Re: [Mesa-dev] [PATCH v3 03/18] intel/blorp: Use the hardware op for CCS ambiguate on gen10+

2019-05-30 Thread Nanley Chery
Thanks. Landed. On Thu, May 30, 2019 at 7:02 AM Jason Ekstrand wrote: > > Feel free to land > > On Wed, May 29, 2019 at 4:50 PM Nanley Chery wrote: >> >> On Wed, Feb 14, 2018 at 12:19 PM Jason Ekstrand wrote: >> > >> > Cannonlake hardware adds a new resolve type in 3DSTATE_PS called >> >

Re: [Mesa-dev] [PATCH v3 03/18] intel/blorp: Use the hardware op for CCS ambiguate on gen10+

2019-05-30 Thread Jason Ekstrand
Feel free to land On Wed, May 29, 2019 at 4:50 PM Nanley Chery wrote: > On Wed, Feb 14, 2018 at 12:19 PM Jason Ekstrand > wrote: > > > > Cannonlake hardware adds a new resolve type in 3DSTATE_PS called > > FAST_CLEAR_0 which does an ambiguate. Now that the hardware can do it > > directly, we

Re: [Mesa-dev] [PATCH v3 03/18] intel/blorp: Use the hardware op for CCS ambiguate on gen10+

2019-05-29 Thread Nanley Chery
On Wed, Feb 14, 2018 at 12:19 PM Jason Ekstrand wrote: > > Cannonlake hardware adds a new resolve type in 3DSTATE_PS called > FAST_CLEAR_0 which does an ambiguate. Now that the hardware can do it > directly, we should use that instead of binding the CCS as a render > target and doing it

[Mesa-dev] [PATCH v3 03/18] intel/blorp: Use the hardware op for CCS ambiguate on gen10+

2018-02-14 Thread Jason Ekstrand
Cannonlake hardware adds a new resolve type in 3DSTATE_PS called FAST_CLEAR_0 which does an ambiguate. Now that the hardware can do it directly, we should use that instead of binding the CCS as a render target and doing it manually. This was tested with a full Vulkan CTS run on Cannonlake. ---