Kenneth Graunke writes:
> Hello,
>
> This series reworks the GLSL compiler to inline built-in functions
> immediately, at compile time, rather than importing prototypes and
> linking against an extra shader later on.
>
> Without this, compile time optimizations are nearly
On 09/21/2016 10:20 PM, Kenneth Graunke wrote:
> Hello,
>
> This series reworks the GLSL compiler to inline built-in functions
> immediately, at compile time, rather than importing prototypes and
> linking against an extra shader later on.
>
> Without this, compile time optimizations are nearly
Hello,
This series reworks the GLSL compiler to inline built-in functions
immediately, at compile time, rather than importing prototypes and
linking against an extra shader later on.
Without this, compile time optimizations are nearly useless. For example,
trying to use a dot product would