On Friday, January 13, 2017 9:41:58 AM PST Jason Ekstrand wrote:
> The Vulkan rules for point size are a bit whacky. If you only have a
> vertex shader and you use points, then you must write PointSize in your
> vertex shader. If you have a geometry or tessellation shader, then it's
> dependent
The Vulkan rules for point size are a bit whacky. If you only have a
vertex shader and you use points, then you must write PointSize in your
vertex shader. If you have a geometry or tessellation shader, then it's
dependent on the shaderTessellationAndGeometryPointSize device feature.
From the