Re: [Mesa-dev] [PATCH] anv: Default PointSize to 1.0 if not written by the shader

2017-01-13 Thread Kenneth Graunke
On Friday, January 13, 2017 9:41:58 AM PST Jason Ekstrand wrote: > The Vulkan rules for point size are a bit whacky. If you only have a > vertex shader and you use points, then you must write PointSize in your > vertex shader. If you have a geometry or tessellation shader, then it's > dependent

[Mesa-dev] [PATCH] anv: Default PointSize to 1.0 if not written by the shader

2017-01-13 Thread Jason Ekstrand
The Vulkan rules for point size are a bit whacky. If you only have a vertex shader and you use points, then you must write PointSize in your vertex shader. If you have a geometry or tessellation shader, then it's dependent on the shaderTessellationAndGeometryPointSize device feature. From the