Re: [Mesa-dev] How to know which exact llvm version to build/link against?

2018-02-13 Thread Andrew A.
On Wed, Feb 7, 2018 at 1:37 AM, Michel Dänzer wrote: > For a non-current snapshot of Mesa Git master, one may have to find an > LLVM SVN snapshot from around the same time. Just so I understand, a statement like "Try repro'ing the bug in svn commit x of mesa from last year" doesn't wind up being

Re: [Mesa-dev] How to know which exact llvm version to build/link against?

2018-02-07 Thread Andrew A.
On Wed, Feb 7, 2018 at 1:16 AM, Andrew A. wrote: > Hello, > > I often pull down the latest mesa from the git repo and find that I > have to muck around with building several different llvm versions > before I find one that mesa will successfully build/link against. > > F

[Mesa-dev] How to know which exact llvm version to build/link against?

2018-02-07 Thread Andrew A.
Hello, I often pull down the latest mesa from the git repo and find that I have to muck around with building several different llvm versions before I find one that mesa will successfully build/link against. For any given mesa git revision, how can I find out which llvm version it should be built

Re: [Mesa-dev] Samping GL_R32UI?

2017-02-02 Thread Andrew A.
x27;t seem to get any error or warning messages about this. It seems like incomplete textures would be a very handy thing to know about when debugging. Thanks again, Andrew On Wed, Feb 1, 2017 at 5:31 PM, Roland Scheidegger wrote: > Am 01.02.2017 um 05:32 schrieb Andrew A.: >> Are t

[Mesa-dev] Samping GL_R32UI?

2017-02-01 Thread Andrew A.
Are there any known issues with using usampler2D on a GL_R32UI texture in llvmpipe from within a VS/FS? I'm getting expected results on Nvidia drivers (proprietary), but not with mesa llvmpipe (always get zero). ___ mesa-dev mailing list mesa-dev@lists.fr

Re: [Mesa-dev] Determinism in the results of llvmpipe?

2016-11-29 Thread Andrew A.
> Am 29.11.2016 um 15:18 schrieb Jose Fonseca: >> Actually, IIUC https://github.com/divVerent/s2tc/wiki/libtxc_dxtn picks >> colors at random, so its possible you have the same version of s2tc >> library, but random colors are being picked. >> >> If so, you might to hack s2tc to not pick colors at

[Mesa-dev] Determinism in the results of llvmpipe?

2016-11-17 Thread Andrew A.
Hello, I'm using Mesa's software renderer for the purposes of regression testing in our graphics software. We render various scenes, save a screencap of the framebuffer for each scene, then compare those framebuffer captures to previously known-good captures. Across runs of these tests on the sam