[Mesa-dev] [PATCH 2/3] softpipe: implement/fix TIMESTAMP queries

2011-10-15 Thread Christoph Bumiller
--- src/gallium/drivers/softpipe/sp_query.c | 11 --- 1 files changed, 8 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/softpipe/sp_query.c b/src/gallium/drivers/softpipe/sp_query.c index 88f4257..c2c48e8 100644 --- a/src/gallium/drivers/softpipe/sp_query.c +++

Re: [Mesa-dev] [PATCH] glsl_to_tgsi: indirect array information

2013-01-22 Thread Christoph Bumiller
On 23.01.2013 01:21, Vadim Girlin wrote: On 01/23/2013 03:59 AM, Vincent Lejeune wrote: - Mail original - De : Vadim Girlin vadimgir...@gmail.com À : Christoph Bumiller e0425...@student.tuwien.ac.at Cc : mesa-dev@lists.freedesktop.org Envoyé le : Mercredi 23 janvier 2013 0h44

Re: [Mesa-dev] [PATCH] glsl_to_tgsi: indirect array information

2013-01-22 Thread Christoph Bumiller
On 23.01.2013 01:47, Vadim Girlin wrote: On 01/23/2013 04:07 AM, Dave Airlie wrote: On Wed, Jan 23, 2013 at 9:44 AM, Vadim Girlin vadimgir...@gmail.com wrote: On 01/22/2013 10:59 PM, Christoph Bumiller wrote: On 21.01.2013 21:10, Vadim Girlin wrote: Provide the information about indirectly

Re: [Mesa-dev] [PATCH] glsl_to_tgsi: indirect array information

2013-01-22 Thread Christoph Bumiller
On 23.01.2013 02:07, Vadim Girlin wrote: On 01/23/2013 04:42 AM, Christoph Bumiller wrote: On 23.01.2013 01:21, Vadim Girlin wrote: On 01/23/2013 03:59 AM, Vincent Lejeune wrote: - Mail original - De : Vadim Girlin vadimgir...@gmail.com À : Christoph Bumiller e0425

Re: [Mesa-dev] [PATCH] glsl_to_tgsi: indirect array information

2013-01-23 Thread Christoph Bumiller
On 23.01.2013 11:31, Christian König wrote: On 23.01.2013 03:18, Tom Stellard wrote: On Wed, Jan 23, 2013 at 02:20:21AM +0100, Christoph Bumiller wrote: On 23.01.2013 02:07, Vadim Girlin wrote: On 01/23/2013 04:42 AM, Christoph Bumiller wrote: On 23.01.2013 01:21, Vadim Girlin wrote: On 01

[Mesa-dev] [PATCH] mesa: implement GL_ARB_texture_buffer_range v4

2013-01-25 Thread Christoph Bumiller
v2: Record texObj.BufferSize as -1 in TexBuffer(non-Range) instead of the buffer's current size so we know we always have to use the full size of the buffer object (i.e. even if it changes without the user calling TexBuffer again) for the texture. Clarify invalid offset alignment error message.

[Mesa-dev] [PATCH] mesa: implement GL_ARB_texture_buffer_range v5

2013-01-25 Thread Christoph Bumiller
v2: Record texObj.BufferSize as -1 in TexBuffer(non-Range) instead of the buffer's current size so we know we always have to use the full size of the buffer object (i.e. even if it changes without the user calling TexBuffer again) for the texture. Clarify invalid offset alignment error message.

Re: [Mesa-dev] [PATCH] mesa: implement GL_ARB_texture_buffer_range v5

2013-01-27 Thread Christoph Bumiller
On 27.01.2013 00:58, Eric Anholt wrote: Christoph Bumiller e0425...@student.tuwien.ac.at writes: diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 31a559e..e71f6e1 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c +/** GL_ARB_texture_buffer_object

Re: [Mesa-dev] [PATCH] mesa: implement GL_ARB_texture_buffer_range v5

2013-01-28 Thread Christoph Bumiller
On 28.01.2013 19:54, Ian Romanick wrote: On 01/27/2013 12:19 PM, Eric Anholt wrote: Christoph Bumiller e0425...@student.tuwien.ac.at writes: On 27.01.2013 00:58, Eric Anholt wrote: Christoph Bumiller e0425...@student.tuwien.ac.at writes: diff --git a/src/mesa/main/teximage.c b/src/mesa/main

[Mesa-dev] [PATCH] mesa: remove erroneous check for API_OPENGL_CORE in _mesa_TexBuffer

2013-01-28 Thread Christoph Bumiller
From: Christoph Bumiller christoph.bumil...@speed.at Only the test of the extension enable should be relevant. --- src/mesa/main/teximage.c |3 +-- 1 files changed, 1 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 31a559e..5a27797 100644

Re: [Mesa-dev] [PATCH] mesa: remove erroneous check for API_OPENGL_CORE in _mesa_TexBuffer

2013-01-28 Thread Christoph Bumiller
On 28.01.2013 23:37, Chad Versace wrote: On 01/28/2013 02:01 PM, Christoph Bumiller wrote: From: Christoph Bumiller christoph.bumil...@speed.at Only the test of the extension enable should be relevant. I don't think this change is correct. So, maybe I misinterpreted the advice in the mesa

[Mesa-dev] [PATCH] mesa: implement GL_ARB_texture_buffer_range v6

2013-01-28 Thread Christoph Bumiller
v2: Record texObj.BufferSize as -1 in TexBuffer(non-Range) instead of the buffer's current size so we know we always have to use the full size of the buffer object (i.e. even if it changes without the user calling TexBuffer again) for the texture. Clarify invalid offset alignment error message.

Re: [Mesa-dev] Gallium pixel formats on big-endian

2013-01-31 Thread Christoph Bumiller
On 31.01.2013 09:30, Michel Dänzer wrote: On Mit, 2013-01-30 at 08:35 -0800, Jose Fonseca wrote: - Original Message - On Mit, 2013-01-30 at 06:12 -0800, Jose Fonseca wrote: - Original Message - On Mon, 2013-01-28 at 06:56 -0500, Adam Jackson wrote: I've been looking at

Re: [Mesa-dev] [PATCH 1/5] gallium: add SQRT shader opcode

2013-02-01 Thread Christoph Bumiller
On 01.02.2013 19:29, Brian Paul wrote: The glsl-to-tgsi translater will emit SQRT to implement GLSL's sqrt() and distance() functions if the PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED query says it's supported by the driver. Otherwise, sqrt(x) is implemented with x*rsq(x). The problem with this is

[Mesa-dev] [PATCH 1/4] mesa: implement GL_ARB_draw_indirect

2013-02-01 Thread Christoph Bumiller
I have 1 piglit test to check drawing with several combinations of parameters (using transform feedback to write the commands), but will make some more tests for various things like interaction with PrimitiveRestart or error conditions.

[Mesa-dev] [PATCH 3/4] st/mesa: add support for indirect drawing

2013-02-01 Thread Christoph Bumiller
--- src/mesa/state_tracker/st_draw.c |7 ++- src/mesa/state_tracker/st_extensions.c |4 +++- 2 files changed, 9 insertions(+), 2 deletions(-) diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 0f3aae7..f9fbd32 100644 ---

[Mesa-dev] [PATCH 4/4] nvc0: add support for indirect drawing

2013-02-01 Thread Christoph Bumiller
--- docs/GL3.txt |4 +- src/gallium/drivers/nvc0/nvc0_3d.xml.h |4 + src/gallium/drivers/nvc0/nvc0_graph_macros.h | 121 ++ src/gallium/drivers/nvc0/nvc0_screen.c |6 ++ src/gallium/drivers/nvc0/nvc0_vbo.c |

Re: [Mesa-dev] [PATCH 1/4] mesa: implement GL_ARB_draw_indirect

2013-02-02 Thread Christoph Bumiller
On 02.02.2013 08:32, Adrian M Negreanu wrote: On Fri, Feb 1, 2013 at 11:50 PM, Christoph Bumiller e0425...@student.tuwien.ac.at wrote: I have 1 piglit test to check drawing with several combinations of parameters (using transform feedback to write the commands), but will make some more tests

[Mesa-dev] [PATCH] gallium: add PIPE_BIND_COMMAND_BUFFER

2013-02-02 Thread Christoph Bumiller
Intend to merge this into the previous ARB_draw_indirect patches. Just in case there's any complaints ... Needed to add this so the DRAW_INDIRECT_BUFFER doesn't get placed into a non-GPU accessible domain. Besides, this seems reasonable, and D3D11 has it, too (albeit a specialized version, called

Re: [Mesa-dev] [PATCH 2/4] gallium: add facilities for indirect drawing

2013-02-04 Thread Christoph Bumiller
On 04.02.2013 08:27, Michel Dänzer wrote: On Fre, 2013-02-01 at 22:50 +0100, Christoph Bumiller wrote: diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c index d0f0070..7ae9dd6 100644 --- a/src/gallium/drivers/r300/r300_screen.c +++ b/src/gallium

Re: [Mesa-dev] [PATCH] gallium: fix tgsi SAMPLE_L opcode to use separate source for explicit lod

2013-02-12 Thread Christoph Bumiller
On 11.02.2013 20:47, srol...@vmware.com wrote: From: Roland Scheidegger srol...@vmware.com It looks like using coord.w as explicit lod value is a mistake, most likely because some dx10 docs had it specified that way. Seems this was changed though:

Re: [Mesa-dev] [PATCH] llvmpipe: support rendering to buffer render targets.

2013-02-27 Thread Christoph Bumiller
On 27.02.2013 10:44, Jose Fonseca wrote: - Original Message - What is this good for? Is it for UAVs? (unordered access views) No, it is just a standard D3D10 feature: http://msdn.microsoft.com/en-gb/library/windows/desktop/bb204897.aspx Not sure if there's a particular use case for

Re: [Mesa-dev] RFC: enforcing gallium resource bind flags

2013-03-01 Thread Christoph Bumiller
On 01.03.2013 11:30, Jose Fonseca wrote: - Original Message - On Fri, Mar 1, 2013 at 12:31 AM, Roland Scheidegger srol...@vmware.com wrote: Hi, there is some sloppy usage of bind flags in the opengl state tracker (that is, resources get used for things which they didn't have the

Re: [Mesa-dev] [PATCH 1/2] d3d1x: Remove.

2013-03-11 Thread Christoph Bumiller
On 11.03.2013 11:26, Jose Fonseca wrote: First email was too long, so re-sending just the interesting bits) Please tell me removing this came to mind because you're going to release a better D3D9,10/11 state tracker :) (Nah I guess it would be too much trouble if there's no users for it ...)

Re: [Mesa-dev] [RFC] Solving the TGSI indirect addressing optimization problem

2013-03-11 Thread Christoph Bumiller
On 11.03.2013 13:44, Christian König wrote: Hi everybody, this problem has been open for quite some time now, with a bunch of different opinions and sometimes even patches floating on the list. Nice, finally someone implements a proper solution. However, it seems like this isn't used for

Re: [Mesa-dev] [RFC] Solving the TGSI indirect addressing optimization problem

2013-03-11 Thread Christoph Bumiller
On 11.03.2013 15:38, Christian König wrote: Am 11.03.2013 14:47, schrieb Christoph Bumiller: On 11.03.2013 13:44, Christian König wrote: Hi everybody, this problem has been open for quite some time now, with a bunch of different opinions and sometimes even patches floating on the list

Re: [Mesa-dev] [RFC] Solving the TGSI indirect addressing optimization problem

2013-03-11 Thread Christoph Bumiller
On 11.03.2013 19:33, Brian Paul wrote: On 03/11/2013 06:44 AM, Christian König wrote: Hi everybody, this problem has been open for quite some time now, with a bunch of different opinions and sometimes even patches floating on the list. The solutions proposed or implemented so far all more

Re: [Mesa-dev] [RFC] Solving the TGSI indirect addressing optimization problem

2013-03-12 Thread Christoph Bumiller
On 12.03.2013 10:31, Christian König wrote: Am 12.03.2013 02:48, schrieb Marek Olšák: On Mon, Mar 11, 2013 at 1:44 PM, Christian König deathsim...@vodafone.de wrote: Hi everybody, this problem has been open for quite some time now, with a bunch of different opinions and sometimes even

Re: [Mesa-dev] [RFC] Solving the TGSI indirect addressing optimization problem

2013-03-12 Thread Christoph Bumiller
On 12.03.2013 12:10, Christoph Bumiller wrote: On 12.03.2013 10:31, Christian König wrote: Am 12.03.2013 02:48, schrieb Marek Olšák: On Mon, Mar 11, 2013 at 1:44 PM, Christian König deathsim...@vodafone.de wrote: Hi everybody, this problem has been open for quite some time now, with a bunch

[Mesa-dev] [PATCH] gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD

2013-03-13 Thread Christoph Bumiller
Second attempt, 2 years ago no one replied or cared ... We really need to know about these on nvc0 because there are only 8 fixed hardware locations that can be overwritten by sprite coordinates, and one location that represents gl_PointCoord and unconditionally returns sprite coordinates. So

[Mesa-dev] [PATCH] gallium: add TGSI_SEMANTIC_TEXCOORD, PCOORD (CAP variant)

2013-03-14 Thread Christoph Bumiller
--- src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 46 +-- src/gallium/auxiliary/tgsi/tgsi_dump.c|1 + src/gallium/auxiliary/tgsi/tgsi_strings.c |4 +- src/gallium/docs/source/cso/rasterizer.rst|5 ++ src/gallium/docs/source/screen.rst

Re: [Mesa-dev] [PATCH 9/9] tgsi: add ArrayID documentation

2013-03-15 Thread Christoph Bumiller
On 15.03.2013 13:08, Christian König wrote: Am 14.03.2013 15:53, schrieb Christoph Bumiller: On 14.03.2013 15:20, Christian König wrote: From: Christian König christian.koe...@amd.com Signed-off-by: Christian König christian.koe...@amd.com --- src/gallium/docs/source/tgsi.rst | 16

[Mesa-dev] [PATCH] gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3

2013-03-15 Thread Christoph Bumiller
This makes it possible to identify gl_TexCoord and gl_PointCoord for drivers where sprite coordinate replacement is restricted. The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings should be hidden behind the GENERIC semantic or not. With this patch only nvc0 and nv30 will request that

Re: [Mesa-dev] [PATCH 9/9] tgsi: add ArrayID documentation

2013-03-17 Thread Christoph Bumiller
On 17.03.2013 16:30, Christian König wrote: Am 15.03.2013 18:58, schrieb Christoph Bumiller: On 15.03.2013 13:08, Christian König wrote: Am 14.03.2013 15:53, schrieb Christoph Bumiller: On 14.03.2013 15:20, Christian König wrote: From: Christian König christian.koe...@amd.com Signed-off

Re: [Mesa-dev] [PATCH 9/9] tgsi: add ArrayID documentation

2013-03-17 Thread Christoph Bumiller
On 17.03.2013 18:04, Christoph Bumiller wrote: On 17.03.2013 16:30, Christian König wrote: Am 15.03.2013 18:58, schrieb Christoph Bumiller: On 15.03.2013 13:08, Christian König wrote: Am 14.03.2013 15:53, schrieb Christoph Bumiller: On 14.03.2013 15:20, Christian König wrote: From: Christian

Re: [Mesa-dev] [PATCH] gallium: add TGSI_SEMANTIC_TEXCOORD, PCOORD v3

2013-03-19 Thread Christoph Bumiller
On 15.03.2013 22:16, Christoph Bumiller wrote: This makes it possible to identify gl_TexCoord and gl_PointCoord for drivers where sprite coordinate replacement is restricted. The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings should be hidden behind the GENERIC semantic

[Mesa-dev] RFC: TGSI scalar arrays

2013-03-20 Thread Christoph Bumiller
Sorry, this has become longer than I anticipated ... I've been toying with adding support for TGSI_FILE_INPUT/OUTPUT arrays because, since I cannot allocate varyings in the same order that the register index specifies, I need it: === EXAMPLE: OUT[0], CLIPDIST[1], must be allocated at address

Re: [Mesa-dev] RFC: TGSI scalar arrays

2013-03-20 Thread Christoph Bumiller
On 20.03.2013 17:05, Roland Scheidegger wrote: Am 20.03.2013 15:41, schrieb Christoph Bumiller: Sorry, this has become longer than I anticipated ... I've been toying with adding support for TGSI_FILE_INPUT/OUTPUT arrays because, since I cannot allocate varyings in the same order

Re: [Mesa-dev] RFC: TGSI scalar arrays

2013-03-20 Thread Christoph Bumiller
On 20.03.2013 18:30, Roland Scheidegger wrote: Am 20.03.2013 17:46, schrieb Christoph Bumiller: On 20.03.2013 17:05, Roland Scheidegger wrote: Not sure I fully understand this, but I'm thinking whenever in doubt, use something close to what dx10 does since that's likely going to work

Re: [Mesa-dev] [PATCH 0/5] Head-up display for Gallium DRI2 drivers

2013-03-26 Thread Christoph Bumiller
On 26.03.2013 12:18, Vadim Girlin wrote: On 03/26/2013 02:00 AM, Marek Olšák wrote: On Mon, Mar 25, 2013 at 10:38 PM, Ondrej Holecek aaa...@gmail.com wrote: On Saturday 23 of March 2013 00:50:59 Marek Olšák wrote: Hi everyone, one image is better than a thousand words: ... Hi, I tried

Re: [Mesa-dev] [PATCH] r600g: fix range handling for tgsi input/output declarations

2013-03-29 Thread Christoph Bumiller
On 29.03.2013 10:56, Christian König wrote: Am 28.03.2013 20:34, schrieb Vadim Girlin: On 03/28/2013 01:01 PM, � wrote: Am 27.03.2013 20:37, schrieb Vadim Girlin: Signed-off-by: Vadim Girlin vadimgir...@gmail.com --- src/gallium/drivers/r600/r600_shader.c | 19 +++ 1 file

[Mesa-dev] [PATCH] gallium: add PIPE_CAP_QUERY_PIPELINE_STATISTICS

2013-03-29 Thread Christoph Bumiller
--- src/gallium/docs/source/screen.rst |2 ++ src/gallium/drivers/freedreno/freedreno_screen.c |1 + src/gallium/drivers/i915/i915_screen.c |1 + src/gallium/drivers/llvmpipe/lp_screen.c |2 ++ src/gallium/drivers/nv30/nv30_screen.c |1

[Mesa-dev] [PATCH] gallium/hud: add support for PIPE_QUERY_PIPELINE_STATISTICS

2013-03-29 Thread Christoph Bumiller
Also, renamed pixels-rendered to samples-passed because the occlusion counter increments even if colour and depth writes are disabled, or (on some implementations) for killed that passed the depth test when early_fragment_tests has been set for the PS. --- src/gallium/auxiliary/hud/hud_context.c

[Mesa-dev] [PATCH] gallium/docs: fix definition of PIPE_QUERY_SO_STATISTICS

2013-03-29 Thread Christoph Bumiller
--- src/gallium/docs/source/context.rst |8 +--- 1 files changed, 5 insertions(+), 3 deletions(-) diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index 9e57930..2cc1848 100644 --- a/src/gallium/docs/source/context.rst +++

[Mesa-dev] [PATCH] st/mesa: fix bitmap, drawpix, drawtex for PIPE_CAP_TGSI_TEXCOORD

2013-03-30 Thread Christoph Bumiller
NOTE: Changed the semantic index for the drawtex coordiante to be the texture unit index instead of always 0. Not sure if this is correct but since the value seems to depend on the unit it would make sense to use different varying slots. --- src/mesa/state_tracker/st_cb_bitmap.c |1 +

Re: [Mesa-dev] [PATCH] st/mesa: fix bitmap, drawpix, drawtex for PIPE_CAP_TGSI_TEXCOORD

2013-04-02 Thread Christoph Bumiller
On 02.04.2013 16:39, Brian Paul wrote: On 03/30/2013 08:11 AM, Christoph Bumiller wrote: NOTE: Changed the semantic index for the drawtex coordiante to be the texture unit index instead of always 0. Not sure if this is correct but since the value seems to depend on the unit it would make

Re: [Mesa-dev] [PATCH] tgsi: Add a conditional move inststruction

2013-04-04 Thread Christoph Bumiller
On 04.04.2013 03:45, Zack Rusin wrote: It's part of SM4 (http://goo.gl/4IpeK). It's also fairly painful to emulate without branching. Most hardware supports it natively and even llvm has a 'select' opcode which can handle it without too much hassle. diff --git

Re: [Mesa-dev] [PATCH] tgsi: Add a conditional move inststruction

2013-04-04 Thread Christoph Bumiller
On 04.04.2013 16:53, Zack Rusin wrote: On 04.04.2013 03:45, Zack Rusin wrote: It's part of SM4 (http://goo.gl/4IpeK). It's also fairly painful to emulate without branching. Most hardware supports it natively and even llvm has a 'select' opcode which can handle it without too much hassle.

Re: [Mesa-dev] [PATCH] tgsi: Add a conditional move inststruction

2013-04-04 Thread Christoph Bumiller
On 04.04.2013 17:01, Jose Fonseca wrote: - Original Message - On 04.04.2013 03:45, Zack Rusin wrote: It's part of SM4 (http://goo.gl/4IpeK). It's also fairly painful to emulate without branching. Most hardware supports it natively and even llvm has a 'select' opcode which can handle

Re: [Mesa-dev] [PATCH] tgsi: Add a conditional move inststruction

2013-04-04 Thread Christoph Bumiller
On 04.04.2013 17:23, Jose Fonseca wrote: - Original Message - On 04.04.2013 17:01, Jose Fonseca wrote: - Original Message - On 04.04.2013 03:45, Zack Rusin wrote: It's part of SM4 (http://goo.gl/4IpeK). It's also fairly painful to emulate without branching. Most hardware

[Mesa-dev] [PATCH 1/4] mesa: implement GL_ARB_draw_indirect

2013-04-04 Thread Christoph Bumiller
--- src/mapi/glapi/gen/Makefile.am |1 + src/mapi/glapi/gen/gl_API.xml|4 +- src/mesa/drivers/dri/i965/brw_draw.c |3 +- src/mesa/drivers/dri/i965/brw_draw.h |3 +- src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c |9 +-

[Mesa-dev] [PATCH 4/4] st/mesa: add support for indirect drawing

2013-04-04 Thread Christoph Bumiller
--- src/mesa/state_tracker/st_cb_bufferobjects.c |3 +++ src/mesa/state_tracker/st_draw.c | 11 ++- src/mesa/state_tracker/st_extensions.c |4 +++- 3 files changed, 16 insertions(+), 2 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c

[Mesa-dev] [PATCH 3/4] gallium: add facilities for indirect drawing

2013-04-04 Thread Christoph Bumiller
--- src/gallium/auxiliary/util/u_draw.c | 39 ++ src/gallium/auxiliary/util/u_draw.h |5 +++ src/gallium/auxiliary/util/u_dump_state.c|3 ++ src/gallium/docs/source/screen.rst |3 ++

[Mesa-dev] [PATCH] mesa: implement GL_ARB_draw_indirect (added missing ARB_draw_indirect.xml)

2013-04-04 Thread Christoph Bumiller
--- src/mapi/glapi/gen/ARB_draw_indirect.xml | 45 + src/mapi/glapi/gen/Makefile.am |1 + src/mapi/glapi/gen/gl_API.xml|4 +- src/mesa/drivers/dri/i965/brw_draw.c |3 +- src/mesa/drivers/dri/i965/brw_draw.h |3 +-

Re: [Mesa-dev] [PATCH 2/4] gallium: add PIPE_BIND_COMMAND_BUFFER

2013-04-04 Thread Christoph Bumiller
On 04.04.2013 21:44, Jose Fonseca wrote: I think that PIPE_BIND_INDIRECT_BUFFER would be more self-descriptive. Or do you envision other uses of such buffer? It's possible that at some point we add a mechanism to let the driver store arbitrary commands into a buffer created by the st, or have

Re: [Mesa-dev] [PATCH 2/4] gallium: add PIPE_BIND_COMMAND_BUFFER

2013-04-05 Thread Christoph Bumiller
On 04.04.2013 21:53, Christoph Bumiller wrote: On 04.04.2013 21:44, Jose Fonseca wrote: I think that PIPE_BIND_INDIRECT_BUFFER would be more self-descriptive. Marek suggested PIPE_BIND_DRAW_INDIRECT_BUFFER, but I think that's too specific because there's also a DISPATCH_INDIRECT buffer

Re: [Mesa-dev] [PATCH 1/4] mesa: implement GL_ARB_draw_indirect

2013-04-05 Thread Christoph Bumiller
On 04.04.2013 21:17, Brian Paul wrote: I just did a quick skim and found a few minor things. First, the subject might be mesa: implement GL_ARB_draw_indirect and GL_ARB_multi_draw_indirect This is a big patch and I think it could have been broken down into smaller pieces, but I know it's a

Re: [Mesa-dev] [PATCH 1/4] mesa: implement GL_ARB_draw_indirect

2013-04-05 Thread Christoph Bumiller
On 05.04.2013 13:32, Christoph Bumiller wrote: On 04.04.2013 21:17, Brian Paul wrote: I just did a quick skim and found a few minor things. First, the subject might be mesa: implement GL_ARB_draw_indirect and GL_ARB_multi_draw_indirect This is a big patch and I think it could have been

[Mesa-dev] [PATCH 3/5] gallium: add PIPE_BIND_COMMAND_ARGS_BUFFER

2013-04-05 Thread Christoph Bumiller
Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS. --- src/gallium/docs/source/screen.rst |3 +++ src/gallium/include/pipe/p_defines.h |1 + 2 files changed, 4 insertions(+), 0 deletions(-) diff --git

[Mesa-dev] [PATCH 1/5] mesa: add indirect drawing buffer parameter to draw functions

2013-04-05 Thread Christoph Bumiller
Split from patch implementing ARB_draw_indirect. v2: Const-qualify the struct gl_buffer_object *indirect argument. --- src/mesa/drivers/dri/i965/brw_draw.c |3 ++- src/mesa/drivers/dri/i965/brw_draw.h |3 ++- src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c |9 ++---

[Mesa-dev] [PATCH 5/5] st/mesa: add support for indirect drawing

2013-04-05 Thread Christoph Bumiller
--- src/mesa/state_tracker/st_cb_bufferobjects.c |3 +++ src/mesa/state_tracker/st_draw.c | 11 ++- src/mesa/state_tracker/st_extensions.c |3 ++- 3 files changed, 15 insertions(+), 2 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c

[Mesa-dev] [PATCH 2/5] mesa: implement GL_ARB_draw_indirect and GL_ARB_multi_draw_indirect

2013-04-05 Thread Christoph Bumiller
v2: Removed some stray extern qualifiers. Documented use of Draw*IndirectCommand sizes. Removed separate extension enable flag for ARB_multi_draw_indirect since this can always be supported by looping. Kept generation of GL_INVALID_OPERATION in display list compile. The spec doesn't say

[Mesa-dev] [PATCH 4/5] gallium: add facilities for indirect drawing

2013-04-05 Thread Christoph Bumiller
v2: Added comments to util_draw_indirect, clarified and fixed map size. Removed unlikely(). --- src/gallium/auxiliary/util/u_draw.c | 43 ++ src/gallium/auxiliary/util/u_draw.h |8 src/gallium/auxiliary/util/u_dump_state.c|3 ++

[Mesa-dev] [PATCH] st/mesa: add support for indirect drawing v2

2013-04-05 Thread Christoph Bumiller
v2: Fix for constness of indirect buffer argument. Remove separate extension enable for multi_draw_indirect. --- src/mesa/state_tracker/st_cb_bufferobjects.c |3 +++ src/mesa/state_tracker/st_cb_bufferobjects.h |6 ++ src/mesa/state_tracker/st_draw.c | 11 ++-

[Mesa-dev] [PATCH] mesa/draw_indirect: fix index bounds

2013-04-05 Thread Christoph Bumiller
(Will be merged into the original patches.) Calculating the actual limits is impossible, and softpipe drops vertices that lie outside the specified range. --- src/gallium/auxiliary/util/u_draw.c |4 src/mesa/state_tracker/st_draw.c|3 +++ src/mesa/vbo/vbo_exec_array.c |

Re: [Mesa-dev] [PATCH 2/2] radeonsi: add support for compressed texture

2013-04-08 Thread Christoph Bumiller
On 08.04.2013 12:03, Marek Olšák wrote: On Mon, Apr 8, 2013 at 11:29 AM, Michel Dänzer mic...@daenzer.net mailto:mic...@daenzer.net wrote: On Fre, 2013-04-05 at 17:36 -0400, j.gli...@gmail.com mailto:j.gli...@gmail.com wrote: From: Jerome Glisse jgli...@redhat.com

Re: [Mesa-dev] [PATCH resend] mesa: Add core support for the GL_AMD_performance_monitor extension.

2013-04-13 Thread Christoph Bumiller
On 12.04.2013 21:14, Kenneth Graunke wrote: This provides an interface for applications (and OpenGL-based tools) to access GPU performance counters. Since the exact performance counters available vary between vendors and hardware generations, the extension provides an API the application can

[Mesa-dev] [PATCH] st/mesa: optionally apply texture swizzle to border color

2013-04-13 Thread Christoph Bumiller
From: Christoph Bumiller christoph.bumil...@speed.at This is the only sane solution for nv50 and nvc0 (really, trust me), but since on other hardware the border colour is tightly coupled with texture state they'd have to undo the swizzle, so I've added a cap. The name of the cap could be changed

Re: [Mesa-dev] [PATCH resend] mesa: Add core support for the GL_AMD_performance_monitor extension.

2013-04-13 Thread Christoph Bumiller
On 12.04.2013 21:14, Kenneth Graunke wrote: This provides an interface for applications (and OpenGL-based tools) to access GPU performance counters. Since the exact performance counters available vary between vendors and hardware generations, the extension provides an API the application can

[Mesa-dev] [PATCH] nv50/ir: handle TGSI_OPCODE_IF(float) properly

2013-04-14 Thread Christoph Bumiller
You can merge this with the original UIF patch if you want. --- .../drivers/nv50/codegen/nv50_ir_from_tgsi.cpp |7 ++- .../drivers/nv50/codegen/nv50_ir_lowering_nv50.cpp |2 +- .../drivers/nvc0/codegen/nv50_ir_lowering_nvc0.cpp |2 +- 3 files changed, 4 insertions(+), 7

Re: [Mesa-dev] [PATCH] st/mesa: optionally apply texture swizzle to border color

2013-04-14 Thread Christoph Bumiller
On 14.04.2013 13:44, Jose Fonseca wrote: - Original Message - From: Christoph Bumiller christoph.bumil...@speed.at This is the only sane solution for nv50 and nvc0 (really, trust me), but since on other hardware the border colour is tightly coupled with texture state they'd have

Re: [Mesa-dev] [PATCH] st/mesa: optionally apply texture swizzle to border color

2013-04-14 Thread Christoph Bumiller
On 14.04.2013 13:50, Jose Fonseca wrote: - Original Message - Not to mention the sheer insanity, ugliness and emotional pain incurred when writing that code when it COULD be so easy and simple in the state tracker where you know that textures and samplers are tightly coupled, while

Re: [Mesa-dev] [PATCH] st/mesa: optionally apply texture swizzle to border color

2013-04-14 Thread Christoph Bumiller
On 14.04.2013 14:33, Christoph Bumiller wrote: === In the format description (including swizzle), each color component of RGBA (as seen by the shader) gets mapped a memory component {C0,C1,C2,C3} or {ZERO,ONE_INT,ONE_FLOAT}. When a memory (!) component (Cx) is first encountered when going

[Mesa-dev] [PATCH] st/mesa: optionally apply texture swizzle to border color v2

2013-04-15 Thread Christoph Bumiller
From: Christoph Bumiller christoph.bumil...@speed.at This is the only sane solution for nv50 and nvc0 (really, trust me), but since on other hardware the border colour is tightly coupled with texture state they'd have to undo the swizzle, so I've added a cap. The dependency of update_sampler

Re: [Mesa-dev] [PATCH 2/5] gallium: document breakc and switch/case/default/endswitch

2013-04-19 Thread Christoph Bumiller
On 19.04.2013 09:26, Jose Fonseca wrote: - Original Message - From: Roland Scheidegger srol...@vmware.com docs were missing, especially the opcode-from-hell switch however is anything but obvious. --- src/gallium/docs/source/tgsi.rst | 57 ++

Re: [Mesa-dev] [PATCH 02/14] st/mesa: add a simple path to BufferData if it only discards buffer contents

2013-04-19 Thread Christoph Bumiller
On 19.04.2013 14:08, Marek Olšák wrote: That's not true. PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE does not copy data in radeon drivers. It really does what st/mesa does - it creates a new buffer and throws away the old one, which doesn't take any GPU bandwidth. Doing that at a lower level should

Re: [Mesa-dev] [PATCH 2/2] gallium: Replaced gl_rasterization_rules with lower_left_origin and half_pixel_center.

2013-04-21 Thread Christoph Bumiller
On 21.04.2013 09:36, Jose Fonseca wrote: - Original Message - Do we really need the lower_left_origin state? I think I can't implement it for radeon and it's the kind of stuff that should be taken care of by the state tracker anyway. My understanding is that hardware had switches for

Re: [Mesa-dev] [PATCH 2/2] gallium: Replaced gl_rasterization_rules with lower_left_origin and half_pixel_center.

2013-04-21 Thread Christoph Bumiller
On 21.04.2013 12:34, Dave Airlie wrote: On Sun, Apr 21, 2013 at 5:36 PM, Jose Fonseca jfons...@vmware.com wrote: - Original Message - Do we really need the lower_left_origin state? I think I can't implement it for radeon and it's the kind of stuff that should be taken care of by the

Re: [Mesa-dev] [PATCH 2/2] gallium: Replaced gl_rasterization_rules with lower_left_origin and half_pixel_center.

2013-04-21 Thread Christoph Bumiller
On 21.04.2013 13:18, Jose Fonseca wrote: - Original Message - On 21.04.2013 09:36, Jose Fonseca wrote: - Original Message - Do we really need the lower_left_origin state? I think I can't implement it for radeon and it's the kind of stuff that should be taken care of by the

Re: [Mesa-dev] [PATCH 2/2] gallium: Replaced gl_rasterization_rules with lower_left_origin and half_pixel_center.

2013-04-22 Thread Christoph Bumiller
On 21.04.2013 14:35, Jose Fonseca wrote: - Original Message - On 21.04.2013 13:18, Jose Fonseca wrote: I think that drivers can just report all 4 CAPs as supported and do the adjustment in the shader themselves (no need for recompilation, just use uniforms, the st already does it

Re: [Mesa-dev] [PATCH 2/2] gallium: Replaced gl_rasterization_rules with lower_left_origin and half_pixel_center.

2013-04-23 Thread Christoph Bumiller
On 23.04.2013 18:28, Jose Fonseca wrote: Ok. I've moved the docs to src/gallium/docs/source/cso/rasterizer.rst , and renamed `lower_left_origin` to `bottom_edge_rule`. Well, that doesn't work for NV, but it's at least less invasive for radeon since you don't have to change the state tracker

Re: [Mesa-dev] [PATCH 2/5] gallium: increase the number of available stream output decls

2013-04-25 Thread Christoph Bumiller
On 25.04.2013 19:22, Roland Scheidegger wrote: Am 24.04.2013 00:58, schrieb Zack Rusin: There can be more stream output decls than shader outputs because individual components from them can be split and distributed among different so buffers. Signed-off-by: Zack Rusin za...@vmware.com ---

Re: [Mesa-dev] RFC: tgsi opcodes for 32x32 muls with 64bit results

2013-05-03 Thread Christoph Bumiller
On 03.05.2013 16:32, Jose Fonseca wrote: - Original Message - Am 03.05.2013 06:58, schrieb Jose Fonseca: - Original Message - Currently, there's no way to get the high bits of a 32x32 signed/unsigned integer multiplication with tgsi. However, all of d3d10, OpenGL, and

Re: [Mesa-dev] [PATCH] nouveau: emit and flush fence in fence_signalled if needed

2013-05-07 Thread Christoph Bumiller
On 07.05.2013 19:25, Bryan Cain wrote: The Mesa state tracker expects us to emit the fence even if it doesn't call fence_finish. Notably, this occurs when glClientWaitSync is called with timeout 0. Fixes Portal and Left 4 Dead 2, which were both stalling on startup by repeatedly calling

Re: [Mesa-dev] [PATCH] gallium/tgsi: clarify (possibly change) TGSI_OPCODE_UCMP definition

2013-05-08 Thread Christoph Bumiller
On 08.05.2013 03:48, srol...@vmware.com wrote: From: Roland Scheidegger srol...@vmware.com UCMP while an integer opcode isn't really consistently implemented as having all integer arguments. softpipe will assume all arguments are ints, whereas gallivm has the arguments defined as untyped

Re: [Mesa-dev] Instancing support in r300g?

2013-05-18 Thread Christoph Bumiller
On 18.05.2013 13:05, Lauri Kasanen wrote: Hi, The 'net claims that instancing is a SM3 feature[1] (r500), but also supported on SM2 ATI cards[2] (r300-r400). Yet r300g claims no support for it, and it seems that even Nvidia's r300_get_param: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:

Re: [Mesa-dev] Instancing support in r300g?

2013-05-18 Thread Christoph Bumiller
in the driver ... the only hardware support for instancing they added is a builtin counter. Marek On Sat, May 18, 2013 at 4:59 PM, Lauri Kasanen c...@gmx.com wrote: On Sat, 18 May 2013 17:46:32 +0300 Lauri Kasanen c...@gmx.com wrote: On Sat, 18 May 2013 13:50:35 +0200 Christoph Bumiller e0425

Re: [Mesa-dev] [PATCH] gallium: add support for layered rendering

2013-05-31 Thread Christoph Bumiller
On 01.06.2013 01:02, Alex Deucher wrote: On Fri, May 31, 2013 at 6:54 PM, Roland Scheidegger srol...@vmware.com wrote: Am 31.05.2013 23:43, schrieb srol...@vmware.com: From: Roland Scheidegger srol...@vmware.com Since pipe_surface already has all the necessary fields no interface changes

Re: [Mesa-dev] [PATCH 03/13] gallium: Introduce 32-bit bytewise format names

2013-06-06 Thread Christoph Bumiller
On 06.06.2013 10:34, Richard Sandiford wrote: Michel Dänzer mic...@daenzer.net writes: On Die, 2013-06-04 at 10:47 +0100, Richard Sandiford wrote: (2) it uses PIPE_FORMAT_INT_* names with the lsb first rather than the mesa-like ones with msb first. (I'm happy to change the names to

Re: [Mesa-dev] [PATCH 2/2] gallium/draw: add limits to the clip and cull distances

2013-06-12 Thread Christoph Bumiller
On 12.06.2013 15:57, Jose Fonseca wrote: - Original Message - Am 11.06.2013 05:39, schrieb Zack Rusin: There are strict limits on those registers. Define the maximums and use them instead of magic numbers. Also allows us to add some extra sanity checks. Suggested by Brian.

Re: [Mesa-dev] RFC: more changes to render_condition

2013-06-22 Thread Christoph Bumiller
On 22.06.2013 16:36, Roland Scheidegger wrote: We decided to drop predicated transfers already. State tracker can emulate this by using another resource and doing a (predicated) resource_copy_region, might be slightly suboptimal but predicated transfers really sound strange. As for

[Mesa-dev] [PATCH] r600g: x/y coordinates must be divided by block dim in dma blit

2013-07-05 Thread Christoph Bumiller
From: Christoph Bumiller christoph.bumil...@speed.at --- src/gallium/drivers/r600/evergreen_state.c | 10 -- src/gallium/drivers/r600/r600_state.c | 10 -- 2 files changed, 16 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src

Re: [Mesa-dev] [PATCH 1/3] gallium: add expand_resource interface

2013-07-11 Thread Christoph Bumiller
On 11.07.2013 20:15, Marek Olšák wrote: Hi Roland, The fast color clear on Radeon doesn't touch the memory of the texture resource. Instead, it changes some GPU meta data that say the resource is cleared (the location of the meta data is stored in pipe_resource). This works fine as long as

Re: [Mesa-dev] [PATCH 2/3] tgsi: fix-up KILP comments

2013-07-11 Thread Christoph Bumiller
On 12.07.2013 01:26, Brian Paul wrote: KILP is really unconditional fragment kill. We've had KIL and KILP transposed forever. I'll fix that next. I think the 'P' meant to indicate that the condition, if there is any, would be a predicate register, whereas KIL no-P is supposed to represent the

Re: [Mesa-dev] [PATCH 3/3] tgsi: rename the TGSI fragment kill opcodes

2013-07-12 Thread Christoph Bumiller
On 12.07.2013 16:06, Jose Fonseca wrote: The tradition has been to use C suffix for conditional opcodes, instead of _IF. That said, I don't feel too strongly either way. Except the 'C' suffix usually (ok, we only have BREAKC) indicates a single condition value where non-zero means true,

[Mesa-dev] Direct3D 9 state tracker

2013-07-16 Thread Christoph Bumiller
So, about two months ago I had the insane idea to pick up Joakim Sindholt's Direct3D 9 state tracker that he'd started about 3 years ago with the goal to make it run StarCraft 2 so I could finally play at a reasonable frame rate ... With help from Joakim and advice from the wine developers, as

Re: [Mesa-dev] [PATCH] st/mesa: expose EXT_framebuffer_multisample_blit_scaled if MSAA is supported

2013-07-16 Thread Christoph Bumiller
On 17.07.2013 00:12, Grigori Goronzy wrote: On 16.07.2013 19:26, Marek Olšák wrote: Surprisingly all drivers supporting MSAA can already do this (r300g and r600g for sure) and I think Christoph wanted to have this feature for his Nouveau drivers anyway. OK, they can do it, but is it

Re: [Mesa-dev] [PATCH] st/mesa: expose EXT_framebuffer_multisample_blit_scaled if MSAA is supported

2013-07-17 Thread Christoph Bumiller
On 17.07.2013 02:05, Marek Olšák wrote: No, it's not faster, but it's not slower either. Now that I think about it, I can't come up with a good shader-based algorithm for the resolve operation. I don't think Christoph's approach that an MSAA texture can be viewed as a larger single-sample

Re: [Mesa-dev] [PATCH 08/34] mesa/st: Add VARYING_SLOT_TEX[1-7] to st_translate_geometry_program().

2013-07-30 Thread Christoph Bumiller
On 29.07.2013 08:03, Paul Berry wrote: From: Bryan Cain bryanca...@gmail.com v2 (Paul Berry stereotype...@gmail.com: Split out to separate patch (previously this was part of glsl: add builtins for geometry shaders.) --- src/mesa/state_tracker/st_program.c | 7 +++ 1 file changed, 7

Re: [Mesa-dev] [PATCH 4/6] i965/fs: Optimize IF/MOV/ELSE/MOV/ENDIF to SEL when possible.

2013-08-06 Thread Christoph Bumiller
On 06.08.2013 03:28, Kenneth Graunke wrote: Many GLSL shaders contain code of the form: x = condition ? foo : bar The compiler emits an ir_if tree for this, since each subexpression might be a complex tree that could have side-effects and short-circuit logic operations. However, the

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