From: Mathias Fröhlich
Hi all,
One small fix below.
Please review!
best
Mathias
Running swrast with the new device egl extensions piglit test
brings up this failure. Fix that by adding some NULL pointer
checks.
Signed-off-by: Mathias Fröhlich
---
src/mesa/main/fbobject.c | 11 ++--
From: Mathias Fröhlich
Hi Emil,
thanks for that hint to look at _mesa_get_incomplete_framebuffer.
That one seems definitely more appropriate!
Though, I miss a bit the idea how I can create either a sensible
helper function for that task or how I can create something above
in the call stack to t
From: Mathias Fröhlich
Align classic swrast with galliums software renderer with respect
to front buffer creation.
In case of front buffers swrast uses the __DRI_SWRAST_LOADER extensions
getImage/putImage callbacks to keep the front buffer in sync between
the X server and the mesa software render
From: Mathias Fröhlich
Do not offer a hardware drm backed egl device if no render node
is available. The current implementation will fail on this
egl device. On top it issues a warning that is actually missleading.
There are finally more error paths that can fail on the way to a
hardware backed e
From: Mathias Fröhlich
Hi Emil,
I have two followups for EGL_platform_device:
I have now found the proof for gallium swrast not calling
getImage/putImage and provide an update to classic swrast to
just do the same.
Also, there is a change to catch one simple case that gives
a false warning on s
From: Mathias Fröhlich
Emil,
that one probably matches your original intent then.
please review
Thanks
Mathias
Do not offer a hardware drm backed egl device if no render node
is available. The current implementation will fail on this
egl device. On top it issues a warning that is actually m
Depending on the installed shader type, different arrays are used
from gl_array_object. Provide helper functions that compute
the bitmask of these arrays that are finally enabled for a given
shader type. The will be used in a followup change.
Signed-off-by: Mathias Fröhlich
---
src/mesa/main/arr
Depending on the installed shader type, different arrays are used
from gl_array_object. Provide helper functions that compute
the bitmask of these arrays that are finally enabled for a given
shader type. The will be used in a followup change.
Signed-off-by: Mathias Fröhlich
---
src/mesa/main/arr
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