On Thu, May 24, 2018 at 4:11 AM, Nicolai Hähnle wrote:
> On 18.05.2018 06:05, Marek Olšák wrote:
>
>> From: Marek Olšák
>>
>> The interface only uses general MSAA terms, so it's "advanced MSAA" and
>> not
>> something vendor-specific.
>>
>> It's a proper
On 18.05.2018 06:05, Marek Olšák wrote:
From: Marek Olšák
The interface only uses general MSAA terms, so it's "advanced MSAA" and not
something vendor-specific.
It's a proper subset of EQAA, and a proper superset of CSAA, so it's neither.
Changes:
- pipe_resource is
It was marketed that way because D3D didn't have API to do anything else.
In practice, EQAA can do arbitrary color coverage, color storage, and Z/S
sample counts, and each color render target can have different values too.
So everything is allowed, but the combinations that don't make sense only
I was under the (apparently wrong) impression EQAA always worked like
that too.
Even AMD's marketing said EQAA has the same number of
stencil/depth/color samples as regular MSAA (when the feature was new,
HD 6900,
Your understanding is correct. I misunderstood CSAA. So it looks like that
CSAA is more useless than I thought. You get the coverage-samples level of
quality for back-to-front rendering, but you may get the depth-samples
level of quality for front-to-back rendering, because "edges" generated by
Hi,
I get the impression when looking at online documentation about EQAA and
CSAA, like
http://www.nvidia.fr/object/coverage-sampled-aa.html
that the number of stored samples is the same for the color and depth
buffers.
Only the samples used for coverage is greater.
With your proposal,
This looks reasonable to me.
Roland
Am 18.05.2018 um 06:05 schrieb Marek Olšák:
> From: Marek Olšák
>
> The interface only uses general MSAA terms, so it's "advanced MSAA" and not
> something vendor-specific.
>
> It's a proper subset of EQAA, and a proper superset of
From: Marek Olšák
The interface only uses general MSAA terms, so it's "advanced MSAA" and not
something vendor-specific.
It's a proper subset of EQAA, and a proper superset of CSAA, so it's neither.
Changes:
- pipe_resource is changed
- is_format_supported is changed
- a