On Sun, Apr 15, 2018 at 2:30 AM, Jason Ekstrand wrote:
> On April 14, 2018 12:43:35 Connor Abbott wrote:
> I think that it's probably impractical to use this path, and we should
> probably delete it. There are just too many optimizations, e.g. in
>
On Sat, Apr 14, 2018 at 9:26 PM, Jason Ekstrand wrote:
> Reviewed-by: Jason Ekstrand
>
> What driver is hitting this path? The !supports_ints path isn't used to my
> knowledge so if some driver has started using it, they're liable to find
> more bugs
ir_binop_gequal needs to be converted to nir_op_sge when native integers
are not supported in the driver.
Otherwise it becomes no different than ir_binop_less after the
conversion.
Signed-off-by: Erico Nunes <nunes.er...@gmail.com>
---
src/compiler/glsl/glsl_to_nir.cpp | 2 +-
1 file chan
Thanks all for the input.
I don't have an in-depth knowledge of the hardware either, though as
far as we can see the hardware does expect that we pass min_index in
the command stream. max_index is used to calculate the sizes in other
command stream fields (which is not the same as
Hi all,
I have been working to add indexed drawing/glDrawElements support to
the mesa-lima driver currently in development
(https://github.com/yuq/mesa-lima).
For that implementation, it seems that we need to have the minimum and
maximum index values from the index buffer available in order to