
>
>
>
> On 9/18/18 8:07
Quoting Gert Wollny (2018-09-18 12:16:01)
> Am Montag, den 17.09.2018, 17:07 -0400 schrieb Marek Ol\u0161ák:
> > I don't see radeonsi_dri.so. How/where is radeonsi_dri.so created?
> +1
>
> With autotools I can use an uninstalled but compiled version of meson
> (e.g. for testing) by pointing
Quoting Kai Wasserbäch (2018-09-18 11:14:19)
> Dylan Baker wrote on 9/18/18 6:40 PM:
> > Quoting Kai Wasserbäch (2018-09-18 08:56:30)
> >> Dylan Baker wrote on 9/18/18 5:35 PM:
> >>> [...]
> >>>
> >>> This is something we've discussed upstream several times. I will freely
> >>> admit
> >>> that
Signed-off-by: Sonny Jiang
---
src/gallium/drivers/radeonsi/si_gfx_cs.c | 15 ++-
src/gallium/drivers/radeonsi/si_state.h | 19 ++-
.../drivers/radeonsi/si_state_shaders.c | 112 --
3 files changed, 109 insertions(+), 37 deletions(-)
diff --git
Signed-off-by: Sonny Jiang
---
src/gallium/drivers/radeonsi/si_gfx_cs.c | 1 +
src/gallium/drivers/radeonsi/si_state.h | 1 +
.../drivers/radeonsi/si_state_shaders.c | 51 ++-
3 files changed, 29 insertions(+), 24 deletions(-)
diff --git
Signed-off-by: Sonny Jiang
---
src/gallium/drivers/radeonsi/si_gfx_cs.c | 1 +
src/gallium/drivers/radeonsi/si_state.h | 1 +
.../drivers/radeonsi/si_state_shaders.c | 25 +--
3 files changed, 14 insertions(+), 13 deletions(-)
diff --git
Signed-off-by: Sonny Jiang
---
src/gallium/drivers/radeonsi/si_gfx_cs.c | 6 +
src/gallium/drivers/radeonsi/si_state.h | 6 +
.../drivers/radeonsi/si_state_shaders.c | 133 +++---
3 files changed, 93 insertions(+), 52 deletions(-)
diff --git
Signed-off-by: Sonny Jiang
---
src/gallium/drivers/radeonsi/si_gfx_cs.c | 7 +
src/gallium/drivers/radeonsi/si_state.h | 11 ++
.../drivers/radeonsi/si_state_shaders.c | 144 ++
3 files changed, 98 insertions(+), 64 deletions(-)
diff --git
Signed-off-by: Sonny Jiang
---
src/gallium/drivers/radeonsi/si_gfx_cs.c | 1 +
src/gallium/drivers/radeonsi/si_pm4.c | 3 +++
src/gallium/drivers/radeonsi/si_pm4.h | 11 ++
src/gallium/drivers/radeonsi/si_state.h | 9 ++--
Am 18.09.2018 um 20:04 schrieb Federico Dossena:
> The problem is caused by this commit:
> [3d81e11b49366b5636b8524ba0f8c7076e3fdf34] mesa: remove unnecessary
> 'sort by year' for the GL extensions
>
https://bugs.freedesktop.org/show_bug.cgi?id=10
--- Comment #15 from Axel Davy ---
"HKEY_CURRENT_USER/Software/Wine/DirectDrawRenderer="gdi"" did actually change
something to the behaviour with nine ? It looks bad, because it only affects
wined3d, and it could indicate that both are used,
Am Montag, den 17.09.2018, 17:07 -0400 schrieb Marek Olšák:
> I don't see radeonsi_dri.so. How/where is radeonsi_dri.so created?
+1
With autotools I can use an uninstalled but compiled version of meson
(e.g. for testing) by pointing LD_LIBRARY_PATH and LIBGL_DRIVERS_PATH
to the $BUILDDIR/lib and
Quoting Eric Engestrom (2018-09-18 11:16:25)
> On Tuesday, 2018-09-18 09:13:04 -0700, Dylan Baker wrote:
> > These are how FreeBSD and Debian handle multiple versions of LLVM
> > installed at the same time, respectively.
> > ---
> > docs/meson.html | 3 ++-
> > 1 file changed, 2 insertions(+), 1
Quoting Eric Engestrom (2018-09-18 11:12:49)
> On Tuesday, 2018-09-18 09:13:03 -0700, Dylan Baker wrote:
> > bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107313
> > ---
> > docs/meson.html | 28 ++--
> > 1 file changed, 14 insertions(+), 14 deletions(-)
> >
> >
Quoting Eric Engestrom (2018-09-18 11:07:57)
> On Tuesday, 2018-09-18 19:02:55 +0100, Eric Engestrom wrote:
> > On Tuesday, 2018-09-18 09:13:00 -0700, Dylan Baker wrote:
> > > Corrects building glx as gallium-xlib without any dri targets.
> > >
> > > Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=107977
--- Comment #15 from Gustaw Smolarczyk ---
It turns out it really was a problem on mesa side. I think we should change the
resolution of the bug.
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On 9/18/18 6:56 PM, Dylan Baker wrote:
> I can't say I'm entirely thrilled, but:
> Reviewed-by: Dylan Baker
>
> Do you need me to push this for you?
>
>
> ___
> mesa-dev mailing list
> mesa-dev@lists.freedesktop.org
>
On 9/18/18 8:07 PM, Juan A. Suarez Romero wrote:
On Tue, 2018-09-18 at 17:20 +0200, Gustaw Smolarczyk wrote:
pt., 14 wrz 2018 o 15:00 Bas Nieuwenhuizen
napisał(a):
Reviewed-by: Bas Nieuwenhuizen
On Fri, Sep 14, 2018 at 2:55 PM Samuel Pitoiset
wrote:
The size has to be multiplied by
On Tuesday, 2018-09-18 09:13:04 -0700, Dylan Baker wrote:
> These are how FreeBSD and Debian handle multiple versions of LLVM
> installed at the same time, respectively.
> ---
> docs/meson.html | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/docs/meson.html
Dylan Baker wrote on 9/18/18 6:40 PM:
> Quoting Kai Wasserbäch (2018-09-18 08:56:30)
>> Dylan Baker wrote on 9/18/18 5:35 PM:
>>> [...]
>>>
>>> This is something we've discussed upstream several times. I will freely
>>> admit
>>> that llvm-config is a huge pain in the ass to deal with for a ton
On Tuesday, 2018-09-18 09:13:03 -0700, Dylan Baker wrote:
> bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107313
> ---
> docs/meson.html | 28 ++--
> 1 file changed, 14 insertions(+), 14 deletions(-)
>
> diff --git a/docs/meson.html b/docs/meson.html
> index
On Tuesday, 2018-09-18 09:13:02 -0700, Dylan Baker wrote:
> ---
> docs/meson.html | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/docs/meson.html b/docs/meson.html
> index 29907a60a9c..e419d13e76d 100644
> --- a/docs/meson.html
> +++ b/docs/meson.html
> @@ -21,10
On Tue, 2018-09-18 at 17:20 +0200, Gustaw Smolarczyk wrote:
> pt., 14 wrz 2018 o 15:00 Bas Nieuwenhuizen
> napisał(a):
> >
> > Reviewed-by: Bas Nieuwenhuizen
> > On Fri, Sep 14, 2018 at 2:55 PM Samuel Pitoiset
> > wrote:
> > >
> > > The size has to be multiplied by the number of sets.
> > >
On Tuesday, 2018-09-18 19:02:55 +0100, Eric Engestrom wrote:
> On Tuesday, 2018-09-18 09:13:00 -0700, Dylan Baker wrote:
> > Corrects building glx as gallium-xlib without any dri targets.
> >
> > Fixes: 66c94b9313a697ce8f2b222f4ba353035e4b8726
> >("meson: build gallium winsys for dri,
On Tuesday, 2018-09-18 09:13:01 -0700, Dylan Baker wrote:
> We already correctly handle va being auto, but we force it to being
> true, which is bad.
>
> Fixes 94cf3970925ec87d913a1549a42cdb03713fc4bb
> ("meson: Fix auto option for va")
Reviewed-by: Eric Engestrom
> ---
> meson.build |
On Tuesday, 2018-09-18 09:13:00 -0700, Dylan Baker wrote:
> Corrects building glx as gallium-xlib without any dri targets.
>
> Fixes: 66c94b9313a697ce8f2b222f4ba353035e4b8726
>("meson: build gallium winsys for dri, null, and wrapper")
Reviewed-by: Eric Engestrom
> ---
>
Quoting Eric Engestrom (2018-09-18 09:59:22)
> On Tuesday, 2018-09-18 09:35:20 -0700, Dylan Baker wrote:
> > Quoting Eric Engestrom (2018-09-18 09:00:49)
> > > On Tuesday, 2018-09-18 08:24:52 -0700, Dylan Baker wrote:
> > > > Quoting Kenneth Graunke (2018-09-18 01:40:48)
> > > > > On Monday,
On 9/18/18 5:20 PM, Gustaw Smolarczyk wrote:
pt., 14 wrz 2018 o 15:00 Bas Nieuwenhuizen
napisał(a):
Reviewed-by: Bas Nieuwenhuizen
On Fri, Sep 14, 2018 at 2:55 PM Samuel Pitoiset
wrote:
The size has to be multiplied by the number of sets.
This gets rid of the OUT_OF_POOL_KHR error and
On Tue, 18 Sep 2018, 17:21 Gustaw Smolarczyk, wrote:
> pt., 14 wrz 2018 o 15:00 Bas Nieuwenhuizen
> napisał(a):
> >
> > Reviewed-by: Bas Nieuwenhuizen
> > On Fri, Sep 14, 2018 at 2:55 PM Samuel Pitoiset
> > wrote:
> > >
> > > The size has to be multiplied by the number of sets.
> > >
> > >
On Tuesday, 2018-09-18 09:35:20 -0700, Dylan Baker wrote:
> Quoting Eric Engestrom (2018-09-18 09:00:49)
> > On Tuesday, 2018-09-18 08:24:52 -0700, Dylan Baker wrote:
> > > Quoting Kenneth Graunke (2018-09-18 01:40:48)
> > > > On Monday, September 17, 2018 3:24:56 PM PDT Dylan Baker wrote:
> > > >
Quoting Christoph Haag (2018-09-17 16:08:07)
> From: Christoph Haag
>
> ---
> meson.build | 4
> meson_options.txt | 6 ++
> 2 files changed, 10 insertions(+)
>
> diff --git a/meson.build b/meson.build
> index 0588ebf8e7a..5e250470ed1 100644
> --- a/meson.build
> +++
Quoting Eric Engestrom (2018-09-18 09:00:49)
> On Tuesday, 2018-09-18 08:24:52 -0700, Dylan Baker wrote:
> > Quoting Kenneth Graunke (2018-09-18 01:40:48)
> > > On Monday, September 17, 2018 3:24:56 PM PDT Dylan Baker wrote:
> > > > Quoting Marek Ol\u0161ák (2018-09-17 15:14:11)
> > > > > How do I
Quoting Kai Wasserbäch (2018-09-18 08:56:30)
> Dylan Baker wrote on 9/18/18 5:35 PM:
> > Quoting Kai Wasserbäch (2018-09-18 07:43:08)
> >> Hey,
> >> Dylan Baker wrote on 9/17/18 6:44 PM:
> >>> I feel like for !windows meson is in good enough shape at this point that
> >>> we
> >>> can start
Quoting Chuck Atkins (2018-09-18 08:00:44)
> First, I'm fully in support of killing off autotools woo-hoo to that. And
> given the substantial investment already put into the meson build that
> certainly seems like a good direction to go.
>
> That being said, the way "auto" is currently
bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107313
---
docs/meson.html | 28 ++--
1 file changed, 14 insertions(+), 14 deletions(-)
diff --git a/docs/meson.html b/docs/meson.html
index e419d13e76d..1640e577d16 100644
--- a/docs/meson.html
+++ b/docs/meson.html
---
docs/meson.html | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/docs/meson.html b/docs/meson.html
index 29907a60a9c..e419d13e76d 100644
--- a/docs/meson.html
+++ b/docs/meson.html
@@ -21,10 +21,10 @@
The Meson build system is generally considered stable and ready
Corrects building glx as gallium-xlib without any dri targets.
Fixes: 66c94b9313a697ce8f2b222f4ba353035e4b8726
("meson: build gallium winsys for dri, null, and wrapper")
---
src/gallium/auxiliary/pipe-loader/meson.build | 7 +--
1 file changed, 5 insertions(+), 2 deletions(-)
diff
These are how FreeBSD and Debian handle multiple versions of LLVM
installed at the same time, respectively.
---
docs/meson.html | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/docs/meson.html b/docs/meson.html
index 1640e577d16..d9148e44671 100644
--- a/docs/meson.html
+++
We already correctly handle va being auto, but we force it to being
true, which is bad.
Fixes 94cf3970925ec87d913a1549a42cdb03713fc4bb
("meson: Fix auto option for va")
---
meson.build | 2 --
1 file changed, 2 deletions(-)
diff --git a/meson.build b/meson.build
index
https://bugs.freedesktop.org/show_bug.cgi?id=104843
Dylan Baker changed:
What|Removed |Added
Resolution|--- |NOTABUG
Status|NEEDINFO
On Tuesday, 2018-09-18 08:24:52 -0700, Dylan Baker wrote:
> Quoting Kenneth Graunke (2018-09-18 01:40:48)
> > On Monday, September 17, 2018 3:24:56 PM PDT Dylan Baker wrote:
> > > Quoting Marek Olšák (2018-09-17 15:14:11)
> > > > How do I build 32-bit Mesa with meson?
> > > >
> > > > Thanks,
> >
Dylan Baker wrote on 9/18/18 5:35 PM:
> Quoting Kai Wasserbäch (2018-09-18 07:43:08)
>> Hey,
>> Dylan Baker wrote on 9/17/18 6:44 PM:
>>> I feel like for !windows meson is in good enough shape at this point that we
>>> can start having the discussion about deleting the autotools build. So, is
>>>
https://bugs.freedesktop.org/show_bug.cgi?id=101405
--- Comment #3 from Adam Jackson ---
(In reply to David Hedlund from comment #2)
> Thank you. Can you please add a disclaimer on
> https://www.x.org/wiki/GalliumStatus/ to make this clear?
Done:
Am 18.09.2018 um 17:09 schrieb Federico Dossena:
> Weapon fire doesn't generate shadows in this game, just a light.
>
> cg_shadow is set to 3. Other values don't seem to change anything
> except for 2 making the game sluggish.
> r_stencilbits is already set to 8.
> r_dynamiclights is set to 1;
Quoting Brian Paul (2018-09-17 20:02:21)
> Hi Dylan,
>
> I have my 32-bit cross-compile working, but "ninja -C builddir install"
> isn't putting the 32-bit libs and drivers in the right place.
>
> I've been playing with the meson --prefix option and the
> -Ddri-drivers-path=foo option but
Quoting Kai Wasserbäch (2018-09-18 07:43:08)
> Hey,
> Dylan Baker wrote on 9/17/18 6:44 PM:
> > I feel like for !windows meson is in good enough shape at this point that we
> > can start having the discussion about deleting the autotools build. So, is
> > there
> > anything left that autotools
Quoting Ilia Mirkin (2018-09-17 17:56:15)
> On Mon, Sep 17, 2018 at 12:44 PM, Dylan Baker wrote:
> > I feel like for !windows meson is in good enough shape at this point that we
> > can start having the discussion about deleting the autotools build. So, is
> > there
> > anything left that
From: Michel Dänzer
As discussed in the review of the patch which added the comment:
Nothing happens when a thread is created, because pthread_atfork doesn't
affect creating threads. However, spawning a child process will likely
crash.
Signed-off-by: Michel Dänzer
---
Quoting Kenneth Graunke (2018-09-18 01:40:48)
> On Monday, September 17, 2018 3:24:56 PM PDT Dylan Baker wrote:
> > Quoting Marek Olšák (2018-09-17 15:14:11)
> > > How do I build 32-bit Mesa with meson?
> > >
> > > Thanks,
> > > Marek
> > >
> >
> > Some people get away with just adding
pt., 14 wrz 2018 o 15:00 Bas Nieuwenhuizen
napisał(a):
>
> Reviewed-by: Bas Nieuwenhuizen
> On Fri, Sep 14, 2018 at 2:55 PM Samuel Pitoiset
> wrote:
> >
> > The size has to be multiplied by the number of sets.
> >
> > This gets rid of the OUT_OF_POOL_KHR error and fixes
> > the Tangrams demo.
>
> Isn't x guaranteed to be 0.0F here?
Yes, it will 0.0f but its not used in any computation anywhere. So new
'else'-block should be treated as (1,0,0) on input - its optimized
computation of rotation only by x.
On Tue, Sep 18, 2018 at 5:56 PM, Gustaw Smolarczyk
wrote:
> wt., 18 wrz 2018 o
First, I'm fully in support of killing off autotools woo-hoo to that. And
given the substantial investment already put into the meson build that
certainly seems like a good direction to go.
That being said, the way "auto" is currently implemented leaves quite a bit
to be desired. One of the
wt., 18 wrz 2018 o 15:59 Sergii Romantsov
napisał(a):
>
> Specification doesn't define behaviour for rotation of 0-vector.
> Windows and Nvidia drivers have a workaround for that.
> For compatibility proposed that for 0-vector a rotation will be
> done around x-axis.
>
> -v2: logic moved to
I don't see any shadows at all with the 17.3.7 video?
Whereas the 18.0.0 one look quite bogus to me, but I think shadows are
known to be glitchy with id tech 3?
It should be possible to tweak shadows via cg_shadow (0-3),
r_stencilbits 8 might be necessary for some modes, r_dynamiclights 0
might
Hey,
Dylan Baker wrote on 9/17/18 6:44 PM:
> I feel like for !windows meson is in good enough shape at this point that we
> can start having the discussion about deleting the autotools build. So, is
> there
> anything left that autotools can do that meson cannot (that we actually want
> to
>
https://bugs.freedesktop.org/show_bug.cgi?id=107977
Samuel Pitoiset changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
pool->size is a 64-bit unsigned integer too.
Signed-off-by: Samuel Pitoiset
---
src/amd/vulkan/radv_descriptor_set.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_descriptor_set.c
b/src/amd/vulkan/radv_descriptor_set.c
index 49d0811bb0..143881fb6e
https://bugs.freedesktop.org/show_bug.cgi?id=107977
--- Comment #13 from kyle.de...@mykolab.com ---
Your patch doesn't help, unfortunately.
Probably best if I report this bug to dolphin-emu, then.
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Uploaded new version.
Seems that waiting for any response on
https://github.com/KhronosGroup/OpenGL-API/issues/41 may take much more
time
On Tue, Sep 18, 2018 at 4:57 PM, Sergii Romantsov <
sergii.romant...@gmail.com> wrote:
> Specification doesn't define behaviour for rotation of 0-vector.
Specification doesn't define behaviour for rotation of 0-vector.
Windows and Nvidia drivers have a workaround for that.
For compatibility proposed that for 0-vector a rotation will be
done around x-axis.
-v2: logic moved to _math_matrix_rotate
Bugzilla:
https://bugs.freedesktop.org/show_bug.cgi?id=107977
--- Comment #12 from Samuel Pitoiset ---
Created attachment 141640
--> https://bugs.freedesktop.org/attachment.cgi?id=141640=edit
possible fix
Well, dolphin tries to allocate a TON of memory for one descriptor pool. It
allocates 16262320
https://bugs.freedesktop.org/show_bug.cgi?id=107977
--- Comment #11 from kyle.de...@mykolab.com ---
I ran dolphin-emu, and decided to log any errors (why didn't I think of this
previously...):
43:00:797 VideoBackends/Vulkan/VulkanLoader.cpp:314 E[Video]:
(CreateCommandBuffers)
https://bugs.freedesktop.org/show_bug.cgi?id=107977
--- Comment #10 from kyle.de...@mykolab.com ---
Is this potentially a dolphin-emu bug, then?
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--- Comment #9 from kyle.de...@mykolab.com ---
No change... :/
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https://bugs.freedesktop.org/show_bug.cgi?id=107977
--- Comment #8 from Gustaw Smolarczyk ---
Hi, I am just passing by.
I have found the following piece of code in Dolphin source code [1]:
VkDescriptorPoolCreateInfo pool_create_info =
{VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
https://bugs.freedesktop.org/show_bug.cgi?id=107977
--- Comment #7 from Samuel Pitoiset ---
Created attachment 141639
--> https://bugs.freedesktop.org/attachment.cgi?id=141639=edit
test
Please try this patch. Does it abort?
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--- Comment #6 from kyle.de...@mykolab.com ---
Backtrace: https://paste.kde.org/pnt3dlvpx
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On 09/17/2018 10:32 PM, Mathias Fröhlich wrote:
> Good Morning,
>
> On Tuesday, 18 September 2018 05:10:04 CEST Brian Paul wrote:
>> The function pointer declarations in dd.h for the BufferData() and
>> BufferSubData() use the ARB-suffixed datatypes. This patch changes
>> the
All CTS pass on Polaris/Vega with LLVM 6, 7 and master, so
I think it's safe to enable the feature.
Signed-off-by: Samuel Pitoiset
---
src/amd/vulkan/radv_device.c | 1 +
src/amd/vulkan/radv_shader.c | 1 +
2 files changed, 2 insertions(+)
diff --git a/src/amd/vulkan/radv_device.c
https://bugs.freedesktop.org/show_bug.cgi?id=107977
--- Comment #5 from Samuel Pitoiset ---
I meant what commit. Are you sure it's 90819abb56f6b1a0cd4946b13b6caf24fb46e500
? That seems quite weird.
Yes, please attach a backtrace.
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--- Comment #4 from kyle.de...@mykolab.com ---
As soon as I click play for any of the games in dolphin-emu's game list, which
is when it starts the renderer.
I can provide a backtrace from dolphin-emu, if it helps any.
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--- Comment #3 from Samuel Pitoiset ---
So, when does the problem start exactly?
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--- Comment #2 from kyle.de...@mykolab.com ---
> It is 6521d4a659b911bb86d979564de03665616a671e that cause problems with
> dolphin-emu initializing Vulkan in the first place.
Actually, no, ignore this...
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--- Comment #1 from kyle.de...@mykolab.com ---
Actually, 90819abb56f6b1a0cd4946b13b6caf24fb46e500 ~ `radv: fix descriptor pool
allocation size` is where the fun starts.
It crashes dolphin-emu with "Failed to create Vulkan command buffers"
It
https://bugs.freedesktop.org/show_bug.cgi?id=107977
kyle.de...@mykolab.com changed:
What|Removed |Added
Summary|Commit |Commit
Fixes:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint.optimal_optimal_nearest
And all friends that try to blit a surface with different
depth and stencil formats.
Signed-off-by: Samuel Pitoiset
---
src/amd/vulkan/radv_formats.c | 4
On Monday, 2018-09-17 17:25:36 -0400, Marek Olšák wrote:
> Where do I find default values for meson configure options?
If you mean the project's options, they're in meson_options.txt;
currently not printed in the output of `meson configure` though.
If you mean Meson's own options (like
https://bugs.freedesktop.org/show_bug.cgi?id=107977
kyle.de...@mykolab.com changed:
What|Removed |Added
Summary|Commit `Revert "radv: |Commit
https://bugs.freedesktop.org/show_bug.cgi?id=107977
kyle.de...@mykolab.com changed:
What|Removed |Added
CC||kyle.de...@mykolab.com,
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