Re: [Mesa-dev] [PATCH 00/27] Renderbuffer Decompression (and GBM modifiers)

2016-12-31 Thread Ben Widawsky
On 16-12-29 17:34:19, Ben Widawsky wrote: On 16-12-06 13:34:02, Paulo Zanoni wrote: 2016-12-01 20:09 GMT-02:00 Ben Widawsky : From: Ben Widawsky This patch series ultimately adds support within the i965 driver for Renderbuffer Decompression

Re: [Mesa-dev] [PATCH 00/27] Renderbuffer Decompression (and GBM modifiers)

2016-12-29 Thread Ben Widawsky
On 16-12-06 13:34:02, Paulo Zanoni wrote: 2016-12-01 20:09 GMT-02:00 Ben Widawsky : From: Ben Widawsky This patch series ultimately adds support within the i965 driver for Renderbuffer Decompression with GBM. In short, this feature reduces

Re: [Mesa-dev] [PATCH 00/27] Renderbuffer Decompression (and GBM modifiers)

2016-12-06 Thread Paulo Zanoni
2016-12-01 20:09 GMT-02:00 Ben Widawsky : > From: Ben Widawsky > > This patch series ultimately adds support within the i965 driver for > Renderbuffer Decompression with GBM. In short, this feature reduces memory > bandwidth by allowing the GPU to

Re: [Mesa-dev] [PATCH 00/27] Renderbuffer Decompression (and GBM modifiers)

2016-12-02 Thread Rob Clark
On Thu, Dec 1, 2016 at 5:09 PM, Ben Widawsky wrote: > When Kristian's interface is ready, kmscube can be modified to make use of it. > > Rob: are you interested in a PR for kmscube? sure, from a quick look seems like it should be backwards compatible.. probably we

Re: [Mesa-dev] [PATCH 00/27] Renderbuffer Decompression (and GBM modifiers)

2016-12-02 Thread Daniel Stone
Hey Ben, Sorry I didn't get to testing this before now; have been tied up with all manner of stuff. On 1 December 2016 at 22:09, Ben Widawsky wrote: > The overall strategy is that the buffer/surface is created with a list of > modifiers. The list of modifiers the

[Mesa-dev] [PATCH 00/27] Renderbuffer Decompression (and GBM modifiers)

2016-12-01 Thread Ben Widawsky
From: Ben Widawsky This patch series ultimately adds support within the i965 driver for Renderbuffer Decompression with GBM. In short, this feature reduces memory bandwidth by allowing the GPU to work with losslessly compressed data and having that compression scheme