On Mon, Mar 16, 2020 at 6:39 PM Roman Gilg wrote:
>
> On Wed, Mar 11, 2020 at 8:21 PM Jason Ekstrand wrote:
> >
> > On Wed, Mar 11, 2020 at 12:31 PM Jason Ekstrand
> > wrote:
> > >
> > > All,
> > >
> > > Sorry for casting such a broad net with this one. I'm sure most people
> > > who reply
On Wed, Mar 11, 2020 at 8:21 PM Jason Ekstrand wrote:
>
> On Wed, Mar 11, 2020 at 12:31 PM Jason Ekstrand wrote:
> >
> > All,
> >
> > Sorry for casting such a broad net with this one. I'm sure most people
> > who reply will get at least one mailing list rejection. However, this
> > is an issue
On Mon, Mar 16, 2020 at 4:15 PM Laurent Pinchart
wrote:
>
> Hi Jason,
>
> On Mon, Mar 16, 2020 at 10:06:07AM -0500, Jason Ekstrand wrote:
> > On Mon, Mar 16, 2020 at 5:20 AM Laurent Pinchart wrote:
> > > On Wed, Mar 11, 2020 at 04:18:55PM -0400, Nicolas Dufresne wrote:
> > >> (I know I'm going to
Hi Jason,
On Mon, Mar 16, 2020 at 10:06:07AM -0500, Jason Ekstrand wrote:
> On Mon, Mar 16, 2020 at 5:20 AM Laurent Pinchart wrote:
> > On Wed, Mar 11, 2020 at 04:18:55PM -0400, Nicolas Dufresne wrote:
> >> (I know I'm going to be spammed by so many mailing list ...)
> >>
> >> Le mercredi 11 mars
On Mon, Mar 16, 2020 at 5:57 AM Michel Dänzer wrote:
> On 2020-03-16 4:50 a.m., Marek Olšák wrote:
> > The synchronization works because the Mesa driver waits for idle (drains
> > the GFX pipeline) at the end of command buffers and there is only 1
> > graphics queue, so everything is ordered.
>
Hi,
On Mon, 16 Mar 2020 at 15:33, Tomek Bury wrote:
> > GL and GLES are not relevant. What is relevant is EGL, which defines
> > interfaces to make things work on the native platform.
> Yes and no. This is what EGL spec says about sharing a texture between
> contexts:
Contexts are different
On Mon, Mar 16, 2020 at 10:33 AM Tomek Bury wrote:
>
> > GL and GLES are not relevant. What is relevant is EGL, which defines
> > interfaces to make things work on the native platform.
> Yes and no. This is what EGL spec says about sharing a texture between
> contexts:
>
> "OpenGL and OpenGL ES
On Mon, Mar 16, 2020 at 5:20 AM Laurent Pinchart
wrote:
>
> On Wed, Mar 11, 2020 at 04:18:55PM -0400, Nicolas Dufresne wrote:
> > (I know I'm going to be spammed by so many mailing list ...)
> >
> > Le mercredi 11 mars 2020 à 14:21 -0500, Jason Ekstrand a écrit :
> > > On Wed, Mar 11, 2020 at
Hi Tomek,
On Mon, 16 Mar 2020 at 12:55, Tomek Bury wrote:
> I've been wrestling with the sync problems in Wayland some time ago, but only
> with regards to 3D drivers.
>
> The guarantee given by the GL/GLES spec is limited to a single graphics
> context. If the same buffer is accessed by 2
Hi Tomek,
On Mon, Mar 16, 2020 at 12:55:27PM +, Tomek Bury wrote:
> Hi Jason,
>
> I've been wrestling with the sync problems in Wayland some time ago, but only
> with regards to 3D drivers.
>
> The guarantee given by the GL/GLES spec is limited to a single graphics
> context. If the same
On Wed, Mar 11, 2020 at 04:18:55PM -0400, Nicolas Dufresne wrote:
> (I know I'm going to be spammed by so many mailing list ...)
>
> Le mercredi 11 mars 2020 à 14:21 -0500, Jason Ekstrand a écrit :
> > On Wed, Mar 11, 2020 at 12:31 PM Jason Ekstrand
> > wrote:
> > > All,
> > >
> > > Sorry for
On 2020-03-16 4:50 a.m., Marek Olšák wrote:
> The synchronization works because the Mesa driver waits for idle (drains
> the GFX pipeline) at the end of command buffers and there is only 1
> graphics queue, so everything is ordered.
>
> The GFX pipeline runs asynchronously to the command buffer,
12 matches
Mail list logo