Good Morning,
Again sorry, but since I only work here in the spare time, I did not find
enough to respond earlier.
On Tuesday, 4 December 2018 10:35:58 CET Erik Faye-Lund wrote:
> > Sounds to me like that, or even worse something with the
> > supertuxkart.
> > I have not yet understood what they
Good Morning,
On Tuesday, 4 December 2018 13:33:29 CET Gert Wollny wrote:
> Am Dienstag, den 04.12.2018, 10:35 +0100 schrieb Erik Faye-Lund:
> >
> > But looking through both virgl and virglrenderer, I can't spot
> > anything obviously wrong with the way inputs are being set up...
> >
> > > May b
https://bugs.freedesktop.org/show_bug.cgi?id=100960
--- Comment #20 from Tapani Pälli ---
(In reply to Fabian Maurer from comment #19)
> Hey there, sorry for the late answer.
>
> The mod has fixed the issue in its latest version, so for me this issue
> isn't relevant anymore. Do we still want a
Sorry please ignore this for now. I've realised there is a bug here
where we could end up packing components in only one of the shaders but
not the other. For example if we have an array on one side but just a
bunch of individual varyings on the other (which is legal I believe).
I'll send a ver
Fixes: 3fbdcd942fe ("amd: remove support for LLVM 6.0")
Cc: Samuel Pitoiset
Cc: Marek Olšák
Cc: Emil Velikov
Cc: Jan Vesely
Cc: Andres Gomez
Cc: Dylan Baker
Signed-off-by: Rhys Kidd
---
.travis.yml | 29 -
1 file changed, 16 insertions(+), 13 deletions(-)
diff -
https://bugs.freedesktop.org/show_bug.cgi?id=77449
Bug 77449 depends on bug 101978, which changed state.
Bug 101978 Summary: [bisected] war thunder performance reduced by ~28%
https://bugs.freedesktop.org/show_bug.cgi?id=101978
What|Removed |Added
--
I'd much rather land the first 3 patches from this series if possible.
https://patchwork.freedesktop.org/series/53800/
I've confirmed it packs the shaders you were looking at as expected once
you patch 2 is applied. The series makes this code much more flexible
(for future improvements) and ea
Using robs packing fix for the st I'm actually getting results for
radeonsi now but they are pretty mixed for this patch:
Totals from affected shaders:
SGPRS: 35992 -> 35520 (-1.31 %)
VGPRS: 20688 -> 20808 (0.58 %)
Spilled SGPRs: 1926 -> 1996 (3.63 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memor
There are three reasons for the rewrite.
1. Adding support for packing tess patch varyings in a sane way.
2. Making use of qsort allowing the code to be much easier to
follow.
3. Allowing us to add a crude live range analysis for deciding
which components should be packed together. This su
vkpipeline-db results RADV (VEGA):
Totals from affected shaders:
SGPRS: 27168 -> 27872 (2.59 %)
VGPRS: 24180 -> 24056 (-0.51 %)
Spilled SGPRs: 28 -> 24 (-14.29 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 1584936
This adds support needed for marking the varyings as used but we
don't actually support packing patches in this patch.
---
src/compiler/nir/nir_linking_helpers.c | 73 ++
1 file changed, 51 insertions(+), 22 deletions(-)
diff --git a/src/compiler/nir/nir_linking_helpers.c
This will be used in the following patches to determine if we
support packing the components of a varying.
---
src/compiler/nir/nir_linking_helpers.c | 23 +++
1 file changed, 23 insertions(+)
diff --git a/src/compiler/nir/nir_linking_helpers.c
b/src/compiler/nir/nir_linking_
On 9/12/18 5:28 am, Rob Clark wrote:
Not entirely sure when this changed, but it seem like
LinkedTransformFeedback is (usually?) populated,
Yeah it looks like this code was wrong when introduced. I also recall
somebody complaining the performance dropped in Shadow of Mordor with
Eric's fix,
https://bugs.freedesktop.org/show_bug.cgi?id=108996
Bug ID: 108996
Summary: Leaks buffer when closing wayland window
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
https://bugs.freedesktop.org/show_bug.cgi?id=108578
--- Comment #5 from Shmerl ---
(In reply to Samuel Pitoiset from comment #4)
> This is not a bug. We should be able to bump the patch version but that
> requires to look at the changelog since 1.1.70.
Do you mean it's a review issue, i.e. someo
https://bugs.freedesktop.org/show_bug.cgi?id=108933
--- Comment #13 from network...@rkmail.ru ---
(In reply to Gustaw Smolarczyk from comment #12)
> On a slightly unrelated topic, UT99 seems to work fine (at least for me)
> while run on wine (or Steam's proton). You might want to try this path as
Den lör 8 dec. 2018 00:10 skrev Jason Ekstrand :
> Replacing min with max without changing any real code always looks a biit
> weird but it does make sense. :-)
>
> Reviewed-by: Jason Ekstrand
>
> On Thu, Dec 6, 2018 at 9:08 PM Timothy Arceri
> wrote:
>
>> Following commits will introduce additi
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