This patch set enables ARB_gpu_shader_fp64 for i965.
Darius Goad (3):
i965/fs: Add basic support for double-precision floating-point types
for Gen7+
i965: Add support for double-precision floating-point types on Gen8+.
ilo: Enable ARB_gpu_shader_fp64
src/gallium/drivers/ilo
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +-
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 4 ++--
src/mesa/drivers/dri/i965/brw_shader.cpp | 3 ++-
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 1 +
4 files changed, 6 insertions(+), 4 deletions(-)
diff --git
---
src/gallium/drivers/ilo/ilo_screen.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/gallium/drivers/ilo/ilo_screen.c
b/src/gallium/drivers/ilo/ilo_screen.c
index 80ea4c7..4e6988f 100644
--- a/src/gallium/drivers/ilo/ilo_screen.c
+++ b/src/gallium/drivers/ilo/ilo_screen.c
@@ -147,6
---
src/mesa/drivers/dri/i965/brw_reg.h | 1 +
src/mesa/drivers/dri/i965/brw_shader.cpp | 19 +--
2 files changed, 14 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_reg.h
b/src/mesa/drivers/dri/i965/brw_reg.h
index 924b059..143a667 100644
---
---
src/gallium/drivers/ilo/ilo_screen.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/gallium/drivers/ilo/ilo_screen.c
b/src/gallium/drivers/ilo/ilo_screen.c
index 80ea4c7..e6a8354 100644
--- a/src/gallium/drivers/ilo/ilo_screen.c
+++ b/src/gallium/drivers/ilo/ilo_screen.c
@@ -147,6
---
src/mesa/drivers/dri/i965/brw_reg.h | 1 +
src/mesa/drivers/dri/i965/brw_shader.cpp | 19 +--
2 files changed, 14 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_reg.h
b/src/mesa/drivers/dri/i965/brw_reg.h
index 924b059..143a667 100644
---
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +-
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 4 ++--
src/mesa/drivers/dri/i965/brw_shader.cpp | 3 ++-
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 1 +
4 files changed, 6 insertions(+), 4 deletions(-)
diff --git
This support is preliminary due to the fact that MSAA is not
actually implemented. More complete support would most likely
involve a rework of the Mesa architecture to support it.
However, this patch does fix the piglit test:
spec/!OpenGL 3.2/glsl-resource-not-bound 2DMS
---
This support is preliminary due to the fact that MSAA is not
actually implemented. More complete support would most likely
involve a rework of the Mesa architecture to support it.
However, this patch does fix the piglit test:
spec/!OpenGL 3.2/glsl-resource-not-bound 2DMS
It also fixes Bug
---
src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
index 3d7df3e..4bf9242 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
+++
Hello. I'm trying to get my feet wet with Mesa, and I was wondering what
some good tasks for me would be. Thanks again.
- Darius Goad
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