Thanks. Landed.
On Thu, May 30, 2019 at 7:02 AM Jason Ekstrand wrote:
>
> Feel free to land
>
> On Wed, May 29, 2019 at 4:50 PM Nanley Chery wrote:
>>
>> On Wed, Feb 14, 2018 at 12:19 PM Jason Ekstrand wrote:
>> >
>> > Cannonlake hardware adds a new resolve type in 3DSTATE_PS called
>> >
Feel free to land
On Wed, May 29, 2019 at 4:50 PM Nanley Chery wrote:
> On Wed, Feb 14, 2018 at 12:19 PM Jason Ekstrand
> wrote:
> >
> > Cannonlake hardware adds a new resolve type in 3DSTATE_PS called
> > FAST_CLEAR_0 which does an ambiguate. Now that the hardware can do it
> > directly, we
On Wed, Feb 14, 2018 at 12:19 PM Jason Ekstrand wrote:
>
> Cannonlake hardware adds a new resolve type in 3DSTATE_PS called
> FAST_CLEAR_0 which does an ambiguate. Now that the hardware can do it
> directly, we should use that instead of binding the CCS as a render
> target and doing it
Cannonlake hardware adds a new resolve type in 3DSTATE_PS called
FAST_CLEAR_0 which does an ambiguate. Now that the hardware can do it
directly, we should use that instead of binding the CCS as a render
target and doing it manually. This was tested with a full Vulkan CTS
run on Cannonlake.
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