Hi Dave,
sounds good. Is there a particular reason not to port the softpipe anisotropic
filter implementation (or from swrast, they are almost identical)? Wouldn’t
that be easier to implement as it is based on the gallium infrastructure
already?
Andreas
Von: mesa-dev Im Auftrag von
You need to enable kmsro.
On Wed, Jan 6, 2021 at 3:31 AM wrote:
>
> Hi all,
>
> In order to check whether a OpenGL ES driver bug I'm hitting on the
> Raspberry Pi 4 still appears in the latest Mesa version, I'm trying to
> build Mesa myself and run my application with that. Unfortunately I'm
>
LIBGL_DEBUG=verbose could be a good start?
Regards
//Ernst
Den ons 6 jan. 2021 kl 12:31 skrev :
> Hi all,
>
> In order to check whether a OpenGL ES driver bug I'm hitting on the
> Raspberry Pi 4 still appears in the latest Mesa version, I'm trying to
> build Mesa myself and run my application
I have some plans nothing firm to add some sort of aniso to llvmpipe. I was
considering porting code from swiftshader, maybe I can bump it up the
priority list.
Dave.
On Tue, 5 Jan 2021, 06:02 Brian Paul, wrote:
>
>
> Forwarded Message
> Subject:[Mesa-users] Issues
It looks like llvmpipe has real MSAA with NIR.
Marek
On Wed, Jan 6, 2021 at 5:06 AM Jose Fonseca wrote:
> That's an interesting idea!
>
> llvmpipe rasterization is complicated and very optimized, so changing
> llvmpipe's rasterizer to spit out MSAA coverages is very hard. I think
> that a
Hi,
How do you apply the fixes?
Is it possible to pick a random commit in master and apply all fixes that
are newer than that commit?
Thanks,
Marek
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
It's already that time again. I've posted the proposed schedule for
Mesa 21.0:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8356, in
keeping with our goal of branching on the second wednesday of January.
I'll plan to create a branch in 1 week from today (January 13).
Cheers,
Dylan
Thank you for doing this. The dead branches in the mesa repo always
annoyed me.
There are still many tags that look like they were inadvertently pushed
to the origin by developers. Does it make sense to delete them as well?
-Mark
Jason Ekstrand writes:
> All,
>
> At suggestion from several
All,
At suggestion from several people on IRC, I've done a bit of house
cleaning of the main Mesa repo. I created a new mesa/mesa-archive
repo and moved all of the stale feature branches to that repo and
removed them from mesa/mesa. Many of those branches haven't seen a
commit in 10-20 years so
Hi all,
In order to check whether a OpenGL ES driver bug I'm hitting on the
Raspberry Pi 4 still appears in the latest Mesa version, I'm trying to
build Mesa myself and run my application with that. Unfortunately I'm
having no success with either 19.3.2 (the version distributed with
That's an interesting idea!
llvmpipe rasterization is complicated and very optimized, so changing
llvmpipe's rasterizer to spit out MSAA coverages is very hard. I think that a
good way to approach this is to:
1) continue to do single sample rasterization, but adjust the line coeffs of
the
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