[Mesa-dev] [Bug 109323] [TRACKER] mesa: Remove autotools

2019-01-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109323 Dylan Baker changed: What|Removed |Added Assignee|mesa-dev@lists.freedesktop. |baker.dyla...@gmail.com

[Mesa-dev] [Bug 108877] OpenGL CTS gl43 test cases were interrupted due to segment fault

2019-01-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108877 --- Comment #4 from Marek Olšák --- This issue should be fixed with these two patches: https://patchwork.freedesktop.org/patch/276824/ https://patchwork.freedesktop.org/patch/276858/ -- You are receiving this mail because: You are the QA

[Mesa-dev] [Bug 99553] Tracker bug for runnning OpenCL applications on Clover

2019-01-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99553 Jan Vesely changed: What|Removed |Added Depends on||109334 Referenced Bugs:

[Mesa-dev] [Bug 109334] OpenGL-OpenCL interop support

2019-01-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109334 Jan Vesely changed: What|Removed |Added Blocks||99553 Referenced Bugs:

[Mesa-dev] [Bug 109258] Weston drm-backend.so seems to fail with Mesa master and LIBGL_ALWAYS_SOFTWARE=1

2019-01-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109258 --- Comment #4 from Daniel van Vugt --- mutter has the same issue with LIBGL_ALWAYS_SOFTWARE=1 in Ubuntu 19.04 right now. It just fails to start in a similar way. mutter version 3.30.2-4 says: (mutter:14910): mutter-WARNING **: 12:53:43.586:

[Mesa-dev] [Bug 109258] Weston drm-backend.so seems to fail with Mesa master and LIBGL_ALWAYS_SOFTWARE=1

2019-01-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109258 Daniel van Vugt changed: What|Removed |Added CC||daniel.van.vugt@canonical.c

[Mesa-dev] [Bug 77449] Tracker bug for all bugs related to Steam titles

2019-01-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77449 andrew.m.mcma...@gmail.com changed: What|Removed |Added Depends on||109331 Referenced Bugs:

[Mesa-dev] [Bug 109155] Update documentation for using custom llvm to build Mesa with Meson

2019-01-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109155 Shmerl changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 109258] Weston drm-backend.so seems to fail with Mesa master and LIBGL_ALWAYS_SOFTWARE=1

2019-01-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109258 --- Comment #3 from n3rdopolis --- Haha. after all that manual bisecting too :) However, I feel something was still broken, because I found a built Mesa I had from a January 2018 commit in master, that didn't work... To verify, I tried to see

[Mesa-dev] [Bug 109258] Weston drm-backend.so seems to fail with Mesa master and LIBGL_ALWAYS_SOFTWARE=1

2019-01-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109258 --- Comment #2 from Eric Engestrom --- I can reproduce, I'll take a look. Thanks for the report :) As for your bisect, I had messed up a rebase and accidentally dropped a line in 8cb84c8477a57ed05d70, which lead to Marek reverting my commit a

[Mesa-dev] [Bug 109339] Wolfenstein II The New Colossus - a lot of missing objects

2019-01-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109339 Ahmed Elsayed changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

[Mesa-dev] [Bug 109339] Wolfenstein II The New Colossus - a lot of missing objects

2019-01-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109339 --- Comment #2 from Samuel Pitoiset --- Is this a recent regression? -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.___ mesa-dev mailing

[Mesa-dev] [Bug 109361] [KBL-G][GL-es] several shader test cases failed to compile

2019-01-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109361 --- Comment #2 from Hai --- Thanks for your reply. What's the next plan for the issues in Gles3-spec-issues.txt? BTW, I checked these test cases with nvidia driver(410.93) and they can pass with nvidia GPU(GTX1060) -- You are receiving this

[Mesa-dev] [Bug 108594] [RADV] Graphics distortion in Evil within 1 if reflections enabled

2019-01-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108594 Samuel Pitoiset changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 109361] [KBL-G][GL-es] several shader test cases failed to compile

2019-01-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109361 --- Comment #1 from Tapani Pälli --- FYI the GLES3 tests listed are all listed in gles3-spec-issues.txt which refers to Khronos bug 15567, internal bug 27126954. -- You are receiving this mail because: You are the assignee for the bug. You

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 Thomas Crider changed: What|Removed |Added Attachment #143100|0 |1 is obsolete|

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #70 from Thomas Crider --- Marek Olšák this patch for glxcmds.c is necessary for the game to run at all, without it the game crashes: + if (strcmp((const char *) procName, "glNamedStringARB") == 0 || + strcmp((const char *)

[Mesa-dev] [Bug 109362] Objects are invisible in Resident Evil 2 "1-Shot Demo" with RADV

2019-01-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109362 Bug ID: 109362 Summary: Objects are invisible in Resident Evil 2 "1-Shot Demo" with RADV Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux

[Mesa-dev] [Bug 109258] Weston drm-backend.so seems to fail with Mesa master and LIBGL_ALWAYS_SOFTWARE=1

2019-01-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109258 n3rdopolis changed: What|Removed |Added Version|unspecified |git OS|All

[Mesa-dev] [Bug 109258] Weston drm-backend.so seems to fail with Mesa master and LIBGL_ALWAYS_SOFTWARE=1

2019-01-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109258 --- Comment #1 from n3rdopolis --- Hi I tested on an older image of a system that I have. (testing a few) Then testing different Mesa revisons. I have narrowed this down to commit 8cb84c8477a57ed05d703669fee1770f31b76ae6 "egl: move alloc &

[Mesa-dev] [Bug 109361] [KBL-G][GL-es] several shader test cases failed to compile

2019-01-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109361 Hai changed: What|Removed |Added Assignee|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #69 from Marek Olšák --- The patch shouldn't set environment variables and shouldn't change glxcmds.c. The name of the option can be more straightforward, like force_ati_vendor_string. -- You are receiving this mail because: You

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #68 from Axel Davy --- Shmerl: driconf vars can be overriden with env vars (of the same name). If the driconf option is a string, thus any user could change the vendor string with an env var. -- You are receiving this mail because:

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #67 from Shmerl --- Actual override value shouldn't be hardcoded and probably should be passed through environment variable. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the

[Mesa-dev] [Bug 109354] eglCreateImageKHR should throw a error when called with anything but EGL_NO_CONTEXT

2019-01-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109354 --- Comment #1 from Daniel Stone --- Same for dmabuf import: https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_image_dma_buf_import.txt Mutter used to pass a context though, so we should only do this with care. -- You are receiving

[Mesa-dev] [Bug 109354] eglCreateImageKHR should throw a error when called with anything but EGL_NO_CONTEXT

2019-01-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109354 Bug ID: 109354 Summary: eglCreateImageKHR should throw a error when called with anything but EGL_NO_CONTEXT Product: Mesa Version: git Hardware: Other OS:

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #66 from Thomas Crider --- can confirm changing the string has no effect on intel. only needed for amd. the glxcmds portion of the patch is still necessary for both. will see if I can jump in irc and get more input on the patch. Axel

[Mesa-dev] [Bug 109334] OpenGL-OpenCL interop support

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109334 --- Comment #1 from Tapani Pälli --- Just wanted to note that we are also missing EGL_KHR_cl_event2, AFAIK this is the only missing bit from promoting our EGL to 1.5. -- You are receiving this mail because: You are the QA Contact for the bug.

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 Thomas Crider changed: What|Removed |Added Attachment #143089|0 |1 is obsolete|

[Mesa-dev] [Bug 109082] meson lmsensors check fails but always returns true

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109082 Vinson Lee changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

[Mesa-dev] [Bug 109023] error: inlining failed in call to always_inline ‘__m512 _mm512_and_ps(__m512, __m512)’: target specific option mismatch

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109023 Vinson Lee changed: What|Removed |Added Blocks||109323 Referenced Bugs:

[Mesa-dev] [Bug 109129] format_types.h:1220: undefined reference to `_mm256_cvtps_ph'

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109129 Vinson Lee changed: What|Removed |Added Blocks||109323 Referenced Bugs:

[Mesa-dev] [Bug 109323] [TRACKER] mesa: Remove autotools

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109323 Vinson Lee changed: What|Removed |Added Depends on||109023 Referenced Bugs:

[Mesa-dev] [Bug 109323] [TRACKER] mesa: Remove autotools

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109323 Vinson Lee changed: What|Removed |Added Depends on||109129 Referenced Bugs:

[Mesa-dev] [Bug 108946] High memory usage in Black Mesa

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=108946 MGG changed: What|Removed |Added Resolution|--- |NOTABUG Status|NEEDINFO

[Mesa-dev] [Bug 109159] [KBL-G][vulkan] dEQP-VK.api.version_check.entry_points test failed.

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109159 --- Comment #3 from Jason Ekstrand --- I just saw this randomly show up on ANV in our CI system. This is the first time I've seen this test fail in a long time so I think there's a random element to it. -- You are receiving this mail

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #64 from Thomas Crider --- actually if I move it to main/getstring it may skip having to edit any of those. will post back shortly with some changes. -- You are receiving this mail because: You are the assignee for the bug. You are

[Mesa-dev] [Bug 35268] initial-exec TLS model breaks dlopen'ed libGL

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=35268 Clayton Craft changed: What|Removed |Added CC||clayton.a.cr...@intel.com -- You are

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #63 from Thomas Crider --- (In reply to Axel Davy from comment #62) > I believe the generic configuration proposed answers your OOTB concern. Mesa > packs a default drirc (not visible anymore to the user): >

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #62 from Axel Davy --- I believe the generic configuration proposed answers your OOTB concern. Mesa packs a default drirc (not visible anymore to the user): src/util/00-mesa-defaults.conf As you can see there are already radeonsi

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #61 from Thomas Crider --- I still feel it's better to set as a boolean and adjust per driver accordingly where the X.Org string is usually spit out, rather than having it set as a string. OOTB = out of the box - meaning users would

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #60 from Axel Davy --- The driconf options can be string, look at DRI_CONF_DEVICE_ID_PATH_TAG Plus you can make the driconf option driver specific (I don't remember the exact syntax, I think you have to put driver="radeonsi" in the

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #59 from Thomas Crider --- Axel Davy the driconf are booleans, not meant to work that way, also not meant to have users intervene as it's to be an OOTB fix. Additionally the vendor name change is driver specific (see patch changes in

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 Thomas J. Moore changed: What|Removed |Added CC|dark...@gmail.com | -- You are receiving this mail

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #58 from Axel Davy --- is very specific. I think this would be more generic: -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #57 from Thomas Crider --- I understand the purpose of the shim quite clearly. My problem is I've reached out to the game developers via e-mail correspondence regarding the issue, and they were unwilling to try to fix it on their

[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109242 --- Comment #31 from Roman Elshin --- >Are both patches must be applied? (it was tested only first or second, not >>together). With both patches applied i can't reproduce this issue, thanks! -- You are receiving this mail because: You are

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 --- Comment #56 from Thomas J. Moore --- (In reply to Thomas Crider from comment #55) > With this patch users should be able to just apply the patch to mesa and run > the game. No shim needed. You seem to have missed the purpose of the shim.

[Mesa-dev] [Bug 109339] Wolfenstein II The New Colossus - a lot of missing objects

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109339 Ahmed Elsayed changed: What|Removed |Added Attachment #143091|No floors or walls. |No floors, roofs or walls.

[Mesa-dev] [Bug 109339] Wolfenstein II The New Colossus - a lot of missing objects

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109339 --- Comment #1 from Ahmed Elsayed --- Created attachment 143091 --> https://bugs.freedesktop.org/attachment.cgi?id=143091=edit No floors or walls. -- You are receiving this mail because: You are the QA Contact for the bug. You are the

[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=93551 Thomas Crider changed: What|Removed |Added Attachment #125302|0 |1 is obsolete|

[Mesa-dev] [Bug 109327] Wolfenstein II The New Colossus - black screen after the first cutscene of the game

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109327 --- Comment #4 from Ahmed Elsayed --- My new bug report https://bugs.freedesktop.org/show_bug.cgi?id=109339 -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the

[Mesa-dev] [Bug 109339] Wolfenstein II The New Colossus - a lot of missing objects

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109339 Bug ID: 109339 Summary: Wolfenstein II The New Colossus - a lot of missing objects Product: Mesa Version: git Hardware: Other OS: All Status:

[Mesa-dev] [Bug 109327] Wolfenstein II The New Colossus - black screen after the first cutscene of the game

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109327 Ahmed Elsayed changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

[Mesa-dev] [Bug 109327] Wolfenstein II The New Colossus - black screen after the first cutscene of the game

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109327 Bas Nieuwenhuizen changed: What|Removed |Added QA Contact|dri-devel@lists.freedesktop |mesa-dev@lists.freedesktop.

[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109242 --- Comment #30 from Roman Elshin --- >https://gitlab.freedesktop.org/mesa/mesa/merge_requests/109/diffs?commit_id=70aa51f2bf7a4f64df166e4c94936d49814d482f >Created attachment 143082 [details] [review] Are both patches must be applied? (it

[Mesa-dev] [Bug 109334] OpenGL-OpenCL interop support

2019-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109334 Bug ID: 109334 Summary: OpenGL-OpenCL interop support Product: Mesa Version: unspecified Hardware: Other OS: Linux (All) Status: NEW Severity: normal

[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

2019-01-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109242 --- Comment #29 from Roman Elshin --- >Created attachment 143082 [details] [review] >Possible fix partial_vs_wave > >So it seems, looks like it is random for me :( Yes, these hangs looks very random now (or it other hangs which also hides

[Mesa-dev] [Bug 109323] [TRACKER] mesa: Remove autotools

2019-01-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109323 Jan Vesely changed: What|Removed |Added Depends on||109333 Referenced Bugs:

[Mesa-dev] [Bug 109333] mesa, meson: Need ability to remember PKG_CONFIG_PATH

2019-01-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109333 Jan Vesely changed: What|Removed |Added Blocks||109323 Referenced Bugs:

[Mesa-dev] [Bug 109333] mesa, meson: Need ability to remember PKG_CONFIG_PATH

2019-01-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109333 Bug ID: 109333 Summary: mesa, meson: Need ability to remember PKG_CONFIG_PATH Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity:

[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

2019-01-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109242 --- Comment #28 from Bas Nieuwenhuizen --- Created attachment 143082 --> https://bugs.freedesktop.org/attachment.cgi?id=143082=edit Possible fix partial_vs_wave So it seems, looks like it is random for me :( I tried the attached patch 10

[Mesa-dev] [Bug 106351] Freezes with plasmashell and steam client

2019-01-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106351 tempel.jul...@gmail.com changed: What|Removed |Added CC|tempel.jul...@gmail.com | -- You are receiving this

[Mesa-dev] [Bug 106351] Freezes with plasmashell and steam client

2019-01-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106351 tempel.jul...@gmail.com changed: What|Removed |Added CC||tempel.jul...@gmail.com --

[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

2019-01-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109242 --- Comment #27 from Roman Elshin --- >I think this is the proper fix: > >https://gitlab.freedesktop.org/mesa/mesa/merge_requests/109/diffs?commit_id=70aa51f2bf7a4f64df166e4c94936d49814d482f It looks like this not fix a problem (but makes it

[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

2019-01-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109242 --- Comment #26 from Bas Nieuwenhuizen --- Setting those options when they are not needed might slow things down. I think this is the proper fix:

[Mesa-dev] [Bug 109138] [KBL-G][GL-CTS]KHR-GL31.texture_size_promotion.functional test failed

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109138 Marek Olšák changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 109324] mesa: Need ability to reconfigure on upgrade of Meson

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109324 Dylan Baker changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

[Mesa-dev] [Bug 109323] [TRACKER] mesa: Remove autotools

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109323 Bug 109323 depends on bug 109324, which changed state. Bug 109324 Summary: mesa: Need ability to reconfigure on upgrade of Meson https://bugs.freedesktop.org/show_bug.cgi?id=109324 What|Removed |Added

[Mesa-dev] [Bug 109323] [TRACKER] mesa: Remove autotools

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109323 Matt Turner changed: What|Removed |Added Alias|autotools-removal |mesa-autotools-removal -- You are

[Mesa-dev] [Bug 109326] mesa: Meson configuration summary should be printed

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109326 Bug ID: 109326 Summary: mesa: Meson configuration summary should be printed Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW

[Mesa-dev] [Bug 109323] [TRACKER] mesa: Remove autotools

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109323 Matt Turner changed: What|Removed |Added Depends on||109326 Referenced Bugs:

[Mesa-dev] [Bug 109325] mesa: Need ability to retrieve command line of Meson configuration

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109325 Bug ID: 109325 Summary: mesa: Need ability to retrieve command line of Meson configuration Product: Mesa Version: unspecified Hardware: Other OS: All

[Mesa-dev] [Bug 109323] [TRACKER] mesa: Remove autotools

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109323 Matt Turner changed: What|Removed |Added Depends on||109325 Referenced Bugs:

[Mesa-dev] [Bug 109324] mesa: Need ability to reconfigure on upgrade of Meson

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109324 Bug ID: 109324 Summary: mesa: Need ability to reconfigure on upgrade of Meson Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW

[Mesa-dev] [Bug 109323] [TRACKER] mesa: Remove autotools

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109323 Matt Turner changed: What|Removed |Added Depends on||109324 Referenced Bugs:

[Mesa-dev] [Bug 109323] [TRACKER] mesa: Remove autotools

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109323 Matt Turner changed: What|Removed |Added Alias||autotools-removal -- You are receiving

[Mesa-dev] [Bug 109323] [TRACKER] mesa: Remove autotools

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109323 Bug ID: 109323 Summary: [TRACKER] mesa: Remove autotools Product: Mesa Version: unspecified Hardware: Other OS: All Status: NEW Severity: normal

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #20 from mirh --- A couple of devs are working into reinventing the wheel so that you could basically have r600 cards work and be supported almost like they had been released in 2018 (well, sans vulkan) And you have been already

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #19 from amonpaike --- is not there anyone who can give a view to what happens in what I reported in the previous comment? are these GPUs really old enough to be abandoned? on windows blender on these gpu runs that is a beauty ...

[Mesa-dev] [Bug 77449] Tracker bug for all bugs related to Steam titles

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77449 Kai changed: What|Removed |Added Depends on||109319 Referenced Bugs:

[Mesa-dev] [Bug 106595] [RADV] Rendering distortions only when MSAA is enabled

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106595 --- Comment #24 from Rhys Perry --- I seem to be able to reproduce the problem (alpha-tested geometry not visible) but only when Multi-sample Alpha-Test is enabled and WineD3D is used. After disabling Multi-sample Alpha-Test or using DXVK,

[Mesa-dev] [Bug 109131] cc1plus: error: unrecognized command line option "-std=c++11"

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109131 --- Comment #4 from Emil Velikov --- AFAICT we probe if the compiler supports -std... before using it. If somehow that's not the case we ought to fix that, or fallback to one that owrks. Patches welcome :-) -- You are receiving this mail

[Mesa-dev] [Bug 106595] [RADV] Rendering distortions only when MSAA is enabled

2019-01-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106595 --- Comment #23 from Timothy Arceri --- (In reply to zefkerrigan from comment #21) > Created attachment 143054 [details] > After your fix now with absolutely any graphics settings, the image looks > like this > > Thank you! Yes, now I see some

[Mesa-dev] [Bug 109140] [KBL-G][GL] KHR-GL43.compute_shader.max test failed

2019-01-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109140 Michel Dänzer changed: What|Removed |Added Resolution|NOTABUG |NOTOURBUG -- You are receiving this

[Mesa-dev] [Bug 109140] [KBL-G][GL] KHR-GL43.compute_shader.max test failed

2019-01-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109140 Marek Olšák changed: What|Removed |Added Resolution|--- |NOTABUG Status|NEW

[Mesa-dev] [Bug 106595] [RADV] Rendering distortions only when MSAA is enabled

2019-01-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106595 --- Comment #22 from zefkerri...@gmail.com --- Probably it deserves the opening of a separate report bug, but there are some similar graphics distortions when using MMSA Alfa-test with WineD3D (RadeonSI). -- You are receiving this mail

[Mesa-dev] [Bug 106595] [RADV] Rendering distortions only when MSAA is enabled

2019-01-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106595 zefkerri...@gmail.com changed: What|Removed |Added Status|RESOLVED|REOPENED

[Mesa-dev] [Bug 106595] [RADV] Rendering distortions only when MSAA is enabled

2019-01-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106595 Timothy Arceri changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

[Mesa-dev] [Bug 109259] Mesa compiled with LLVM/clang-7.0 segfaults

2019-01-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109259 --- Comment #3 from Dylan Baker --- I'm confused, you're targeting generic x86_64, but compiling with -mavx and -mavx2? Additionally, there's a bug with SWR (I can't find it right now), due to global constructors that mean that if you build

[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

2019-01-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109242 --- Comment #25 from Roman Elshin --- But it definitely works here (just tested several other places with fights - no hangs any more), are there any side effects expected? I think must be a way to add applying this patch in PKGBUILD (I am not

[Mesa-dev] [Bug 109201] Deep Rock Galactic: GPU Hang (Steam Play) (DXVK)

2019-01-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109201 --- Comment #11 from Alexander --- Created attachment 143041 --> https://bugs.freedesktop.org/attachment.cgi?id=143041=edit Comment 10 -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the

[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

2019-01-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109242 --- Comment #24 from Dmitry --- Mesa-git I can take from AUR. But I still don't understand how to use hook. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the

[Mesa-dev] [Bug 109201] Deep Rock Galactic: GPU Hang (Steam Play) (DXVK)

2019-01-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109201 --- Comment #10 from Samuel Pitoiset --- Can you attach the output of "R600_DEBUG=info glxgears" please? -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the

[Mesa-dev] [Bug 109201] Deep Rock Galactic: GPU Hang (Steam Play) (DXVK)

2019-01-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109201 --- Comment #9 from Alexander --- (In reply to Samuel Pitoiset from comment #7) > I have the game but I don't know to reproduce, can you give more > explanations please? First you accept a mission with the crosshair symbol . Then you free a

[Mesa-dev] [Bug 109201] Deep Rock Galactic: GPU Hang (Steam Play) (DXVK)

2019-01-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109201 --- Comment #8 from Alexander --- (In reply to Alexander from comment #6) > Note 2: Does not happen if i set the texture quality to low. This is invalid -- You are receiving this mail because: You are the assignee for the bug. You are the QA

[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

2019-01-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109242 --- Comment #23 from Samuel Pitoiset --- (In reply to Dmitry from comment #22) > I don't know how to use it. You need to build mesa from git [1] https://www.mesa3d.org/install.html That said, it's actually unexpected that this hack fixes the

[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

2019-01-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109242 --- Comment #22 from Dmitry --- I don't know how to use it. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.___ mesa-dev mailing list

[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

2019-01-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109242 --- Comment #21 from Roman Elshin --- It looks like it fixes problem, thanks! -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.___

[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

2019-01-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109242 --- Comment #20 from Samuel Pitoiset --- Created attachment 143035 --> https://bugs.freedesktop.org/attachment.cgi?id=143035=edit VGT param hack Can you try the attached patch? I really doubt it will fix the problem but it's worth trying.

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